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Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.

Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.


Spherical Amstrad CPC Loading screen
Spherical ZX Spectrum The second one
Spherical Atari ST Main menu
Spherical Atari ST High scores

Promo Images

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Critic Reviews

Compute's Amiga Resource Amiga Jun, 1990 19 out of 20 95
Crash! ZX Spectrum Dec, 1989 90 out of 100 90
Your Sinclair ZX Spectrum Dec, 1989 88 out of 100 88
Power Play Amiga 1989 84 out of 100 84
Power Play Atari ST Mar, 1989 84 out of 100 84
The Games Machine (UK) Commodore 64 Aug, 1989 74 out of 100 74
Amiga Format Amiga Aug, 1989 64 out of 100 64
Sinclair User ZX Spectrum Dec, 1989 64 out of 100 64
Joystick (German) Atari ST Apr, 1989 8 out of 100 8
Computer Gaming World (CGW) Atari ST Jan, 1991 Unscored Unscored


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  • Power Play
    • Issue 01/1990 - #3 Best Dexterity Game in 1989

Contributed to by Martin Smith (78737) and LepricahnsGold (142483)
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