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Small Arms is a hybrid of a platform and a fighting game. Played on a single-screen playing field or forced-scrolling levels filled with ledges, platforms or dynamic obstacles, characters brawl it out melee-style, similar to Super Smash Bros. The focus is on the weapons however, with two different firing modes. While fighting, the characters collect ammo, health and power-ups. Similar to Geometry Wars, there is 360-degrees aiming with the right analog stick, while the left one is used for movement.

The 8 levels are in full 3D, but with two-dimensional movement. Fights take place in a sewer, during a tornado, along a waterfall and a volcano, in a bazaar, an outhouse, or on top of a speeding train. Twelve characters are available, of which 4 need to be unlocked; each with their own abilities and weapons. There are four main single player modes: Mission Mode, Training Mode, Challenge Mode and Shooting Range. Multiplayer, both offline and online, is available for up to four players simultaneously. There are also 12 achievements and the game has been localized in 8 languages.


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Critic Reviews

Xboxdynasty (XD) Xbox 360 May 09, 2008 8.5 out of 10 85
Video Game Talk Xbox 360 Nov 30, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
UOL Jogos Xbox 360 Nov 24, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Xbox 360 Nov 28, 2006 8 out of 10 80
TalkXbox Xbox 360 Feb 02, 2007 76 out of 100 76 Xbox 360 Mar 01, 2007 7 out of 10 70
GameSpot Xbox 360 Nov 27, 2006 6 out of 10 60 (UK) Xbox 360 Dec 04, 2006 6 out of 10 60 Xbox 360 Apr 24, 2013 7 out of 20 35


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The game was created at Gastronaut Studios LLC by a team of 4 people: 2 programmers and 2 artists, with the help of an external audio team and the Microsoft XBLA Team. It was approximately one year in development, was written entirely in C++ and contains over 1GB in raw assets packed into a 50MB game.

To market the game, the development team gave out exclusives to smaller blogs, who did the leg work to get the info to the larger games sites.

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Contributed to by Sciere (559191)