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In the sequel to Kaizou Choujin Shubibinman once again the player takes the role of either cyborg Tasuke or Kyapiko (renamed Arnold and Sonya for their US debut) to face an alien threat to the world.

Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up.


Shockman TurboGrafx-16 The first boss
Shockman TurboGrafx-16 Attacking large, squid-like enemies with a charged shot
Shockman TurboGrafx-16 Intro stage
Shockman TurboGrafx-16 Underwater-shooter passage

Promo Images

Shockman Screenshot
Shockman Screenshot
Shockman Screenshot
Shockman Screenshot

Alternate Titles

  • "改造町人シュビビンマン2" -- Japanese spelling
  • "Kaizou Choujin Schbibinman 2" -- Japanese title

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Classic-games.net TurboGrafx-16 Oct 23, 2019 6 out of 10 60
Eurogamer.net (UK) Wii May 04, 2007 6 out of 10 60
Retro Archives TurboGrafx-16 Jun 26, 2021 12 out of 20 60
Nintendo Life Wii Apr 30, 2007 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
Electronic Gaming Monthly (EGM) TurboGrafx-16 Jan, 1993 22 out of 40 55
Play Time TurboGrafx-16 Mar, 1993 44 out of 100 44
The Video Game Critic TurboGrafx-16 Apr 14, 2009 D- 16


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Contributed to by Charly2.0 (260095), Michael Cassidy (21109), firefang9212 (77577) and Zovni (10623)
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