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Another Laserdisc conversion of one of Don Bluth’s cartoons: Space Ace II: Borf’s Revenge continues the saga of young cadet Dexter, who tries to free his love Kimberly from the clutches of the evil nemesis Borf. In critical situations, the meek Dexter can transform into his mighty alter ego Space Ace. Thus empowered, he has to defeat Borf’s minions.

Space Ace II is a essentially a cartoon strip in which our hero will encounter numerous hazards. You have to avoid traps and enemies by pressing the right key at the right time: cursor keys for movements, Insert key to shoot. You never control Dexter directly, you just choose an appropriate direction. Each of the 27 seconds-long scenes requires one to three keystrokes. If your decision is wrong, the cartoon will end with a death animation, and Dexter will lose one of his three lives. So you’re basically trying to keep the strip running. Timing is crucial; you will need to press keys in the exact second. Luckily, you’re allowed to save your progress at four fixed points.

Space Ace II is ported to the PC from the original arcade Laserdisc version. The result is a cut version due to space restraints. Although Space Ace II comes on 12(!) low density 5 1/4" discs, most scenes are shortened noticeably.


Space Ace II: Borf's Revenge Amiga Borf's new warrior happened to be...
Space Ace II: Borf's Revenge DOS Hero snacks... can't eat just one!
Space Ace II: Borf's Revenge DOS Borf's dumping Kimberly? That's low!
Space Ace II: Borf's Revenge DOS Back you cats! I say, back!

Promo Images

Space Ace II: Borf's Revenge Magazine Advertisement

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Critic Reviews

Datormagazin Amiga Feb 27, 1992 90 out of 100 90
Info Amiga Apr, 1992 3 Stars3 Stars3 Stars3 Stars3 Stars 60
CU Amiga Amiga Jan, 1992 58 out of 100 58
Amiga Joker Amiga Feb, 1992 48 out of 100 48
PC Joker DOS Feb, 1992 46 out of 100 46
ASM (Aktueller Software Markt) DOS Mar, 1992 5 out of 12 42
Amiga Power Amiga Feb, 1992 17 out of 100 17


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The box contained 12 low density 5 1/4" disks, a nice manual, a code card, a registration card, a Readysoft product catalogue and a retail poster.

The manual featured detailed descriptions of each of the 27 scenes, giving hints as to the appropriate actions to take.
Contributed to by B.L. Stryker (22556), -Chris (7574), Martin Smith (71386) and Terok Nor (29655)