DescriptionThe Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.
To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.
- "真人快打2" -- Chinese spelling (simplified)
- "Mortal Kombat II: Kyūkyoku Shinken" -- Japanese title
- "MK 2" -- Common abbreviation
- "モータルコンバットII ～究極神拳～" -- Japanese spelling
Part of the Following Groups
- BPjS / BPjM indexed games
- Games made into comics
- Games made into movies
- Germany Criminal Code confiscations (§131: Excess Violence)
- Mortal Kombat games
- Visual technique / style: Digitized sprites
|Good for a 16 Bit Translation||Tyrone Eugene (7)|
|Superb...||Stefan Grammer (6)|
|What is this!??1st was better!!!||ThE oNe (184)||unrated|
|GamePro (US)||Oct, 1994||5 out of 5||100|
|Computer and Video Games (CVG)||Sep, 1994||96 out of 100||96|
|Game Players||Sep, 1994||95 out of 100||95|
|Nintendo Magazine System UK||1994||94 out of 100||94|
|The Video Game Critic||Feb 11, 2000||A-||91|
|Super Play (UK)||Oct, 1994||90 out of 100||90|
|Megablast||Sep, 1994||87 out of 100||87|
|Electronic Gaming Monthly (EGM)||Oct, 1994||33 out of 40||82|
|RetroGame Man||Jun 23, 2017||8 out of 10||80|
|Entertainment Weekly||Sep 30, 1994||B||75|
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AnimalitiesThere were strong rumours of animal fatalities called animalities. This was untrue but as a result they were included in Mortal Kombat 3.
BarakaBaraka was at one point going to have a blade spin move, but this was removed to balance him out more. However, this move did eventually get restored for Mortal Kombat Trilogy.
DevelopmentIn the original Mortal Kombat, a glitch would allow Johnny Cage to knock off a phantom head off an enemy if the uppercut move had been executed quickly enough, though this only worked on Kano, Scorpion and Sub-Zero. In Mortal Kombat 2 this became an actual fatality, but Cage knocks off 3 heads now instead of one.
ERMACIn some versions of the game ERMAC flashes onscreen. This is an error message (ERror MACro) that was not removed but many people believed it was a secret character. He was later added as an actual character in Ultimate Mortal Kombat 3.
FightersKano and Sonya are the only 2 characters not to return from Mortal Kombat, although they can be seen chained in the background of Shao Kahn's stage.
Game Boy versionMissing characters from the Game Boy version: Baraka, Johnny Cage, Kung Lao, Rayden, Kintaro, and Noob Saibot.
General gameplay trivia
- In every version of the game (apart from the Amiga) in order to perform Babalities and Friendships it is required to meet special demands. For Babalities the player is not allowed to use High Punch in the second or third round. The same goes for Friendship but also Low Punch is not allowed. The Amiga version does not have these requirements.
- The Super Uppercut move (different move combination for each character) can be used either in the Kombat Tomb or The Pit sceneries. In the former it can be additionally extended by holding the "Down" button making the opponent fall from the spikes. The Super Uppercut move in the Dead Pool scenery was based on the same combination for each character.
- In order to fight Jade, the player has to win the first round in the last match before the question mark. In this round the player should use only Low Kick moves and directional movements (in the Amiga, GameBoy, Game Gear and Master System versions only kicks should be performed).
- In order to fight Smoke, the player has to be on the Portal scenery. As the fight goes, sometimes Dan Forden's head appears in the bottom right corner of the screen. In the time when his head is on the screen, the player has to hold "Down" and press F1 (DOS version) or Start (consoles) or Fire (Amiga version).
- In order to fight Noob Saibot, the player has to win 50 matches in a row in two-player mode. The Amiga, DOS and Sega Genesis versions require only 25 matches.
- After winning 250 matches in a row the player can play a "Pong" game (confirmed in DOS and Arcade versions).
German indexOn September 30, 1994, Mortal Kombat II, with the exception of the Game Boy version, was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
In addition to the indexing, on February 8, 1995, all versions except Game Boy were also confiscated for violating §131 of Germany's penal code (for showing gruel violence against humans etc.). But due to the 10 year limitation for confiscations, all versions are no longer confiscated since February 8, 2005.
JaxJax was originally going to be named Stryker, a name that would later be used for a whole other character in Mortal Kombat 3.
Johnny CageIn the early arcade test versions of the game, the word "Otomix" appeared on Johnny Cage's pants (worn by actor Daniel Pesina during the filming), but the sign was removed in subsequent upgrades. Otomix is an established supplier of athletic and martial arts wear.
LawsuitThree of the cast members for Mortal Kombat and Mortal Kombat 2 filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court.
Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a "work-for-hire" and Midway owned all the property and benefits on the characters/titles/etc.
As a side note, it has always been rumored that this lawsuit was what prompted Midway to take Kitana and it's variations from Mortal Kombat 3.
- Noob Saibot, a secret character, spelled backwards is Tobias Boon, the last names of the two game creators.
- The "Toasty!" face is sound designer Dan Forden.
SNES versionUnlike the predecessor, the SNES version kept the blood and fatalities. However, in Japan all blood was coloured green and the screen goes black and white during a fatality.
- Game Informer
- August 2001 (Issue #100) - #97 in the "Top 100 Games of All Time" poll
- Game Players
- January 1995 - Best SNES Game in 1994
- January 1995 - Best SNES Fighting Game in 1994
- January 1995 - Best Genesis Fighting Game in 1994
- March 1995 - Best Fighting Game
Related Web Sites
- MORTAL KOMBAT I I information site (FAQ guide and character moves/strategies site for Mortal Kombat I I (1993).)
- Video memories of Mortal Kombat (The Angry Video Game Nerd, James Rolfe, talks about his memories of the Mortal Kombat series. Mostly the arcade versions but he also discusses how the U.S. version on the SNES was not changed.)
- Wikipedia: Mortal Kombat II (Information about Mortal Kombat II at Wikipedia)
phlux (4333) added Mortal Kombat II (SNES) on Jun 06, 2002
Credits (57 people)
35 developers, 22 thanks
Mortal Kombat II Design Team:
Very Tired Project Dictator Director: