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User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.0
Gameplay How well the game mechanics work and the game plays. 1.8
Graphics The visual quality of the game 2.4
Personal Slant A personal rating of the game, regardless of other attributes 1.8
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 1.8
Overall User Score (5 votes) 2.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Based on the popular TV show, American Gladiators has players competing against Gladiators Ice, Gold, Gemini, and Laser in seven events: Joust, Wall, Powerball, Atlasphere, Human Cannonball, Assault, and the Eliminator. Graphics are grainy and cartoonish and repetitive music is used throughout most of the game. A two-player mode allowing players to compete in an elimination format is about its only saving grace. American Gladiators does provide minor enjoyment, though it mainly just frustrates and aggravates.
46 (Jul, 2004)
When you play the game enough, it becomes too easy. It isn't even a challenge anymore. The only contest is in versing another human. For some people, like me, the game is fun to play occasionally. But I know that there are people who can't stand the game. The best way to figure out if you like this one is to try it for yourself. But don't pay too much for it.
Video Games (Jul, 1993)
Im Gegensatz zu vielen anderen Prügelspielen handelt es sich bei American Gladiators um eine witzige Alternative. Am meisten Spaß bringt hier die Disziplin “The Eliminator‘, da hier Euer gesamtes Können gefordert wird. Im Vergleich zum Mega Drive gibt es jedoch keine nennenswerten Unterschiede. Für Muskelfreaks ein echtes Muß!
Should you complete all the events without, well, without turning the machine off basically, you get to compete in the Eliminator - a true test of digit stamina. Eight separate mini challenges form the ultimate test at the end of the game, although most of them just require you to hit the joypad buttons rapidly.
Play Time (Aug, 1993)
Langeweile von vorne bis hinten mit einem herrlichen Digi-Picture als Highlight, und das für mindestens 130 Deutschmark - die Blamage ist perfekt.
Power Play (Jun, 1993)
War bereits die Mega Drive-Version von äußerst schlechten Eltern, so scheint mir, Gametek hat sich bei der Super Nintendo-Variante noch ein bißchen weniger angestrengt. Die einzelnen Disziplinen sind derart geistlos gestaltet, daß sich in ihnen nicht das kleinste Quentchen Spielspaß finden läßt. Und wenn man sich dann doch einmal in einem Anflug von Masochismus durch alle Übungen hindurchgekämpft hat, herrscht bereits nach diesem ersten Mal gnadenlose Langweile. American Gladiators ist nur etwas für Leute mit zuviel Geld und zu wenig Geschmack.
Schade nur, daß das Spiel so miserabel programmiert ist, daß weder die Gladiators noch ihre menschlichen Kontrahenten Lust und Laune bekommen. Also denn: Im Fight zwischen Grips und Kraft hat der Grips schon gewonnen, wenn man das Game erst gar nicht in die Finger nimmt.
Joypad (Nov, 1993)
Le résultat est là, Messieurs les jurés. Votre verdict ? Comment ça, zéro!
I always thought the American version of Gladiators was easily the best so I expected some real joypad pumpin' action from this, but I have to say that I'm more disappointed than a bottle of Grolsch at an AA meeting. I'm certain that this game actually does smell. The game graphics are very poor and are not saved by the digitised pictures of the Gladiators, sound really is awful and gameplay is repetitive and rapidly dulls the brain. This game has no clout whatsoever and you should whack it into the middle of next week before some poor sod decides to buy it! Honestly, get two rubber-bands, fold up some paper and flick the projectiles at inanimate objects. It's cheaper and a lot more fun!
Super Play (UK) (Aug, 1993)
The main thing that's needed is for the events that make up a Gladiators tournament to be translated into challenging, playable games. But they're not. They're useless. The graphics are weedy, the controls are mainly of the 'hit L and R as fast as you can' variety and they're no fun at all.
A hopeless collection of little 'events' from the TV show. Words cannot convey it crapness.