DescriptionA 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.
There are no promo images for this game
- "Driller" -- International title
Part of the Following Groups
There are no reviews for this game.
|ACE (Advanced Computer Entertainment)||DOS||May, 1988||962 out of 1000||96|
|Zzap!||Commodore 64||Jan, 1988||96 out of 100||96|
|ACE (Advanced Computer Entertainment)||Amstrad CPC||Oct, 1988||945 out of 1000||94|
|ST Format||Atari ST||May, 1991||91 out of 100||91|
|Commodore Format||Commodore 64||May, 1991||85 out of 100||85|
|Power Play||Amiga||Jan, 1989||84 out of 100||84|
|The Games Machine (UK)||Atari ST||Dec, 1988||83 out of 100||83|
|ASM (Aktueller Software Markt)||Amstrad CPC||Dec, 1987||8.8 out of 12||73|
|The One||Atari ST||Nov, 1988||65 out of 100||65|
|Commodore User||Amiga||Nov, 1988||56 out of 100||56|
There are currently no topics for this game.
Amstrad sound effectsThe Amstrad version's sound effects were the result of a competition in Amstrad Action magazine.
Game versionsThe game's release for Amstrad, Spectrum and C64 occured on Christmas 1987. It was quite expensive (14,95 pounds for cassette version and 17,95 pounds for disk version) but the game contained a big glossy box with a 32-page scene-setting novella and a cardboard thing which could be folded into a 3D model and could be used for mapping purposes of Miteral landscape - the moon on which Driller was set.
Amiga and Atari ST ports were done in 1988 by Sean Ellis. Thanks to "16-color screens, 32-bit arithmetic in single instructions and huge amounts of memory" the title was much more sprightly. "The data was left in the same format as before but enormous amount of RAM allowed us to do things like have better dashboard graphics, sampled sounds, and also to use more memory-intensive algorithms to trade size for more speed."
- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
- March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Original Games (editorial staff choice)
- Commodore Format
- July 1993 (Issue 34) - Modern Classics: FRP & RPG
- Computer and Video Games
- May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Best Original Game of the Year
- Newsfield Reader's Awards - Best Game 1987 (readers choice)
- Newsfield Reader's Awards - Most Imaginative Game 1987 (readers choice)
- Newsfield Reader's Awards - Best Graphics 1987 (readers choice)
- Newsfield Reader's Awards - Best Game Packaging 1987 (readers choice)