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DescriptionThe Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.
You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.
The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.
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|ACE (Advanced Computer Entertainment)||Atari ST||Oct, 1990||936 out of 1000||94|
|Computer and Video Games (CVG)||Amiga||Oct, 1990||93 out of 100||93|
|Computer and Video Games (CVG)||Atari ST||Sep, 1990||92 out of 100||92|
|The One||Atari ST||Sep, 1990||88 out of 100||88|
|Power Play||Amiga||1990||86 out of 100||86|
|Raze||Amiga||Nov, 1990||85 out of 100||85|
|ST Format||Atari ST||Oct, 1990||81 out of 100||81|
|Power Play||Atari ST||Oct, 1990||75 out of 100||75|
|ASM (Aktueller Software Markt)||Amiga||Sep, 1990||8.2 out of 12||68|
|Amiga Power||Amiga||May, 1991||50|
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- ST Format
- Issue 01/1991 – #6 Best Shoot-'em-Up Game in 1990 (Atari ST)
Contributed to by Martin Smith (76887)