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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
[Retest] Top rate stuff.
The graphics really are top notch, being both smooth and colourful. The music's good but you can turn it off if you wish. The mouse control used to move your ship around is tough to get to grips with but gets easier as you persevere. All in all, Whirligig's a terrific game, it's got plenty of action but it'll get you thinking too as you try to plan the safest route to the high numbered sectors. With Whirligig you can dive straight into the action, but it's very much harder to stop playing the thing.
Atari STST/Amiga Format (Sep, 1988)
Despite a gameplay which insidiously begins to grip, 3D graphics which are out of this world and a background which is truly original, there's still an essential something missing from Whirligig. It has the depths, yes, but not the breadth to be a true classic. There simply aren't enough different things happening for it to be considered as anything more than a graphic exercise par excellence. But for the moment that's enough - Lightsource 3D games have made their debut with style.
Atari STThe Games Machine (UK) (Sep, 1988)
Undoubtedly fun to play, and great to watch, Whirligig seems to lack the depth of play which has distinguished Mike Singleton's previous work.
Atari STST Action (Oct, 1988)
There's no doubting that Whirligig is a technically impressive game, it's just a pity that the game itself is so repetitive. There may indeed be several million or so screens, but for the most part they are more or less the same. A great disappointment this, and one that does not live up to Firebird's hype.
Atari STComputer and Video Games (CVG) (Sep, 1988)
Whirligig is very similar to Virus insofar as the pig of a control mode will have you tearing your hair out for a while, but once you've got the hang of it, you'll find an absorbing game there. With an alleged 4 billion levels and over 100 billion nasties you could be at it for quite a while. The game possesses some lovely 3D filled in graphics, both well animated and defined, but not as impressive as its stablemates, Carrier Command and Virus.
Atari STThe One (Oct, 1988)
There are no real problems to solve, and the shoot 'em up action is far from enthralling, being slow and at worst, fiddly. Which means that all there's left to do is explore the four billion samey levels. Not much fun. It's a shame Whirligig has turned out this way, when it could so easily have been something a bit special had it a clear direction. It just goes to show: bigger doesn't necessarily mean better.
AmigaPower Play (Sep, 1988)
4 Milliarden Universen – und eines langweiliger als das andere. Stets dieselben Feinde, immer dieselbe, müde Hintergrundgrafik. Dazu gesellt sich eine ungenaue, verfluchenswerte Maus-Steuerung. Wer schneller als Schleich-Tempo fliegt, knallt unweigerlich gegen irgendwelche Objekte, weil alle Sprites viel zu groß geraten sind. Die Idee mit den Bordraketen, die auch mal das eigene Schiff treffen können, ist ganz nett, aber hier trifft man sich selbst viel öfter als den Feind. Selbst wenn ein Feind ganz nahe ist, nimmt die Rakete das eigene Schiff aufs Korn. Und dann ist das noch die 30 Sekunden lange Wartezeit zu Beginn jedes Levels, in der die 3D-Grafik der Sprites berechnet wird. Kurzum: Nach dem Spielen von Whirligigg habe ich mich über die verschwendete Zeit geändert.