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User Reviews

A console-ported RPG with some arcade qualities DOS Ray Soderlund (3608)
One of the most unique RPGs to come out for the PC. DOS Old man gamer (389)
Unique RPG, but can be tedious DOS Clayton Cushman (205)

Our Users Say

Platform Votes Score
DOS 22 3.7
Genesis 5 4.5
MSX 6 4.1
PC-88 5 4.5
PC-98 5 4.5
Sharp X1 Awaiting 5 votes...
TurboGrafx CD 5 4.5
Wii Awaiting 5 votes...
Combined User Score 48 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
DOSAll Game Guide (1999)
Although Sorcerian was plagued by a late release, it still remains one of the most complete role-playing packages from the early era of the genre. Gameplay holds up reasonably well with its eye for detail and screen-scrolling properties. The music in the game features more than 60 different tunes. The adventures are varied, the monsters vicious and the magic all encompassing. For a rollicking good time and total immersion in a fantasy world filled with a good storyline, magic, monsters, wizards, elves and other exotic beings, the world of the Sorcerian is worth a visit.
DOSThe Games Machine (UK) (Jul, 1990)
Sadly, the arcade action section is just an average side-scroll, platform, arcade game with some pretty graphics and pernickety controls. This method of roaming the surroundings doesn't gel with the role-playing framework. A half-hearted attempt.
DOSPower Play (Jul, 1990)
Man merkt "Sorcerian" sein Alter von drei Jahren deutlich an. Mit dem Genreverwandten "Y's" kann es keinesfalls konkurrieren. Sorcerian ist ein etwas verunglückter Mischmasch aus Action- und Rollenspiel.
GenesisSega Does (Aug 12, 2016)
Outside of some nice-looking environments and fantastic music, Sorcerian didn’t immerse me beyond the menu portions. The character customization options are fantastic, so it’s easy to lose lots of time building the Ultimate Party. Once you start up a quest and actually use the characters, however, the game loses its appeal. Combat is awkward. The environments, while pretty, are too large and empty. And outside of fighting enemies and trying not to get lost, there’s not a whole lot to do. Falcom’s attempt to blend the contradictory worlds of text-based RPG and side-scrolling action is admirable, but late 80s technology could only take their ambition so far. Sorcerian plays like two games in one, and only one of them is worth experiencing.
50 (Jan 28, 2010)
I'm not sorry I tried out Sorcerian, nor do I regret the mesh of action and RPG elements that Falcom was going for with it. If anything, I regret not being able to enjoy it more fully due to the language constraints. The game is still playable in patched form though, and I recommend anyone who's a fan of Falcom or just even curious to at least try it out. There are worse ways to spend an afternoon.
Was sich als leckeres Rollenspiel anließ, entpuppt sich als lahmes, technisch völlig überholtes Jump'n'Shoot, das versierte Action-Adventurer schnell gelöst haben werden. Daran können auch die (natürlich nur mit entsprechender Soundkarte genießbaren) hübschen Musikstücke wenig ändern.
30 (Oct 30, 2010)
I like the idea of an expandable episodic action RPG, of party-based adventuring, of aging heroes… I just don’t like the way it all turned out in this particular instance. As such, I can’t really recommend Sorcerian as a game, but for those looking to dig through a Graveyard of Ideas That Died Too Soon, it might be worth breaking out the old 5¼ floppy drive.