Published by Developed by Released Platforms |
Genre Perspective Art Gameplay Setting Narrative |
Description
Snatcher is set in the futuristic Neo Kobe City, a city of madness and decadence. The year is 2047 (or 2042, according to the original Japanese version). Mankind is facing its gravest crisis. A mysterious bio-roid life form has appeared. Its true nature and purpose are unknown. Is it some country's secret weapon, or an alien from another world? They appear in the winter, killing people and taking their place in society. They wear artificial skin and can sweat and even bleed. They are called "Snatchers" because they "snatch" their victims before they take their place.A new police force, specifically trained to fight the Snatchers, has been formed. They are JUNKERs (which is deciphered as "Japanese Undercover Neuro-Kinetic Elimination Rangers" in the English version). Every time you encounter someone, a difficult question must be asked — is it a person or a snatcher?
The player takes control of Gillian Seed, one of the JUNKERs. The gameplay largely follows the structure of a Japanese-style adventure. The player uses a menu-driven interface to execute commands, which include moving between locations and interacting with the environment. Typically, every room contains objects that can be examined, leading to text descriptions and comments. Conversations occupy a large portion of the gameplay, with various topics available and a wealth of information about the game's world and characters. A few parts contain light puzzle-solving elements, though as a rule the game is almost completely devoid of puzzles.
During key moments of the narrative, the player will be prompted to participate in intense shooting sequences. The goal is usually to kill all the enemies that pop out on the screen before they are able to kill Gillian. Some of such sequences are timed, i.e. the player is required to quickly shoot before another events is triggered, leading to the protagonist's death.
Screenshots
Promo Images
Alternate Titles
- "Snatcher: CD ROMantic" -- TurboGrafx CD title
- "スナッチャー" -- Japanese spelling
Part of the Following Groups
User Reviews
Easily the best game I have ever played. | SEGA CD | Joey Zamingo (83) |
Better than most of its genre brethren, but does that really mean much?.. | SEGA CD | Unicorn Lynx (181445) |
Critic Reviews
Entertainment Weekly | SEGA CD | Nov 25, 1994 | A | 100 |
RPGFan | SEGA CD | May 31, 2000 | 97 out of 100 | 97 |
GameFan Magazine | SEGA CD | Dec, 1994 | 93 out of 100 | 93 |
Defunct Games | SEGA CD | Nov 27, 2004 | 90 out of 100 | 90 |
Computer and Video Games (CVG) | SEGA CD | Jan, 1995 | 90 out of 100 | 90 |
Mega Fun | SEGA CD | Dec, 1994 | 87 out of 100 | 87 |
Game Players | SEGA CD | Jan, 1995 | 80 out of 100 | 80 |
GamePro (US) | SEGA CD | Feb, 1995 | 4 out of 5 | 80 |
HonestGamers (Staff reviews only) | SEGA Saturn | Jun 19, 2007 | 7 out of 10 | 70 |
Gaming Target | SEGA CD | Feb 05, 2008 | 5 out of 10 | 50 |
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Trivia
English translation differences
Some dates, names and characters in the Sega CD English translation were modified from the original PC-88, MSX2 and PC Engine versions (which were the only ones directly supervised by Hideo Kojima):- The Lucifer Alpha Incident ("The Catastrophe") was moved from 1991 to 1996.
- The Sega CD game is taking place in Neo Kobe, 2047 — instead of 2042.
- JUNKER's meaning was changed from "Judgement Uninfected Naked Kind and Execute Ranger" to "Japanese Undercover Neuro-Kinetic Elimination Ranger".
- Gaudi, JUNKER's database computer, was renamed to Jordan — an ill-advised change, since Kojima later paid homage to Snatcher in Metal Gear Solid 4: Guns of the Patriots by naming Otacon's computer cluster "Gaudi".
- Neo Kobe's network computer, which was originally called Alphaville (a reference to the 1965 French film, as well as the German synth-pop band), became Alpha-One.
- Likewise, Joy Division, the black market store, was changed to Plato's Cavern out of possible copyright infringement with the famous English rock band.
- Catherine Gibson, Jean-Jacques Gibson's orphaned daughter, was a 14-year-old teenager in the Japanese versions. She is 18 and has a rather husky voice in the English port.
English version Konami references
While the original Japanese version of Snatcher had many popular culture references, they were largely replaced by characters from Konami games and other allusions to that company.One of the places Gillian and Metal Gear have to investigate is a nightclub in Neo Kobe called "Outer Heaven", named for the fortress of the villains in the first
The logo of the black market in New Kobe is the same as Konami's logo. If you examine it twice, Gillian will say: "Hey, isn't that a Konami logo?", and Metal Gear will answer: " I guess they all work for the same guys..."
References to the game's creator Hideo Kojima are also present. When using the information database Jordan in Junker HQ, you can type in "Kojima" after loading the ID file. Jordan will give you some information about Hideo Kojima, the creator of this game - when he was born, what he likes and dislikes, etc. In the end of the file, a message appears: "Warning! Snatchers have crossed the sea!"
English version puzzles
*spoiler alert* The English version of this game makes a little less sense then you would expect when it comes to the riddles which requires you to input an answer in alphabet. For example, the queens hospital answer needs to be written in kana (kui-n) which was at that point interpreted as QUEEN in English alphabet, because here you could only input 4 kana characters. For English players, just "queen" in alphabet would have made this too easy, so they added the extra letter "s" to make the riddle more challenging.Also, the riddle with Benson's name had a different purpose because Japanese kana characters are spoken phonetically. The "n" then would be a single loose character. There is also an amazingly lot more violence in the Japanese versions of these games! Also, try to phone numbers you are not yet supposed to know or to input answers you are not supposed to know. Metal will make a subtle remark about it.
Sega CD version cover
The blue stripes on the cover are different from all other Sega CD games. The reason? Simply a mix-up with the art files that wasn't caught until after they were printed. Nothing planned, but it was never fixed.Version differences
The original computer versions of Snatcher (PC-88 and MSX) contained two acts of the story, ending in a cliffhanger that was supposed to lead into the sequel. When it became obvious that a sequel wouldn't be made, a third act was written and incorporated in all subsequent versions, wrapping up the story.The Japanese-only PC Engine (TurboGrafx) CD was the first to add the third act; along with streamlines interface, audio CD music, and enhanced visuals, it served as a prototype for all later versions. The only English release of the game, the Sega CD one, released exclusively in the West, is mostly identical to the PC Engine CD version graphically and sound-wise. It censors a few scenes with excessive gore and nudity, but also adds more interactivity and additional scenes to the third act.
The Japanese-only Playstation and Saturn versions feature updated graphics, a new soundtrack, and a new animated intro with CG graphics. Both largely retain the censorship of the Sega CD version, though the Saturn version is the less censored of the two.
Floppy Disk
During the PC versions' development, Hideo Kojima wanted the floppy disks to be coated with a chemical that would give off the scent of blood when heated in the computer. The idea was to give the player's environment "the stench of a murder scene". Perhaps wisely, Konami executives vetoed the idea.Awards
- GameFan's Megawards
- 1994 (Vol.3, Iss.1) - Best Sega CD Adventure/RPG Game of the Year
Information also contributed by Big John WV, Kevin O'Donohue, Satoshi Kunsai, tante totti, and Vance
Related Web Sites
- Hardcore Gaming 101 (Article on the game and regional differences with photos)
- JUNKER HQ (This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.)
- RetrowareTV - Snatcher Review (Video review of Snatcher and its contribution to the cyberpunk genre and the history of video games)
- The Policenauts Paradise and Snatcher Shrine (A site dedicated to Hideo Kojima's games "Snatcher" and "Policenauts")
- The Snatcher Experience (Site with lots of information about the game plus links to most other Snatcher sites.)
- Wikipedia: Snatcher (Information about Snatcher at Wikipedia)
PC-88 Credits (65 people)
46 developers, 19 thanks
Scenario:
Main Program:
Sound Effect:
"Character Unit"
Chief Editor:
- Design -
Character Design:
- Continuity -
Planning Continuity:
Hideo Kojima (H. Kojima)
Mechanical Design:Yoshihiko Ota (Y. Ohta)
Character Design:Tomiharu Kinoshita (T. Kinoshita)
Character Assistant:Main Program:
Toshiya Adachi (T. Adachi)
Sub Program:Sound Effect:
Iku Mizutani (I. Mizutani)
Music Composition:Masahiro Ikariko (M. Ikariko)
Supervisor:Naoki Matsui (N. Matsui)
Chief Editor:
Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima)
Character Design:
Tomiharu Kinoshita (T. Kinoshita)
Character Establishment:Hideo Kojima (H. Kojima), Tomiharu Kinoshita (T. Kinoshita)
Back Ground Establishment:Hideo Kojima (H. Kojima), Tomiharu Kinoshita (T. Kinoshita)
Background Design:Tomiharu Kinoshita (T. Kinoshita)
Mechanical Establishment:Yoshihiko Ota (Y. Ohta), Hideo Kojima (H. Kojima)
Mechanical Design:Yoshihiko Ota (Y. Ohta)
Planning Continuity:
Hideo Kojima (H. Kojima)
Picture Continuity:Tomiharu Kinoshita (T. Kinoshita)