DescriptionThe head of the Circle of Enchanters is a brave hero, the same one who has defeated the evil Krill and solved the mystery of the Necromancer Belboz. However, now an even greater threat has appeared: the very foundations of the art of Magic seem to be failing! The Guilds organize a great assembly to discuss the alarming waning of Magic; suddenly, a mysterious shadowy figure casts a spell that transforms everyone to toads and newts - everyone but the intrepid leader of the Circle, who must commit his most heroic deeds yet, solving the hardest mystery of all.
The concluding part of the Enchanter trilogy within the Zork universe, Spellbreaker is a sequel to Sorcerer. The game plays similarly to its predecessors, the player inputting text commands to interact with the game world and solve puzzles. The magic system is still present; however, spellcasting can fail now, due to the game's premise of the decline of magic. A new feature is the player's ability to name the objects the protagonist collects in the game. This ability becomes a necessity when the player is required to collect the identically-looking Cubes of Foundation, having to name them in order to differentiate between them.
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- "Spellcrafter" -- Working title
- "Spellbreaker - An Interactive Fantasy" -- Tag-lined title
- "Mage" -- Working Title
Part of the Following Groups
|The Absolute Pinnacle of Text Adventuring||Atari ST||kemmysunshine (12)|
|Popular Computing Weekly||Commodore 64||Jan 23, 1986||100|
|Computer and Video Games (CVG)||Commodore 64||Apr, 1986||10 out of 10||100|
|Zzap!||Commodore 64||Apr, 1986||92 out of 100||92|
|ASM (Aktueller Software Markt)||Amstrad CPC||Apr, 1987||10.5 out of 12||88|
|Amiga Format||Amiga||Nov, 1992||85 out of 100||85|
|SPAG||DOS||Oct 11, 1998||8.5 out of 10||85|
|Tilt||Apple II||Jul, 1987||13 out of 20||65|
|Adventure Classic Gaming||DOS||Dec 12, 1998||60|
|All Game Guide||Macintosh||1998||60|
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TitleThere was a big fight between the creative and marketing department over the title. While the developers wanted to call the game Mage to fit it with the titles of the two predecessors, the marketing people felt that the title was too short and the expression too unknown. They did research and found that most people could not even pronounce the word correctly. In the end, marketing won.
Related Web Sites
- Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
- The Infocom Gallery (High-quality scans of the grey box package and manual of Spellbreaker.)