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This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies.

There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so there is no real ending to the game. There are no end bosses, instead each level ends with a more difficult part with a large ground structure and increased enemies and turrets. There are 3 difficulty levels to choose from, and a 2 player mode.

Interestingly, the game was not only released for Amiga and PC, but also as a coin-op machine for arcades. The arcade version is identical to the Amiga version, the arcade PCB even contains parts of the Amiga operating system.


SideWinder Atari ST Let's go.
SideWinder PC Booter level 1, ker-boom!!
SideWinder PC Booter level 6, and end boss with two eyes, sort of
SideWinder PC Booter level 5, organic ground enemies

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Part of the Following Group

User Reviews

Five levels of wanton destruction Amiga Katakis | カタキス (41649)

Critic Reviews

The Games Machine (UK) Atari ST Aug, 1988 94 out of 100 94
The Games Machine (UK) Amiga May, 1988 93 out of 100 93
Computer and Video Games (CVG) Amiga May, 1988 9 out of 10 90
ASM (Aktueller Software Markt) Amiga Apr, 1988 9.8 out of 12 82
Commodore User Amiga Apr, 1988 8 out of 10 80
Atari ST User Atari ST Oct, 1988 8 out of 10 80
ACE (Advanced Computer Entertainment) Amiga Jul, 1988 701 out of 1000 70
Power Play Amiga May, 1988 6.5 out of 10 65
ST Action Atari ST Aug, 1988 65 out of 100 65
Retro Gamer Amiga Apr 02, 2009 Unscored Unscored


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Contributed to by Trixter (9112), S Olafsson (49056) and Martin Smith (70637)