Our Users Say
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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
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|Overall User Score (6 votes)
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Schließlich will man ja beide Gruppen so gut wie möglich mit Erfahrungspunkten und Waffen versorgen. Aber das ist nicht so einfach. Abgesehen davon, daß die Rätsel und die zu lösenden Aufträge nur mühselig zu bewerkstelligen sind, scheint die Balance im Spiel nicht so recht zu stimmen. Bei niedrigen Erfahrungslevels hat man mehr Mühe, die frei herumschwirrenden Monster zu schlagen, als den Boßgegner zu bezwingen. Beinahe nach jedem fünften Schritt trefft Ihr auf Gegner. Wenn man diese Prozedur eine halbe Stunde lang wiederholt hat, wirkt das ziemlich ermüdend. Entschädigt werdet Ihr jedoch durch die abwechslungsreiche Handlung. Dieses Spiel birgt viele innovative Elemente. Schade, daß es erst so spät umgesetzt wurde.
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Stars shines as a solidly crafted and fun RPG for all skill levels. Secret's out, pass the word.
Die Steuerung ist zunächst etwas gewöhnungsbedürftig, erweist sich jedoch bald als praktikabel, der Sound ist im Gegensatz zur Grafik sehr schön ausgefallen. Angenehm kurz ist auch die Anleitung ausgefallen, die sich nur auf das Wesentliche beschränkt und den Abenteurer nicht gleich als ein kompletter Spieleberater erschlägt. Dennoch ist das Spiel durch den moderat ansteigenden Schwierigkeitsgrad auch für Einsteiger interessant, doch sollte man solide Englisch-Kenntnisse mitbringen, da einige der Bildschirmmeldungen doch recht seltsam klingen. Fans des Genres sollten auf alle Fälle mal einen Blick riskieren.
Cute role-playing games are basically dominated by anything bearing the name Final Fantasy. Out of nowhere, Secret of the Stars by Tecmo challenges the RPG champ with a game complete with an involving storyline and a lovable cast of characters. While the graphics and music might not be up to par with FF, they do hold their own as exceptional elements in the game. So if you like FF, then you should definitely consider getting this game.
Don't play this game. There's no recognizable plot, no entertainment value, and actually a bit of physical pain involved from the thumb-numbing process of endlessly leveling up before bosses. My only parting advice would be that if you receive it as a gift from a relative, never speak to them again, and if you do touch a copy by accident, don't worry. The rash will be gone in a few days.
I would only recommended it to anyone who has already been through all the best RPGs for the system (such as the Final Fantasy or Breath Of Fire series) and who is looking for something different to quench his thirst.
If this were an NES game, it would still be mediocre but at least it would be more understandable than the fact that this is supposedly a 16-bit game. It looks bad, plays bad, and doesn't sound much better. My advice is only grab this game if you are an insanely die-hard rpg fan or someone trying to collect every single Super NES game ever released. Everyone else needs to leave this stinker alone.
And of course, there's the graphics rating. I prefer substance over style and I don't really think that visuals should be 1/5 of a game's rating but hey, I didn't make these guidelines. I just rate by 'em. But anyway, Secret of the Stars is an ugly game. Imagine the fattest, oldest, ugliest person you've ever seen, like some kind of fusion between Oprah, Tipper Gore, and Whoopie Goldberg. Now imagine that in cartridge form and that this evil being has invaded your SNES. YES, THE GAME IS *THAT* BAD. Don't make the same foolish mistake I did... don't play Secret of the Stars.
If things had worked out well for Secret of the Stars, it could have been a perfectly acceptable mediocre RPG. Unfortunately, the way things turned out, it's pretty wretched. Any enjoyment I got from this game was from the comic relief provided by the translation, but that was a double-edged sword, as there also were a number of objectives that were not made clear. I found myself having to reference a FAQ with regularity, as when I'm told to do something like find a nail, but not given even a tiny hint as to where it may be, the concept of blindly searching the world for it doesn't appeal to me. Especially since the game already was making me travel all over the place with two different parties just to be able to handle the final dungeon. Not one of Tecmo's finer moments.