Southern Command (Apple II)

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A wargame simulating a specific battle during the 1967 Arab-Israeli war, with hexes and unit statistics like a paper wargame plus a more detailed combat resolution system taking advantage of the computer's number-crunching abilities. The human player controlled the Israeli forces, while the computer controlled the Arab ones. Like many paper wargames, the disparity of forces was balanced by the victory conditions and the rules of engagement - for example, Israeli units could not cross the border before an Arab unit had done so, and still gain the highest victory level.


Southern Command Apple II Overlooking the water.  The large number "6" tells us what map sector we're looking at.
Southern Command Apple II Title/setup screen.
Southern Command Apple II The game includes this overview map to make the big battlefield easier to survey.
Southern Command Apple II The demo mode in action.  What was the name of this game again?

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Computer Gaming World (CGW) Mar, 1982 Unscored Unscored


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weregamer (169) added Southern Command (Apple II) on Nov 14, 2003