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SpaceCutter Atari ST Loading screen.


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In SpaceCutter, the player is trapped inside the Whirligig (which is also the original European name of the game) and needs to find five so-called "solids" to create a portal leading back Earth. The solids are distributed over about four billion "eigenspaces" which are chained together by three to eleven star gates per space. Where they lead is mathematically defined which, coupled with the fact that the location of the solids is disclosed in the manual, means the player can plan the route beforehand.

Of course there are also the inevitable alien space ships which try to kill the player. The player's Meson-class fighter is equipped with two weapons with limited ammunition: heat-seeking missiles (if no enemy is targeted, the own ship will be hit) and chaff pods which are used to repel close enemies. The third resource is fuel, which is used up when steering, accelerating or braking; flying in a straight line is free. All three can be replenished by visiting space stations that are distributed over the spaces (also following a mathematical basis). The space ship is controlled through mouse movements, e.g. pushing the mouse forward accelerates the ship, and the keyboard is only used for commands like pausing the game. While the spaces themselves are flat and multi-directionally scrolling fields, the objects have a three-dimensional look.


SpaceCutter Atari ST Title screen.
SpaceCutter Amiga Peaceful flight for now, but enemy's coming
SpaceCutter Amiga Passing by 3D objects - but the ship flights in flat 2D space
SpaceCutter Amiga Self-destruction by a targetless heat-seeker missile

Promo Images

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Alternate Titles

  • "Whirligig" -- UK title

User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Atari ST Oct, 1988 868 out of 1000 87
ACE (Advanced Computer Entertainment) Atari ST Aug, 1988 868 out of 1000 87
ST/Amiga Format Atari ST Sep, 1988 84 out of 100 84
ST Action Atari ST Oct, 1988 62 out of 100 62
Computer and Video Games (CVG) Atari ST Sep, 1988 6 out of 10 60
The One for 16-Bit Games Amiga Oct, 1988 51 out of 100 51
The One Atari ST Oct, 1988 51 out of 100 51
Commodore User Amiga Sep, 1988 4 out of 10 40
Zzap! Amiga Nov, 1988 38 out of 100 38
Amiga Computing Amiga Nov, 1988 20 out of 100 20


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Cancelled versions

According to the internet database Hall of Light, versions for DOS, ZX Spectrum, Armstrad CPC, and Commodore 64 were finished but never released.


  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)

Contributed to by Patrick Bregger (256994)