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Description

A comet is heading toward South Park, causing many of the enemies from early seasons of the shows (including cows, aliens, and clones) to rise up and attack. The player takes control of Kyle, Cartman, Kenny and Stan to fight through the town in a first-person perspective. Features new dialogue from the original voice actors on the show.

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

A multiplayer mode lets players take characters and weapons they unlock in Story mode into small deathmatch arenas. The PlayStation version supports 2 players, the N64 does 4, and the PC version allows players to go online to search for opponents through GameSpy. Players can set standard victory options like knockouts or time limits. Voice samples for multiplayer are also included, so the characters will make comments and taunts when hit.

Graphics are rendered in 3D, in a style approximating that of the show. Draw distance is limited by a heavy fog, with varying severity based on the platform. None of the environments are interactive, and only enemies respond to weapon hits. The N64 version supports the Expansion Pak.

Screenshots

South Park PlayStation Shooting turkeys.
South Park Windows Inside robot factory
South Park Windows Ultra Mega Mega Man - the final boss
South Park Windows Each stage starts with basic instructions

Promo Images

South Park Render
South Park Render
South Park Render
South Park Render

Alternate Titles

  • "南方公园" -- Chinese spelling (simplified)

Part of the Following Groups

User Reviews

An insult to the show, as well as its fans. PlayStation J.D. Majors (17)
A very bad game PlayStation Grant McLellan (623)

Critic Reviews

Super Play (Sweden) Nintendo 64 Feb, 1999 80 out of 100 80
Nintendo Power Magazine Nintendo 64 Jan, 1999 7.5 out of 10 75
Electric Games Windows 1999 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Gamezilla Nintendo 64 Jan 15, 1998 70 out of 100 70
CoreMagazine.com PlayStation 1999 B- 67
Jeuxvideo.com Windows Mar 25, 1999 13 out of 20 65
Power Unlimited PlayStation Dec, 1999 6.5 out of 10 65
Adrenaline Vault, The (AVault) Nintendo 64 Feb 27, 1999 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Adrenaline Vault, The (AVault) Windows Feb 27, 1999 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30
Mega Fun PlayStation Nov, 1999 18 out of 100 18

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Trivia

Game Boy Color version

A Game Boy Color version was intended to be released alongside the N64 version. It was fully completed and rated by the ESRB, but was cancelled when South Park creators Trey Parker and Matt Stone felt the game wouldn't be appropriate for the kid-friendly Game Boy Color. The game's source code was then utilized in Maya the Bee and Mary Kate and Ashley Get a Clue, also Acclaim titles.

Beta version

The beta version for South Park was known as Deeply Impacted internally. The beta version included a different story, where it involved characters being taken by the Visitor aliens from the show, such as Cartman's mom. Skuzzlebutt, a character prominently seen in the episode "Volcano", was intended as a boss. Multiplayer was also very different, and included several modes not seen in the final game, such as capture the flag, grudge match and "Kick the Baby" modes. The PS1 version wasn't intended as a FPS, but instead a Lost Vikings-style game.

Sequel

A sequel was announced by Acclaim to be released for the N64 in 2000, but never saw the light of day.

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Contributed to by MetalHead (141), Cromaa (550) and Adam Baratz (1484)