||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (50 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Les nouvelles variantes apportent un fun indiscutable et la réalisation, sans faille, permet toutes les excentricités visuelles possibles. Chacun des niveaux de Sonic Adventure 2 Battle apporte son lot de détails graphiques. Les caméras sont parfois mal placées, mais l'ensemble régalera les possesseurs de Game Cube.
Mit Sonic Adventure 2 Battle spendiert Sega der ehemaligen Konkurrenz-Konsole ein wirklich geniales Jump`n`Run-Abenteuer, das mit erfrischend spielerischer Vielfalt, nahezu tadellosem Gameplay und beeindruckender Präsentation selbst Genre-Muffel in seinen Bann zieht und zu Recht den Referenzthron auf dem GameCube samt Award verdient. Der Zusatz „Battle" ist angesichts der eher geringen Erweiterungen gegenüber der knapp ein Jahr alten Dreamcast-Fassung allerdings etwas irreführend, denn grundlegende Änderungen gibt es bis auf das laue Chao-Karate eigentlich keine. Und ein paar neue Battle-Charaktere und -Arenen rechtfertigen für Besitzer des Originals wohl kaum eine Neuanschaffung. Allen anderen ist Sonic Adventure 2 Battle hingegen vorbehaltlos zu empfehlen - obwohl die teils unglückliche Kameraführung auch auf dem GameCube stellenweise äußerst strapazierfähige Nerven voraussetzt und ein Vier-Spieler-Modus gerade bei der neuen Namensgebung noch schmerzlicher vermisst wird.
It is always very cool to see both sides of the story. I found myself enjoying the dark side of the story this time (most of the time I am the good guy). This is definitely a MUST for Sonic fans. You action/adventure guys won’t be disappointed either. This is the fastest game out for the GameCube and I highly recommend it.
Even though it is a dater port of the Dreamcast original the game still kicks arse! With tight control and tons of lasting appeal Sonic Adventure 2 : Battle should not be passed by GameCube owners even if you’ve been anti-SEGA like myself for the past decade.
Overall, Sonic's Nintendo debut shows him in fine form, but he gets dragged down a bit by his slightly less-fun pals. The stellar graphics, tight control, and replayability easily make it the best action/platform game yet for the GameCube. Sega's addition of new multi-player and GBA-link abitlities further sweetens the deal. Mario must finally share his limelight with Sonic, and fans can now enjoy two incredible franchises on one platform.
Sonic Adventure 2 Battle is a wonderful debut for Sonic on the GameCube. The game is only let down by poor camera angles in certain places. The extras in the game make it incredible value for money and you'll be raising Chao long after you've completed the game.
Liebe Entwickler aus dem Hause Sega. Sagt mal, da setzt ihr zum ersten Mal ein Sonic-Spiel für eine große Nintendo-Konsole um und dann muss es ausgerechnet Sonic Adventure 2 sein? Was sollen denn diejenigen von euch denken, die noch nie eines der guten Spiele um den Turbo-Igel gespielt haben? Dass ihr euch nicht für ein ausgegorenes Spielprinzip entscheiden könnt oder dass Knuckles langweilige Suchspiele mag? Ach, egal! Setzt das nächste Mal einfach den ersten Teil von Sonic Adventure um und peppt das Ganze mit neuen Effekten auf und wir vertragen uns wieder. Euer Jean.
It is rather stunning what a leap forward this game is from the original Sonic Adventure. The graphics are much better, the storyline is better, and there's much more gameplay depth. As I said in my review of Sonic Adventure DX, both of these Dreamcast ports can be had for about the same price (definitely less than $20, and possibly under $10 if you're looking in the right places). If you really enjoyed Sonic the Hedgehog on the PS3 or Xbox 360 and you haven't played either of these Sonic Adventure games, it may be worth your while to pick them both up. However, there's no question that Sonic Adventure 2: Battle is the better value for the price.
Sonic Adventure 2 lär knappast göra något fan av plattformsgenren eller Sonic-spelen besviken. Men det är ändå med en känsla av besvikelse som jag känner att det hade kunnat vara så mycket bättre. Det här var inte vad jag hoppades på som tioårsjubileum för Sonic. Fast kort sagt så är det trots en del stora missar fyllt med underbara roligheter, och det är väl trots allt det som räknas? Även om man får lida igenom Tails banor så är det snabbt glömt när man åter susar fram som Sonic eller hans onda motsvarighet Shadow. Och trots att detta bara är ett plattformspel så tar storyn oväntade vändningar och känns riktigt genomarbetad. Nej ett dåligt spel är detta då rakt inte, utan ett fruktansvärt bra med några väl djupa svackor.
Throughout the adventure you'll also get to control all of
Sonic's entourage, as well as Dr Eggman and Co. Each character has a levelup item to collect and
master. Some new characters are available in twoplayer modes, which pit you against an opponent in a
race, fight or treasure hunt. Of course, there are oodles of Chao pets to collect and raise, and you can
link your GameBoy Advance to the GameCube to download the Chaos you've already collected. You
can also fight and race your Chaos in mini games accessed via the tranquil Chao garden. If you're a
Sonic fan, this is worth a look.
Sega’s enduring blue hedgehog speeds to the GameCube in an epic adventure that’s filled with sharp visuals and a proven gameplay formula. Similar to the Dreamcast version, Sonic 2 has the hog hero teaming up with his friends in a battle against the evil forces. In the one-player mode, you can choose to fight with the Heroes or the Dark group either side will have you take control of six characters in varying stages. With whomever you choose, though, you’ll have no problem mastering the controls. An eclectic audio score and brilliant graphics fill every turn in Sonic 2, but the game does have one setback: Unadjustable camera angles during many parts of the game prevent you from viewing what you want to see. Aside from the camera-angle blemish, Sonic Adventure 2 Battle is still loads of fun. It’s a carefree adventure that has plenty of variety to keep all ages busy for hours.
Lastly, Sonic Adventure 2: Battle even has a multiplayer mode for you and a friend to battle against in races, shoot outs, or even go head to head in combat against one another. Amongst the list of Sonic, Tails, Knuckles, Shadow, Dr. Eggman, and Rogue, you can also choose to play as one of another set of characters, including Amy, Sonic's biggest fan. Another unique feature has to do with the chao raising. As you progress through the one player story mode, and collect more and more animals and crystals to raise your chao babies (weird creatures that can be given objects so that they adapt to that particular item), you can then use your chao in such arenas as racing and kung-fu fighting tournaments.
Sonic fans would have been better served by a completely new game to showcase the old archrivals' new business partnership. As good as SA2B is, it really will only impress those who have not already played the Dreamcast's SA2 before. Those who have will find the experience ultimately disappointing.
Avec Sonic Adventure 2 Battle, Sega offre à la GameCube un titre très divertissant, à la fois doté d'un gameplay intéressant et varié, de scènes de jeu parfois spectaculaires, et du charisme d'un personnage qui fut pendant des années la mascotte du développeur. Les nombreux bonus et le mode deux joueurs renforcent la durée de vie relativement limitée du soft, mais on aurait souhaité davantage que des suppléments et des améliorations techniques pour ce premier épisode GameCube.
The Video Game Critic
The camera is a little dicey but better than the first Sonic Adventure. Like the first Sonic Adventure, the cut scenes are corny as hell and the voices absolutely suck. The new two-player mode is decent, but players familiar with the stage layouts have an unfair advantage. All in all, Sonic Adventure 2 manages to take what was so good about the first game and offer a whole lot more of it. It's a bit on the easy side, but undeniably fun.
Game Informer Magazine
The breakneck velocity of Sega’s attitude-driven mascot has decelerated to a modest jog. Rather than focus specifically on the blue blur, Sega desired to encompass the entire Sonic universe in this release. An unwise decision, if I may say so. With six different playable characters, the complexity of the quest transforms into a series of minigames. The Sonic levels are as explosive as ever, although the control isn’t nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun.
The variety of play will please young gamers. They can collect and raise virtual pets called Chao, play against a friend in multi-player battles, and race through level after level in this time-consuming game. With a special cable, kids can connect the game to GameBoy Advance game, Sonic Advance, and raise and train their Chao on their handheld.
Press Start Online
3D Sonic games have had a tough time. It was bad enough when Travellers Tales attempted to tear the hedgehog's heritage apart with the shocking Sonic 3D, but Sonic Adventure 2 is a step in the right direction, just as its predecessor was. Yet Sega haven't managed to erase the common, silly faults that prevent them reaching the heady heights of the Megadrive days. The camera angles don't ruin the game - far from it - and SA2 is a very satisfying piece of platforming.
Although it has a few hang-ups, the Gamecube manifestation of Sonic Adventure 2 is as solid as the Dreamcast version. The single player experience is the same, so Dreamcast players can opt out of this re-iteration. The battle modes make a good effort to differentiate the two and offer decent fun, but the developers didn't address the main problems of the original game.
Adrenaline Vault, The (AVault)
Despite the five-star polish of his signature speed rush, the whole thing is dragged down hard by the other half-baked game varieties. Anyone who paid for a Sonic title will be racing hedgehogs only 33 percent of the time, and that just isn’t enough. The shooter levels are fun, but not very original, and once fans are done rationalizing, they’ll admit that the treasure hunts are practically void of entertainment value. Since all of this is part of the main game, you must fight through the bad to enjoy the good, which saps a lot of joy out of playing. It’s a shame, especially because Adventure 2 is gorgeous. Also, the chao raising is very engrossing, and prudently kept completely separate from the rest of the action. Overall, Sonic is presented as a top-tier GameCube title, and in many aspects it is, but when you boil down the fun vs. disappointment ratio, it ends up only slightly ahead of the curve.
Sonic Adventure 2 Battle är kanske inte spelet som kommer att sälja Gamecuben, men det är definitivt värt att kolla lite närmare på spelet om man gillar annorlunda plattformsäventyr och Sonic. Testa före köp helt enkelt.
Game Informer Magazine
It's almost criminal how one-sided Sonic Adventure 2 is. On one hand, I pretty much hate the gameplay. The Sonic/Shadow stages consist of basically pressing forward as your 'hog of choice loops like mad. The mecha stages are lame central, with some shooting and little else. The Emerald scavenger hunts bite it, too. Who really wants to find some green rock in a Sonic game?
Sega's top mascot has, through some odd twist of fate, arrived on Nintendo's next-generation console. The famous blue hedgehog is making his debut on GameCube even before Mario. The catch is, Sonic Adventure 2: Battle is only marginally different from the Dreamcast version it's ported from. So instead of a Sonic custom created for GameCube, we have the remnants of the Mid-2001 Dreamcast successor with some notable improvements. Certainly we're glad to see Sonic only a few short months after the release of GameCube, but it is admittedly not as glorious a debut as we had hoped.
If you had spoken to a Sega fan just five years ago and said that Sonic would appear on a Nintendo console in 2002, you would have been laughed out of the room. But times have changed, and Sonic Adventure 2 Battle for the GameCube is a perfect illustration of that fact. Originally released for the Dreamcast last year, Sonic Adventure 2 Battle is the first foray into 3D for Sega's mascot on a non-Sega console. And while it has its moments, its lack of refinement makes playing it a disjointed and frustrating experience.
SEGA has often been accused of straying too far from what made Sonic the Hedgehog so endearing to fans, which is arguably one of the biggest criticisms of Sonic Adventure 2: Battle. Luckily, enough of what makes up this remake is still entertaining and the enhancements and additions in multiplayer and Chao Garden should keep die-hard Sonic fans happy for a good, long while. That being the case, however, the still problematic camera, SEGA's insistence on giving characters voices and trying to shoehorn in as many different gameplay mechanics as possible all spoils proceedings somewhat. While Sonic Adventure 2: Battle is definitely worth playing, the absence of upgrades where they were really needed mean that if you've never been convinced by Sonic's 3D exploits, there's not a lot here that's going to appeal to you.
A nova aventura de Sonic traz tudo aquilo que a série tem de melhor, só que encoberto por muita gordura desnecessária. Se você é um fã do porco-espinho, vai acabar comprando esse jogo não importa nosso veredito. Mas tente experimentá-lo (mesmo que no Dreamcast) antes de fazer o investimento.