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SOS Reviews (SNES)

Published by
Developed by
Released
Platform
61
Critic Score
100 point score based on reviews from various critics.
2.7
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
2.7
Overall User Score (6 votes) 2.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Super Play (UK) (Aug, 1993)
Once in a while a game arrives in the office that take a completely different graphical approach. It doesn't happen often though and I'm not sure Septentrion fully qualifies as such an instance either. After all, for the most part its assets have been seen before. In particular, the way the games main sprite moves looks like nothing so much as Prince Of Persia, while rotating Mode 7 screens have been seen all over the place.That said, though, they've never been combined a they have here. The Mode 7 rotation isn't just a graphical thrill but an integral part of the gameplay. We're meant to be in a capsized ship, and the Mode 7 makes you believe it.
75
Game Players (Jun, 1994)
SOS, part action game and part puzzler, challenges you to find your way out of the ship. Even if you can climb up to a door (they're on the ceiling, remember?), it might be locked or blocked from the outside. Figuring out an alternative route is the real trick - and you've got only 60 minutes before the ship sinks!
72
A unique adventure game using the plot right out of The Poseidon Adventure. Get out of a passenger ship that has turned upside-down. Here you must use precise abilities other than kicking, jumping, and punching.
68
The interesting premise and the good ideas are wasted on a game with a severe lack of excitement.
60
GamePro (US) (Jun, 1994)
The premise behind SOS is great: Your hero has a compelling mission of goodwill and faces serious obstacles, all intensified by a race against the clock. Unfortunately, there are simply too many holes in SOS's layout. I had hoped for some smooth sailing, but the vehicle on too much water to stay afloat.
57
Video Games (Jul, 1994)
Vic Tokai hat es gewagt, sich von der großen Menge abzusetzen. Die Absicht mag ja nicht schlecht gewesen sein, aber das Ergebnis täuscht nicht über eine magere Leistung der Grafiker hinweg. Gleich am Anfang wirkt alles sehr trostlos und verlassen. Da helfen auch die zahlreichen Mode-Sieben-Effekte nicht mehr aus der Misere. Erst nach einer längeren Spielzeit kommt dann etwas mehr "Action" in das Geschehen, und man muß richtig "Hand an das Joypad anlegen", um alle Passagiere auf den richtigen Pfad zu halten. Leider trägt die festgelegte Gesamtspielzeit von 60 Min. nicht zur Dauermotivation bei. Habt Ihres einmal in dieser Zeit geschafft, landet das Modul kurzerhand im verstaubten Spieleregal.
42
The Retro Spirit (Dec 03, 2012)
S.O.S er en obskur tittel med en minst like obskur appell. Vi kan ikke se på dette som annet enn nok et eksempel på 90-tallets fetisj for å prøve «noe annet». Resultatet er derfor deretter. Når noe så basalt som kontrollen ikke fungerer klarer spillet heller ikke å matche forventningene som det klasker i fanget. Det dysses ytterligere ned av en elendig AI og et utilgivelig gameplay og får oss til å ønske at denne SNES-tittelen burde ha drukna for lenge siden.
25
Total! (Germany) (Jul, 1994)
Insgesamt ein netter Versuch mit sinnvoller Anwendung des "Mode 7", aber leider ohne jeglichen Nährwert für die Konsole. Einmal angucken, aber nicht kaufen!

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