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After a rough crossing of the North Sea, Spike the Viking is washed ashore. He ends up in Transilvania, which seems to be just an ordinary village. However, he finds out that his shipmates have been captured, and are being imprisoned in the dungeons of the local castle. Spike must rescue his friends from the mysterious castle, but first he has to escape from the (apparently friendly) villager's house where he finds himself, as the door won't open.

The game is a mix of puzzles and action. The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.

You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life. If you lose all your lives you lose the game.

The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.

Keys are very important, as they are needed to unlock your shipmates' cells. Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.


Spike in Transilvania Amiga Bat
Spike in Transilvania Atari ST Title screen
Spike in Transilvania Amiga Wizard
Spike in Transilvania ZX Spectrum Collect the doorknob from off the floor

Promo Images

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Alternate Titles

  • "Spikey in Transylvania" -- Name on title screen

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User Reviews

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Critic Reviews

Your Sinclair ZX Spectrum Sep, 1991 85 out of 100 85
Commodore Format Commodore 64 Sep, 1991 81 out of 100 81
Sinclair User ZX Spectrum Dec, 1991 74 out of 100 74
Games-X Commodore 64 Aug 08, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ASM (Aktueller Software Markt) Amiga Jul, 1992 6 out of 12 50
ST Format Atari ST Sep, 1992 49 out of 100 49
ASM (Aktueller Software Markt) Commodore 64 Jul, 1992 4 out of 12 33
Games-X ZX Spectrum Jun 27, 1991 Unscored Unscored


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Contributed to by firefang9212 (78991), Martin Smith (81067) and Silverfish (1345)
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