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Description

A comet is heading toward South Park, causing many of the enemies from early seasons of the shows (including cows, aliens, and clones) to rise up and attack. The player takes control of Kyle, Cartman, Kenny and Stan to fight through the town in a first-person perspective. Features new dialogue from the original voice actors on the show.

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

A multiplayer mode lets players take characters and weapons they unlock in Story mode into small deathmatch arenas. The PlayStation version supports 2 players, the N64 does 4, and the PC version allows players to go online to search for opponents through GameSpy. Players can set standard victory options like knockouts or time limits. Voice samples for multiplayer are also included, so the characters will make comments and taunts when hit.

Graphics are rendered in 3D, in a style approximating that of the show. Draw distance is limited by a heavy fog, with varying severity based on the platform. None of the environments are interactive, and only enemies respond to weapon hits. The N64 version supports the Expansion Pak.

Screenshots

South Park Windows Any tanks that escape the level must be faced in a penalty round. Kill them before they destroy the town!
South Park Windows Have a snowball, fat-ass.
South Park Windows Title Screen
South Park Windows Extra big mother turkey

Promo Images

South Park Render
South Park Render
South Park Render
South Park Render

Alternate Titles

  • "南方公园" -- Chinese spelling (simplified)

Part of the Following Groups

User Reviews

An insult to the show, as well as its fans. PlayStation J.D. Majors (17)
A very bad game PlayStation Grant McLellan (623)

Critic Reviews

Gaming Entertainment Monthly Windows Mar 13, 1999 91 out of 100 91
Secret Service / New S Service Windows Apr, 1999 8 out of 10 80
64 Power / big.N / N Games Nintendo 64 Jan, 1999 79 out of 100 79
PC Games (Germany) Windows May, 1999 71 out of 100 71
CoreMagazine.com PlayStation 1999 B- 67
Player One PlayStation Nov, 1999 63 out of 100 63
Power Play Windows May, 1999 51 out of 100 51
PC Player (Germany) Windows Apr 07, 1999 42 out of 100 42
Cincinnati Enquirer Windows 1999 1.5 Stars1.5 Stars1.5 Stars1.5 Stars 38
IGN PlayStation Oct 19, 1999 2 out of 10 20

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Trivia

Game Boy Color version

A Game Boy Color version was intended to be released alongside the N64 version. It was fully completed and rated by the ESRB, but was cancelled when South Park creators Trey Parker and Matt Stone felt the game wouldn't be appropriate for the kid-friendly Game Boy Color. The game's source code was then utilized in Maya the Bee and Mary Kate and Ashley Get a Clue, also Acclaim titles.

Beta version

The beta version for South Park was known as Deeply Impacted internally. The beta version included a different story, where it involved characters being taken by the Visitor aliens from the show, such as Cartman's mom. Skuzzlebutt, a character prominently seen in the episode "Volcano", was intended as a boss. Multiplayer was also very different, and included several modes not seen in the final game, such as capture the flag, grudge match and "Kick the Baby" modes. The PS1 version wasn't intended as a FPS, but instead a Lost Vikings-style game.

Sequel

A sequel was announced by Acclaim to be released for the N64 in 2000, but never saw the light of day.

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Contributed to by MetalHead (141), Cromaa (550) and Adam Baratz (1484)