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Mr Burns has taken over Springfield's transit company and replaced the buses with nuclear powered buses; not only that but they also cost a lot to ride. But the people of Springfield won't accept this and decide to try to take back the transit company from the evil corporate hands of C. Montgomery Burns.

Play as your favorite characters from The Simpsons and race around Springfield picking up passengers and getting them to their destinations as fast as possible. Think Crazy Taxi meets The Simpsons.


The Simpsons: Road Rage Xbox Homer taking his boy down to E-Mart.
The Simpsons: Road Rage Xbox Nope, the wheel didn't fell off, it's just that there's lots of magic in this game.
The Simpsons: Road Rage GameCube That's the plan!
The Simpsons: Road Rage Xbox When noone's in the car, blue fields will mark the willing passengers.

Promo Images

There are no promo images for this game

Part of the Following Groups

User Reviews

Not too bad, but not worth my time Xbox Mullet of Death (653)

Critic Reviews

Game Informer Magazine GameCube Mar, 2002 8 out of 10 80 PlayStation 2 Apr 13, 2002 71 out of 100 71
64 Power / big.N / N Games GameCube Jan, 2002 68 out of 100 68
Super Play (Sweden) PlayStation 2 Dec, 2001 6 out of 10 60
Game Over Online Xbox Mar 08, 2002 60 out of 100 60
GamersMark GameCube Jan 25, 2002 6 out of 10 60 Xbox Apr 22, 2002 11 out of 20 55 PlayStation 2 Jan 25, 2002 54 out of 100 54
Nintendo Life GameCube Jan 06, 2006 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 50
The Video Game Critic PlayStation 2 Dec 08, 2002 D 25


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On December 4, 2003, Sega of America filed a lawsuit against Fox Interactive, Electronic Arts and Radical Entertainment, on the grounds that The Simpsons: Road Rage is a carbon-copy of Crazy Taxi.

Open World

The game was initially designed to be one open world instead of being split into levels like in the final game. However, months before release, the developers realised that retail PlayStation 2 consoles had much slower disc drives than the development units they had been sent, and that they wouldn't be capable of sufficiently loading the game map. In order to keep the game the same across all 3 platforms, all versions had the map split into levels, and paths that would have lead to a part of a different level were blocked off with unexplained piles of scrap metal.

Character Select screen

The game's character select will play a short "preview" for each character when they are being highlighted. These preview consist of a short animation and a line of dialogue. The final version of the game uses the same animations as the beta, but almost all of the dialogue was changed for no known reason.

Removed Passenger

The PlayStation 2 version features a passenger in the Evergreen Terrace level located in an alleyway outside Smithers' apartment. This passenger will always ask to visit Smithers' apartment, allowing players to exploit the passenger and earn unrealistically high scores. The Xbox and GameCube versions removed this passenger, likely due to balancing issues.

Game Ending

All three versions of the game end with a cutscene of Mr Burns admitting defeat and warning the player that they "haven't seen the last of Monty Burns". On the PlayStation 2 version of the game, this is immediately followed with the credits. The Xbox and GameCube versions of the game have an additional cutscene before the credits where it is revealed that the game was actually being played by aliens Kang and Kodos, who exclaim that it has become tiresome and proceed to "insert the ultimate game disc", a copy of Pong.

Game Builds

Based on the game ending and removed passenger, the PlayStation 2 version of the game seems to be running on an earlier build of the game as opposed to the Xbox and GameCube versions.
Contributed to by Kartanym (12718) and Grant McLellan (622)