🎮 Check out The Top 10 Consoles owned by MobyGames community!

Atari Gravitar
Not an American user?

Description

Taking place after the 3D animated movie of the same name, the game allows the player to control Shrek, a huge green ogre, as he must rescue Princess Fiona from the evil wizard Merlin while finding his way through worlds full of crazy twists on familiar fairy tale characters. In this third-person action platformer, Shrek bashes and burps his way past various challenges, fighting creatures and collecting items to complete Good Deeds and unlock new levels.

Each world features six missions to complete save for Merlin's castle and two of the missions in every regular level involve either collecting hidden Easter Eggs or grabbing the evil fairies who run away as you approach. Other missions in a stage can involve tasks like defeating a boss or transporting characters to their destinations.

Screenshots

There are no user screenshots for this game


Promo Images

Shrek Magazine Advertisement

Alternate Titles

  • "怪物史莱克" -- Chinese spelling (simplified)
  • "Shrek: Extra Large" -- GameCube title

Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

4Players.de Xbox May 06, 2002 64 out of 100 64
The Age Xbox May 09, 2002 3 Stars3 Stars3 Stars3 Stars3 Stars 60
IGN Xbox Nov 19, 2001 5.6 out of 10 56
GamePro (US) Xbox Nov 15, 2001 2.5 out of 5 50
Jeuxvideo.com Xbox Apr 17, 2002 10 out of 20 50
GameSpy Xbox Dec 03, 2001 48 out of 100 48
Game industry News (GiN) GameCube Jan 22, 2003 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Jeuxvideo.com GameCube Mar 05, 2003 6 out of 20 30
Gaming Age Xbox 2002 D 25
Game Informer Magazine Xbox Jan, 2002 2 out of 10 20

Forums

Topic # Posts Last Post
help me remember the title of a game 4 Victor Vance (15915)
Nov 29, 2017

Trivia

Deferred rendering

The game is believed to be one of the first to use deferred shading/rendering, a graphics technique made popular by Grand Theft Auto IV which allowed for better realtime lighting at the cost of memory and programming complexity.
Contributed to by Charly2.0 (264644) and Kartanym (12705)
atari gravitar