Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (13 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
High Score (Mar, 1996)
Med CivNet har ett av tidernas bästa spel blivit ett snäpp bättre. Missa det inte.
Joystick (French) (Dec, 1995)
Le must des jeux de stratégie est disponible en réseau. Je dis : bravo !
PC Games (Germany) (Aug, 1995)
Ich versuche erst gar nicht, meine Begeisterung zu verhehlen: CivNET ist schlicht das beste Civilization das es je gab - überschaubarer, für Einsteiger leichter zugänglich, schöner, kommunikativer.
PC Joker (Dec, 1995)
Die Entwicklung wichtiger Technologien (wie z.B. die Erfindung des Rads) darf dabei neuerdings auch individuell vorkonfiguriert oder auf Automatik gestellt werden. Außerdem können Multiplayer im erweiterten Diplomatie-Part jetzt miteinander „chatten“ und so wortwörtlich Erfahrungen austauschen. Auch ist das Spiel als geschlossene Partie anlegbar, oder es können später noch weitere Teilnehmer dazustoßen; ganz wie es beliebt. Dazu hat man eingangs die Wahl, ob die Züge der Spieler nacheinander oder gleichzeitig ausgeführt werden sollen. Nein, vorbildlicher läßt sich Mehrspieler-Strategie wohl kaum realisieren!
Freak (Mar, 1996)
קלאסי מיושן. איפה היית קודם? ובכל זאת, למרות הכעס שלנו על מיקרופרוז - נומלץ בחום!
Wer aber sein geliebtes Civi immer schon mal mit einigen Freunden spielen wollte, sollte zugreifen - spannende Endlos-Sessions sind garantiert!
Coming Soon Magazine (Aug 15, 1996)
So, feeling a little bored with what's on T.V.? Need something different in your life? Well how about conquering the world from the comfort of your chair? CivNet offers you that and more. In fact, not only can you conquer the world, but you can pulverize one of your friends into a fine dust while you are doing it. CivNet is the second the in the Civilization series, offering you better graphics and multi-player options, than its predecessor. The goal of the game is to rule your world, and/or find your way off the planet in an allotted time period (6000 yrs). Naturally, this is not as easy or as simple as it sounds. While building your empire, you have to maintain each and every one of your cities in the most efficient and productive manner possible, as well as keep a keen eye on your neighbors. After all, they have the same goal you do - world domination.
Power Play (Dec, 1995)
Die größte Stärke des "Civilization"-Konzepts ist und bleibt die ungeschlagene Flexibilität. Der Experimentierfreude des Spielers sind (fast) keine Grenzen gesetzt, wenn es darum geht, auf welche Art und Weise das Spielziel erreicht wird. Ob Techno-Monarchie in Schwarzafrika oder ein antiker Militärpakt zwischen Russen und Amerikanern, alles ist möglich. Im Clinch mit menschlichen Opponenten kann "CivNet" mit spielerischen Höhenflügen aufwarten.
If you long for an updated version of Civ, or if you never played the original, and want to see what the fuss is about, CIVNET is actually worth the frustration. But don't kid yourself: until you get the patch and figure out the network quirks, you'll probably be playing CIVNET more against the computer civilizations than versus those of your friends. With SID MEIER'S CIV2000 due this summer, you have to wonder if the hassles are worth it.
The truly critical problem with the old Civ, which remains in CivNet when you DO play it by yourself, is that the computer players don't play by the same rules as you do. Civilizations that are out of sight of your civilization may change suddenly--the computer adjusts things to keep your opponents dangerous for you all the way through. Challenging? Yes, but a disappointing lack of realism. I've sent spies to confirm an enemy city's lack of defenses, only to attack on the next turn and find it (impossibly) chock full of defenders.Civ is a long game to play in the first place, which means that a multiplayer game can rarely be finished in anything but a marathon gaming binge. On the Internet, via TCP/IP connections, things slow down still further. It may be worth it for some, but be prepared to have a magazine handy or Minesweeper in the next window--you WILL have plenty of downtime.
Overall, CivNet is a great improvement over its predecessor, and once MicroProse gets the bugs worked out, it should really be a treat to play. Until that point however, I can't recommend this one. It's extremely hard to play network games of any length when the game is always crashing. A good game, that will be great, once the bugs are fixed.
GameSpot (May 01, 1996)
When Sid Meier's Civilization was first released, it seemed the perfect venue for multi-player gaming. At that time, though, on-line gaming was still in its infancy, and the idea of a networkable version of the title was put on the back burner for awhile. Now there's CivNet, a game that maintains the addictive qualities of the original, in a format that delivers the added challenge that comes only with human opponents. Unfortunately, hindered by tragically slow response speeds and overshadowed by the release of Civilization 2, the final form of the long-awaited CivNet is somewhat disappointing.
Score (Mar, 1996)
Pokud máte klasickou Civilizaci a nemáte vlastní počítačovou síť, nemá pro vás koupě CivNet naprosto žádný smysl.