User Reviews

Teaching Japanese RPGs some tricks Oleg Roschin (181737) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
Imaginative, Thought-provoking and Great Fun Heathen Gray (21) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (20 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Legendra (Oct 07, 2004)
Shin Megami Tensei était tellement en avance sur son temps, ambitieux, avec son scénario vraiment adulte et ancré dans notre monde et dans nos personnes. Un scénario aussi irréprochable emballé par un gameplay plus qu'agréable fait pour moi de SMT un jeu parfait, que je classe au niveau d'un Panzer Dragoon Saga ou d'un Xenogears.
90
Pixel-Heroes.de (Nov 05, 2010)
Mit dem ersten Super Famicom-Teil beweist Entwicklerstudio Atlus gekonnt, dass die Symbiose aus Horror und Rollenspiel funktioniert. Die Geschichte wird nicht nur nebenbei erzählt, man nimmt ganz konkret Teil am Geschehen und trifft selbst alle wichtigen Entscheidungen. Die rekrutierbare Dämonenhorde überzeugt mit realistischem Design und globaler Herkunft. Einzig die schwache Technik ist zu bemängeln, die definitiv nicht das Potenzial des Systems nutzt. Wer sich für Endzeitszenarien und Mythen interessiert und vor umfangreichen Dungeons nicht zurückschreckt, der könnte hiermit seine neue Lieblingsreihe finden.
81
RPGFan (Jun 10, 2007)
Overall, though, Shin Megami Tensei is an acquired taste. To me, it's one of those games you'll either love or loathe. Personally, I loved it. Despite the many negatives, I was clearly drawn in by the morally ambiguous storyline; I loved how the storyline and the gameplay influenced one another. The game takes a long time to finish so definitely be prepared to sink some serious hours into it. And like with all other Megami Tensei titles, if you can't get into the whole demon conversation and demon fusion systems, the game is not for you. Moreover, as mentioned before, the often tedious dungeon crawling and the story's controversial content could very well be showstoppers for you as well.
78
GameCola.net (Jan, 2004)
....Sorry. Anyway, the people in this game look like actual PEOPLE. The demons... well, they're ugly inherently. The artists did a good job portraying many mythological creatures, although the game suffers a bit from the cookie-cutter syndrome. I've seen a lot of palette-swapped enemies and places that look the same, but that's the price you pay when you pack so much goodness into a game. If anything, I like this game because it doesn't have that "style over substance" credo that CerTain (NOTE THAT LETTERS C ANT T ARE CAPITALIZED. COULD THIS BE SOME KIND OF HINT?) other games have. This game is the real deal.
70
HonestGamers (Oct 29, 2010)
Shin Megami Tensei may itself leave you feeling slightly concussed, but the highly original mechanics, eclectic occultism, and surprisingly fierce soundtrack offer much in exchange, particularly for the sort who still fondly remember the Gold Box or Wizardry lines. Veterans of the series will note that later entries refine the formula, but just about anything MegaTen will considerably liven an otherwise ordinary day.