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Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts".

In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever.

There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of course the puzzles get progressively more difficult, involving things like patching up cracked pipes to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles and stack crates in creative manners. For instance, you can have them fall onto each other to form a bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto conveyor belts using a crane.

Each level has a certain "save limit", meaning you have to save at least a certain amount of passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, represented be water pouring into the compartment, rising ominously. When the water rises high enough, the passengers will get carried along with it, and they can only swim for a short period of time before getting exhausted and drowning, so you'd better be on time with some assistance.

At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your game from the current level without having to progress through them all from the get-go.

Genesis and SNES versions feature 100 levels. Also, the Genesis version shows a password only once in 5 levels starting from level 5. Although the passwords for each level actually exist, they are never given by the game.


Sink or Swim SNES Kitchen level
Sink or Swim SNES Get them across the clothes line.
Sink or Swim SNES Title screen
Sink or Swim SNES Winter level

Promo Images

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Alternate Titles

  • "S.S. Lucifer: Man Overboard!" -- Title on Sega systems
  • "S.O.S.: !!הצילו" -- Hebrew spelling
  • "S.O.S.: Sink or Swim" -- SNES Title
  • "Man Overboard!" -- Sega Title (unreleased)

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User Reviews

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Critic Reviews

Play Time Amiga Jun, 1993 82 out of 100 82
Consoles Plus Genesis Sep, 1994 80 out of 100 80
Amiga Joker Amiga May, 1993 74 out of 100 74
CU Amiga Amiga Jul, 1993 70 out of 100 70
Amiga Games Amiga May, 1993 70 out of 100 70
Electronic Gaming Monthly (EGM) SNES Dec, 1994 32 out of 50 64
Video Games & Computer Entertainment SNES Jun, 1995 6 out of 10 60
Video Games Genesis Dec, 1994 48 out of 100 48
Video Games Game Gear Dec, 1994 48 out of 100 48
Video Games SNES Dec, 1994 48 out of 100 48


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This game took 9 or 10 months of hard development.


Sink or Swim's main characters are Kevin Codner and the 'Dim Passengers'. Kevin Codner is an obvious Kevin Costner spoof, but 'Dim Passengers is a Kim Basinger pun which fails due to the actual pronunciation of Kim's name - 'Dim Pay-Singers' would be much closer to her real name - they could've set the game on a cruise ship to allow for that.


According to Andrew Drake who founded Odysseus Software (original developer of Sink or Swim for Amiga) they never received any royalties for the game. Despite this fact he was offered the chance to port the game over to the PC but refused because he couldn't afford to buy one.

Information also contributed by B.L. Stryker
Contributed to by B.L. Stryker (21774), Martin Smith (66805) and Accatone (5321)