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User Reviews

Worst Purchase I ever Made for my SNES Great Hierophant (343) 1.8 Stars1.8 Stars1.8 Stars1.8 Stars1.8 Stars
The best snes rpg games music Ramiro Serrato (3) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.2
Gameplay How well the game mechanics work and the game plays. 2.6
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (11 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Super Power (Mar, 1995)
L'ambiance est réellement extraordinaire. On a l'impression d'être plongé vivant dans le livre. Le jeu est vraiment immense. On peut jouer à cinq simultanément, ainsi qu'avec la souris.
Mega Fun (Nov, 1994)
Warum nur hat Interplay an dem nicht ganz überzeugenden Action-Adventure-Stil der PC-Versionen festgehalten? Was wäre bei der Umsetzung eines Tolkien-Romans geeigneter gewesen als ein Rollenspiel? Nichts, wie ich meine! Versteht mich nicht falsch, Lord Of The Rings hat auch in der vorliegenden Version durchaus seinen Reiz, dennoch hätte ein klassisches RPG eher der Thematik des Buches entsprochen. So wuselt Ihr mit einem recht klein geratenen Frodo-Sprite von Hobbingen bis Bruchtal und tretet allen Euren Feinden im teilweise recht chaotischen Echtzeit-Action-Kampf gegenüber. Famos dagegen ist die musikalische Untermalung, was die manchmal etwas öde Grafik an Atmosphäre vermissen läßt, macht der Sound locker wieder wett. Unterm Strich bleibt ein Modul, das vor allem die begeisterten Fans des Buches ansprechen und genügend motivieren wird.
Play Time (Nov, 1994)
Neben zahlreichen Dungeons bietet das Game Echtzeitkämpfe, die durch eine ungenaue Steuerung beschwerlich sind. Schwächen auch im Spieldesign: Es gibt lange Passagen, wo nahezu nichts passiert. Eines SNES unwürdig sind die mickrigen Pixelmännchen, wobei der Sound hingegen klasse ausfiel.
Game Players (Jun, 1994)
With the exception of the phenomenal sound, Lord of the Rings is really a pretty weak game. The ultra-small graphics combined with a bland combat system really take the bite out of what could have been a great adventure. Tolkein fans may be the only ones who can make it past the looks and interface of this RPG.l
A pretty faithful adaptation of the source material. Lord of the Rings is a slower-paced RPG for more deliberate playing. The fighting is a little slow, but there is plenty to explore. This game has rewards for the patient player.
RPGFan (Jun 08, 2001)
Unless I am gravely mistaken, games are made for the sole purpose of entertainment. However, I can't think of any part of this game that would appeal to anyone, from the lowest denominator to the highest echelon of society. In short, stay far, far away from this little cartridge of boredom, and if a stranger drives by offering it to you, just say NO.
Total! (Germany) (Nov, 1994)
Insgesamt ist es leider nur mittelmäß gelungener Versuch eine großartige Romanvorlage zu versahen. Allein habt Ihr bald keine Lust mehr durch die Endlose Gegend zu latschen. Mit mehreren Spieler macht das Ganze naturgemäß natürlich mehr Spaß.
Overall, this is a flawed game that seems to have been rushed onto the store shelves before it was really ready. There should have been better graphics, sound effects, and music to accompany such a good story. Moreover, the gameplay should've been tweaked to make it less frustrating and more worthwhile.
GamePro (US) (Jul, 1994)
Lord is lean on challenge, as well. Getting through the areas is no problem. Enemies fly at you from all sides, but plenty of mushrooms and healing moss are around to help you out. This game should crawl back to whatever Hobbit hole it crawled out of.
Retro Archives (Nov 28, 2017)
Sans être à proprement parler une catastrophe, J.R.R. Tolkien's Lord of the Rings, Vol. I peine à assumer des choix qui pouvaient sembler légitimes au moment de porter le titre sur console et se transforme rapidement en une coquille vide aussi répétitive que condamnée à être injouable dès l'instant où on se met en tête d'y jouer à plusieurs. L'univers imaginé par Tolkien n'est finalement qu'un écrin maladroit pour distribuer des quêtes Fedex sans enjeu ni motivation, et l'épreuve principale des donjons sera de leur découvrir un intérêt avant même d'imaginer découvrir leur sortie. Un level design totalement insignifiant additionné à une jouabilité aussi boiteuse que binaire délivrera finalement une expérience vaguement ennuyeuse dont seuls les fans les plus patients ou les plus masochistes parviendront à voir le bout.
Video Games (Feb, 1995)
Dieses Spiel erfüllt somit alle Anforderungen für ein ordentliches Action-Adventure, nur leider wurde es langwierig und vor allem langweilig umgesetzt. Es fehlen die packenden Rätsel, die solche Spiele erst spielenswert machen.
36 (Sep, 2005)
This game is simply a poor attempt to get people to buy a game by sticking the Lord of the Rings name on it, and there are not very many redeeming features. The only reason to ever get this game is if you are a collector who must have all Lord of the Rings things, and even then it's a stupid idea. Thumbs down!
Nintendo Life (Sep 06, 2013)
The Lord of the Rings: Volume I promised so much prior to its release in 1994. Magazine previews spoke of a revolutionary adventure with peerless visuals and incredible gameplay — a title to challenge the likes of The Legend of Zelda: A Link To The Past and the countless other action RPGs available on the SNES. The final product was in fact a million miles away from what was originally mooted and ranks as one of the most bitterly disappointing uses of Tolkien's world in the realm of interactive entertainment.
The Video Game Critic (Mar 05, 2001)
The animation is fluid, and the sound effects are some of the best I've ever heard in a video game. The echoes and sound of water drops in the caves are nothing short of amazing. Unfortunately, it's not always clear where you can or can't go, and you'll often find yourself stuck on invisible obstacles. As good as the game looks, its programming was sloppy. You characters can't move diagonally (!) which severely limits your control, and the collision detection is awful. Sometimes a bat will fly right through you, or your sword will kill a snake far out of its range. Issues like these make fighting even the smallest enemies a monumental pain, gradually depleting your will to forge ahead. Controlling multiple characters is even worse, as you need to use the R button to switch between them. Apparently the game was designed to support up to five players (via the adapter), but I imagine that would be a complete mess.