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User Reviews

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Critic Reviews

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80
MacintoshHigh Score (Sep, 1994)
Spaceship Warlock rekomenderas främst för den genuina stämningen av framtida förfall som förmedlas.
70
Windows 3.xPC Zone (Jun, 1994)
Ultimately, Spaceship Warlock is just another CD adventure, which looks absolutely amazing but doesn't offer you much in the way of gameplay. Its saving graces are its excellent comic-book style characters, its sense of humour, and the fact that it doesn't have the self-important attitude of certain other CD adventure titles I could mention. There are better CD games than this to spend £45 on, but if you're feeling flushed (or you can find it on the cheap), it's worth taking a look at for its novelty value, if nothing else.
69
MacintoshMacFormat (Jul, 1994)
I reckon you could play the game through from start to finish in a couple of hours, and after that you'd never want to look at it again.
60
MacintoshTechtite (2000)
Its storyline, at least, was quite unique: an advanced alien race took over Earth, then stole the entire planet(!). A band of renegade space pirates, aboard the Spaceship Warlock, is our only hope of finding our stolen planet, before its too late! The premise was good, as was one of the first offerings of a fully-voiced "interactive movie," with lip-synched characters, amusing sound effects, and cool event music. However, with the following year releasing so many classic games --many of which even made it onto Techtite's list of Top 50 Multimedia Classics-- this game was soon left out in the cold. That's a shame, because in some ways, it really was a concept far ahead of its time.
55
Windows 3.xPC Games (Germany) (Jun, 1994)
Kein Wort auf der Verpackung oder im Handbuch weist darauf hin, daß Spaceship Warlock eine Windowsapplikation ist, aber selbst mit der Windowsoberfläche gibt sich das Spiel nicht zufrieden: es will alles. Sämtliche Anwendungen müssen aus dem Speicher entfernt werden, um dem Spiel die nötigen Ressourcen zu geben. Dafür erwarten den Spieler hübsche Grafiken, gut komponierte, etwas aufdringliche Musik und eine vorbildliche Sprachausgabe. Die animierten Zwischensequenzen sind etwas spärlich gestreut, lassen sich nicht überspringen und wirken auch nicht flüssig. Alles in allem ist Spaceship Warlock ein recht ordentliches Spiel, das dem Spieler aber keinerlei Freiheiten gibt und selbst ein Mindestmaß an Spielwitz vermissen läßt.
50
Windows 3.xPC Review (UK) (Jun, 1994)
It may be all very awe-inspiring for the game greenhorns with an Apple Macintosh, but for PC sophisticates experienced in the ways of Sam and Max or the Tentacle talkie, or even 7th Guest, it will probably prove just a bit too narrow in scope.
42
Windows 3.xPC Gamer UK (Jun, 1994)
If Spaceship Warlock had been faster and offered more for you to do, this would have been a different game altogether. I felt let down a great deal after hearing of its state-of-the-art reputation. State-of-the-art three years ago, perhaps, but not in 1994.
40
Windows 3.xPlay Time (Jun, 1994)
Die Steuerung des Abenteuers erfolgt ausschließlich mit der Maus. Wie in einer 3D-Welt sind in fast jeder Szene volle 360°-Schwenks in 90°-Schriften möglich. Man darf sogar Figuren ansprechen - leider über ein etwas altersschwaches Parser-System. Der oft wie Schlafmittel wirkende Bildaufbau aber stellt vollends jegliche Interaktivität in Frage. Mit logischem Handeln sind die Mini-Aufgaben auch noch relativ schnell gelöst - höchstens acht Stunden benötigt man dazu bei Dauereinsatz. Als vor Jahren die Macintosh-Version noch für Aufsehen sorgte, gab es eben noch kein Myst oder 7th Guest.
40
Windows 3.xPC Player (Germany) (May, 1994)
Wer freakige Multimedia-Pioniertaten sammelt und sich nicht an der Relation »wenig Spiel fürs Geld« stört, wird Spaceship Warlock in sein Herz schließen. Leider merkt man dem Spieldesign sein Alter an. Gegen modernere Adventures der »lnteractive Movie«-Sparte wie Broderbunds respektables »Myst« wirkt die Warlock etwas abgewrackt.
40
Windows 3.xPC Gamer (Sep, 1994)
It doesn't take up any hard drive space; graphics are OK. Boring, slow, and bereft of imagination; the lack of an install program costs this one 15 points right off the bat. It's a drag, man, a real drag.
 
MacintoshComputer Gaming World (CGW) (Aug, 1992)
One predominant visual in Warlock Is the watch cursor. With rich graphic data files like this on CD-ROM, it takes time to load up each next file. Another characteristic that can diminish the sense of reality is that the combat interface tends to cause objects to flash In a color-negative type of reversal. The weakest function in Warlock Is the combat interface. It is a spongy, wobbly, "fuzzy logic" kind of aiming and firing control that tends to frustrate experienced gamers who are aware of better systems.