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User Reviews

Wh-why must I continue to fight? *Sob*A-boo hoo hoo. Adzuken (854) 4 Stars4 Stars4 Stars4 Stars4 Stars
Mega Man in his prime! This is one solid platformer! matt moore (26) unrated
Must-have game Dylan Heyne (2) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (72 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
RetroGame Man (Sep 24, 2016)
Overall, this is one of the best SNES actions platform games on the system and one of my favourite Mega Man games period! I have played this game literally a hundred times growing up and it still holds up well. Both graphics and music are awesome and the difficulty is on-point. Few games get this final score, but I give it a 10/10 because of the historic innovation it brought to the franchise, and how amazingly a game it actually is.
Random Access (Oct 02, 2014)
Above all else, this game portrays Mega Man X as actually possessing emotions that older games couldn't really touch significantly, either due to lesser technology or simply lack of interest in doing so. X is tormented by his need to fight but having no desire to do so. He hopes for a different outcome in the future other than fighting, but fears that this could be the only solution. As well, his existence (and the existence of the original Mega Man troupe) has strongly affected the situation with mass production of robots and self-sufficiency among them, and he feels guilt because of this. This isn't at the forefront of this particular game (segregated more to his pensive state during the ending, which I can't talk about that would require a "spoiler alert" marquee), but future games touch more on this issue (notably Mega Man X7, where he doesn't even appear for half the game due to his own remorse).
Game Players (Jan, 1994)
It was a long time coming, but definitely worth the wait. Here's a near-perfect cart with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups. Wow!
90 (Dec 31, 2012)
En combinant le savoir-faire des premiers Mega Man et la technologie de la SNES, Capcom a créé un cocktail qui décoiffe. Cet opus a gardé les points forts du gameplay et a comblé les lacunes de son prédécesseur.
Just Games Retro (Mar 17, 2014)
This was the first Mega Man game that I’ve actually played from start to finish, and I’m happy to report it was a very fun ride. It’s a much softer starting point to get into the series, at least in terms of difficulty, and I’m actually intrigued enough by this one to want to play X2 and X3. The only real problem I had was in finding all the different upgrades, but then again, this came out long before the days of online walkthroughs, so it’s not like this game couldn’t be beaten without outside assistance, and it may be entirely possible that the designers eased up on that as the series went along. I can definitely see now why it got the attention that it did, and it further illustrates J Man’s point of why we’re seing Super Ultimate Mega Man Battle Network Number One DS.
Hobby Consolas (Jul, 1994)
Todos los aspectos del cartucho han sido cuidados meticulosamente, desde los gráficos, con una paleta de colores completísima y doble scroll, la manejabilidad del personaje, los variados enemigos fin de fase, la cantidad de armas (simples o potenciadas) que puede utilizar, la longitud de las fases, los passwords y, sobre todo, un estudiado nivel de dificultad que no te permitirá acabar el juego en un día. Así que si aún no tienes ningún juego de plataformas en tu colección para Super, ésta es tu oportunidad.
90 (Jul 06, 2010)
Déjà riche d'un concept qui a fait ses preuves, les nouveautés ajoutées à cet épisode en font une véritable révolution. Graphismes, bande-son, durée de vie, gameplay, tout y est ! Vous noterez que ce test ne parle pas des défauts, tout simplement car le jeu n'en possède pas en soi. Certains pesteront sans doute contre la trop grande difficulté du titre, n'aimeront pas l'ambiance robotique ni même les compositions musicales. Mais tout ne sera que subjectif et c'est objectivement qu'il faudra reconnaître que Mega Man X est l'un des meilleurs jeux d'action/plates-formes à ce jour.
Gamestyle (Aug 01, 2008)
While admittedly following on from Mega Man 3 the series had took a slight nosedive, the quality declined, but overall Capcom had still managed to inject some new ideas into the already established layout. What you get then is the finest Mega Man game ever created and something that all SNES owners should own and cherish.
They don't really make games like this anymore. After playing through Mega Man X, you'll see what a shame that really is.
Very enjoyable, one of the best action games on any system at the time. Fantastic control and excellent graphics. Great soundtrack but possibly too easy. A game that should be checked out.
The Game Hoard (Jan 26, 2018)
While greater stage variety and stronger enemies and bosses could make Mega Man X better, what is presented to us is still a game that focused on making movement and shooting dynamic and thrilling and it delivers on that excellently. Visual design and music helps keep the levels feeling different even when their gimmicks are more related to those elements than providing unique challenges, but learning how your weapons interact with enemies and the world and using them to make yourself a more capable Maverick Hunter gives the game some solid progression despite the mostly free form level selection. Things are open to your involvement and your level of skill with what you have will determine whether or not you can take on certain stages and bosses before you have the weapons that will help you out, and there are just enough goodies hidden about to make exploration worthwhile and interesting despite the game’s push to make you blast through the levels quickly.
This is not just another platform shoot-'em-up. Oh no, the graphics are well structured, practical and good looking. Your power-ups are varied and you'll find weapons from one stage useful in another. Mega Man's main drawback though is lastability, which isn't helped by a password system which remembers your weapons and order of stages visited, plus you can start on any stage... These gripes aside though, Mega Man X is lavish and cunning while it lasts, and well balanced throughout.
Play Time (Apr 06, 1994)
Mega Man X motiviert vor allem dank der ausgeklügelten Extras, durch die der anfangs noch schmächtige X im Laufe des Spiels immer mächtiger wird und so auch scheinbar unbezwingbare Endgegner besiegen kann. Überhaupt gehören die Endgegner wieder einmal zum Prunkstück dieses Mega Man-Spiels: Hart und nur mit der richtigen Taktik besiegbar. Mega Man X ist somit einer der wenigen Vertreter der intelligenten Actionspiele.
Mega Fun (Mar, 1994)
Das ist also die Antwort! Leute, wenn Euch Aladdin zu leicht und zu kurz war, solltet Ihr unbedingt mal Mega Man X spielen. Die Aufmachung kann vielleicht mit Aladdin nicht mithalten, dafür aber der Spielspaß. Mega Man X verlangt wesentlich taktischeres Spielen, denn spätestens bei den Obermotzen seid Ihr ohne die richtige Taktik aufgeschmissen. Im übrigen solltet Ihr eine gute Reaktion haben und Euch nicht scheuen, bei gewissen Abschnitten einfach durchzurennen; wer zögert, verliert. Diese Tatsache gibt jedoch auch Anlaß zur Kritik: Feinde, die Ihr schon vernichtet habt, tauchen sofort wieder auf, sobald Ihr aus dem Bild seid. Das Schlimmste daran ist, daß dadurch unfaire Stellen entstehen, die nicht hätten sein müssen. Ein echter Mega Man-Fan sollte daran jedoch gewöhnt sein, war es doch bei allen bisherigen Versionen genauso.
83 (Feb, 2009)
But very briefly, Mega Man X had a really, really great future ahead of him with his first game, and, to me, he'll always be the spirited android dashing across a crumbling highway, climbing a tower that is supposed to resemble Elec Man's stage from the first Mega Man, hotfooting it through a fire factory meant to resemble Fire Man's stage from the first Mega Man—hell, this game could've rewritten history for a gaming franchise that was already kicking ass.
Total! (Germany) (Apr, 1994)
Obwohl Mega Man X spielerisch gelungener ist als seine 8-Bit-Vorgänger, sind einige Errungenschaften bei der Konvertierung auf der Strecke geblieben. Daß der bionische Arm und der Ballon-Adapter aus „Mega Man 4“ verschwunden sind, könnte man ja noch verschmerzen. Aber daß der Robo-Hund „Rush“, der in den früheren Mega Männern so oft mit seinen Verwandlungskünsten zur Seite stand, nicht in Mega Man X auftaucht, ist nun wirklich unverständlich. Bleibt zu hoffen, daß Capcom ein Einsehen hat und sich für die nächste Fortsetzung etwas mehr einfallen läßt.
Nintendo Land (Sep 13, 2003)
Megaman X in particular, seems almost like it was meant to be an arcade game, not a console title, with it's short bursts of limited challenge and unsophisticated level design. And the few bits that are genuinely tricky end up being just cheaply frustrating. So, nice try, but no cigar. On the other hand, it's still Megaman, and there are always a few who can't get enough of that (for some sinister reason; it's probably the silly mechas). The more reasonable among us will find that this is enjoyable enough, nicely presented, but in the end, not all that special.
Video Games (Feb, 1994)
Man wird nicht müde, den Einfallsreichtum der Programmierer zu bewundern, die sich nun zum wortwörtlich “x-ten Male“ ein Sortiment neuer Repro-Kreaturen ausersonnen haben. Grafisch durchaus sehenswert, überzeugt Mega Man X auch von der guten Spielbarkeit her. Bis auf wenige Stellen, an denen‘s schon mal etwas langsam und auch ruckelig wird, bleibt das Spiel durchweg gut steuerbar. Sogar der schon berüchtigte Schwierigkeitsgrad hält sich diesmal ausnahmsweise in einem vernünftigen Rahmen.
Det är mycket underhållande och småputtrigt och det finns många sämre spel (många bättre också. Du kan köpa Super Metroid till samma pris).
The Video Game Critic (Jul 15, 2000)
After a successful stint on the NES, the little blue guy brings his brand of side-scrolling shooting mayhem to the SNES. Mage Man X seems awfully generic at first, but gradually picks up steam as you defeat bosses and add their weapons to your arsenel. Upon completing the first stage, you can then select between nine more, each offering its own distinct theme (forest, mine, ice, factory, etc). Mega Man can climb walls, but can only shoot forward and can't duck. The gameplay is basically blast or be blasted, and the graphics are functional but far from spectacular. Mega Man X does have a few thrilling moments however, like when you ride a mine cart or commandeer a robot. Unfortunately, the game suffers from some serious slow-down, usually during the most dramatic moments. The music is very good, and a password feature allows you to save your progress. I liked Mega Man X, but it's pretty much by the numbers.
Power Play (Mar, 1994)
Rockman alias Mega Man hat mich so manche Stunde Schlaf gekostet: auf dem NES. Auf dem Super Nintendo raubt mir der schlagkräftige Knirps eher die Nerven. Bei dem Versuch auf Nummer Sicher zu gehen – nämlich das Originalspielprinzip von Rockman möglichst verlustfrei auf 16 Bit zu übertragen – sind die Programmierer für meinen Geschmack zu sehr am Vorbild hängengeblieben. Spielerisch ist Rockman X nichts anderes als ein Aufguß des Oldies Mega Man 3 – von Neuheiten, spielerischen Finessen oder witzigen Einlagen keine Spur. Technisch hinkt Rockman moderner Super-Nintendo-Software zudem ein paar Meilen hinterher: Keine Grafikspektakel, selten sind mehr als drei Sprites gleichzeitig zu sehen (und das aus gutem Grund!) und relativ flaue Hintergrundbilder tragen nicht gerade zur Begeisterung bei. Daß außerdem in fast jedem Level immer wieder die gleichen Feinde auftauchen, nehme ich den Designer persönlich übel – ist es doch ein Zeichen für Einfalls- und Ideenlosigkeit.