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Description

This expansion pack for the game Sid Meier's Civilization: Beyond Earth enhances the game in multiple ways with the following:
  • the oceans can be used for floating settlements, and certain resources can now spawn in the water as well
  • leader traits are dynamic now and change based upon decisions
  • diplomatic options have been reworked entirely
  • four new factions (Al Falah, Chungsu, INTEGR, North Sea Alliance)
  • a new artifact system
  • hybrid affinity units
  • new orbital units
  • trade units, convoys and vessels are now combined to a single unit
  • new buildings and wonders
  • two new kinds of planets (primordial and frigid)

Screenshots

Sid Meier's Civilization: Beyond Earth - Rising Tide Windows You can build colonies in the ocean in Rising Tide.
Sid Meier's Civilization: Beyond Earth - Rising Tide Windows Main menu
Sid Meier's Civilization: Beyond Earth - Rising Tide Windows GDI Ion Cannon firing... er oops, wrong game.
Sid Meier's Civilization: Beyond Earth - Rising Tide Windows You can now hunt for artifacts in Rising Tide. Such as this Electric Brian(sic) Moss.

Promo Images

Sid Meier's Civilization: Beyond Earth - Rising Tide Screenshot
Sid Meier's Civilization: Beyond Earth - Rising Tide Screenshot
Sid Meier's Civilization: Beyond Earth - Rising Tide Screenshot
Sid Meier's Civilization: Beyond Earth - Rising Tide Screenshot

Trailer


Alternate Titles

  • "CivBERT" -- Common abbreviation

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Critic Reviews

PC Games (Germany) Windows Oct 09, 2015 88 out of 100 88
GameStar (Germany) Windows Oct 09, 2015 83 out of 100 83

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Contributed to by jaXen (257672)
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