DescriptionA complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die.
Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate.
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- "SimLife: La Cour De Recreation Genetique" -- French tag-lined title
- "SimLife: Der genetische Spielplatz" -- German full title
Part of the Following Groups
|One of the worst of many horrible sim-games.||DOS||Joakim Kihlman (275)|
|ASM (Aktueller Software Markt)||Amiga||Sep, 1993||11 out of 12||92|
|ASM (Aktueller Software Markt)||Macintosh||Nov, 1992||10 out of 12||83|
|Power Play||DOS||Jan, 1993||79 out of 100||79|
|Power Play||Macintosh||Dec, 1992||79 out of 100||79|
|Joker Verlag präsentiert: Sonderheft||DOS||1993||74 out of 100||74|
|PC Games (Germany)||DOS||Feb, 1993||67 out of 100||67|
|Entertainment Weekly||Windows 3.x||Jan 13, 1995||C+||58|
|Amiga Joker||Amiga||Sep, 1993||46 out of 100||46|
|Play Time||DOS||Feb, 1993||46 out of 100||46|
|Computer Gaming World (CGW)||DOS||Apr, 1993||Unscored||Unscored|
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Amiga versionThis was the first Amiga game for which the AGA version (for A1200 and A4000 based systems) was released before the standard version. As the VGA PC graphics could be ported directly across to the 256-colour AGA mode, this made the conversion easier. Several Mindscape titles around the time also offered AGA enhancements.
- Power Play
- Issue 02/1993 – Best Manual in 1992