DescriptionIn Spore the player has to accompany a new race through five stages of its evolution.
First there is the Cell Phase: From a top-down view the goal is to eat meteorite parts floating in the primordial soup to gain DNA points. But the player's creature is not alone and other, friendly or not-so-friendly organisms float about. If the player kills other alpha organisms, he unlocks a new part for the creature editor like a new mouth. These parts all give the player's creature different abilities including singing or a better attack and even affect what the creature can eat. As the player collect's DNA points, the creature grows and moves up into a higher layer of the primordial soup until he is big enough to advance to the next stage: the creature phase.
At the beginning of the Creature Phase the player needs to redo his creature in the creature editor with a new set of parts like feet or hands. Then the goal is again to collect DNA points by roaming the land and befriending or killing the other inhabitants. Again there can be additional parts for the editor found which are dropped by alpha creature that get killed either by you or other, bigger creatures. If the player chooses not to attack but rather talk to the other races, he needs to gain their trust by following their lead and doing what they do. While the lowest creatures see you as a friend already when you just sing with them, more advanced races require a high level in dancing and other abilities which are again gained by rebuilding the creature in the editor with the gained DNA points and available parts. Once the player has collected enough DNA points and developed a certain level of intelligence by doing so, he can enter the Tribes Phase.
From now on the player can't change the basic anatomy of the creature but instead has access to the tools and clothing editors. The game also plays more like an RTS from now on, requiring to control a group of creature instead of just one and building up a village. Interaction with the other tribes, defending the village and collecting food are the main goals in this phase. Once the player has conquered or allied himself with five other tribes, he can enter the Civilization Phase.
Now the player has access to the building and vehicle editors to further specialize his former tribe and become the ruling civilization on the planet. The basic gameplay and controls remain the same as in the tribes phase but by conquering or befriending other nations, the player's civilization now gets access to new technologies - including the one required to enter the fifth, last and longest phase of the game: the Space Phase.
With his ship, the player now needs to go out and colonize or conquer the whole galaxy, defend his own planet against other space faring nations and supply his race with enough food.
The game doesn't have a real multiplayer. Instead the planets are populated by creations that other players made in their game. The players can choose to upload their creatures and even the whole planet to the online database called Sporepedia and from there they get distributed to everyone. Once downloaded, the AI takes over the control of these creatures and advances them further.
- "SimEverything" -- Working title
Part of the Following Groups
- EA Classics releases
- EA Value Games releases
- Gameplay feature: Hunger / Thirst
- Genre: Simulation - Animal life / Biological
- Physics Engine: Havok
- Portability Engine: Cider
- Spore series
- Technology: amBX
- User / fan contributed content
|Quite a let down, but still good||Windows||D Michael (232)|
|The Power of 5||Windows||Kit Simmons (264)|
|I can proudly say: I did not make a penis in this game.||Windows||Asinine (1006)|
|IGN Australia||Windows||Sep 03, 2008||9.2 out of 10||92|
|GameZone||Windows||Oct 03, 2008||9 out of 10||90|
|Games TM||Windows||Oct 02, 2008||9 out of 10||90|
|Deaf Gamers||Windows||Oct 01, 2008||8.7 out of 10||87|
|PC Player (Denmark)||Windows||Oct, 2008||8.5 out of 10||85|
|1UP||Windows||Sep 04, 2008||B+||83|
|V2.fi||Windows||Sep 11, 2008||79 out of 100||79|
|Factornews||Windows||Sep 22, 2008||7 out of 10||70|
|Video Games Daily||Windows||Oct 20, 2008||7 out of 10||70|
|Computer Bild Spiele||Windows||Oct 01, 2008||3.46 out of 6||51|
|Topic||# Posts||Last Post|
|Mathematicians, I implore you...||8||Tim Čas
Sep 15, 2008
|Sporepedia profiles||2||Terrence Bosky (5458)
Sep 11, 2008
1001 Video GamesSpore appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Copy protectionThe game's SecuROM DRM system limits users to three activations per purchase. Additional activation needs to be enabled by calling customer support. Unannounced, this was soon extended to five activations and officially confirmed on 19th September 2008. On that same day, further changes to the DRM management were also announced:
- Channels to request additional activations.
- A tool to de-authorize machines and move authorizations to new machines.
CreaturesOn April 30, 2009, it was announced that the 100,000,000 creature was created and catalogued in the Sporepedia.
- One of the main goals of the game is to discover what is in the centre of the galaxy once you reach the Space Stage. Doing so will give you an achievement that is named "42", an obvious reference to "The Answer to Life, the Universe and Everything" from Douglas Adams' famous book, The Hitchhiker's Guide to the Galaxy.
- When trading with other worlds, the theme of M.U.L.E can be heard sometimes. Players can even use it in their own adventures if they have Spore: Galactic Adventures.
- 2008 – #10 PC Game of the Year
- 2016 - #8 in the Top 10 Creation Video Games video
Related Web Sites
- Carl's Spore Strategy Guide (A guide covering each stage in Spore. Assists the player in making choices for a strong race in space.)
- Let There Be SPORE (An Apple Games article about the Mac version of Spore, with commentary provided by Executive Producer Lucy Bradshaw (September, 2008).)
- The Creation Simulation (Article on Seed subtitled "Why does a blockbuster video game that embraces biological evolution resemble intelligent design?" (8th September 2008))
Contributed to by Sicarius (61517)
Windows Credits (531 people)
499 developers, 32 thanks
Software Engineer, Audio:
Yee Cheng Chin, Lydia Choy, Henry Goffin, Ryan Ingram, David Lee Swenson, Alexander Miller, Shalin Shodhan, Edward Joseph Goldman, Brian SharpProducer, Animation & Art:
Michael Arsers, Jeff Gates, Eric Grundstrom (Cricket), Alex Kerfoot, Ari Lamstein, Alex Lee, Lauren McHugh, Wil Paredes, Alexander Peck, Paul Terry