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Spyro the dragon is back yet again with his trusted dragonfly Sparx. After the end of the last game, Spyro and his friends Hunter, Bianca, Bentley, the Professor and Shiela, had a great time at the Year of the Dragon festival at Dragon Shores. But something goes horribly wrong.!!


Spyro: Enter the Dragonfly GameCube Title Screen

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Critic Reviews

Consoles Plus GameCube Dec, 2002 81 out of 100 81
PGNx Media PlayStation 2 Jan 18, 2003 7.6 out of 10 76 GameCube Dec 16, 2002 13 out of 20 65
Gamereactor (Sweden) GameCube May 07, 2003 6 out of 10 60
Gamereactor (Sweden) PlayStation 2 May 07, 2003 6 out of 10 60
Gamers' Temple, The GameCube 2002 50 out of 100 50
Nintendojo GameCube 2002 4.7 out of 10 47 / PlayStation 2 May 22, 2010 41 out of 100 41
NintendoWorldReport GameCube Feb 01, 2003 4 out of 10 40
Diehard GameFan PlayStation 2 Dec 04, 2002 3 out of 10 30


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Cancelled versions

A PC and Xbox version were to be released but were ultimately cancelled.

Rushed Development

The game was rushed due to the enthusiasm of the development team. Dan Chapman, a former developer at Check Six Studios, has explained that Universal Interactive originally licensed the studio to develop two Spyro titles (which the studio chose to develop at the same time), causing the game to be only 15% complete when they reached their deadline. Universal Interactive refused to give the team an extension and released the game in this state, with the team being forced to rework the Ripto miniboss into the final boss of the game.

Unused Content

The game was originally intended to have a third type of breath that Spyro could breathe, music notes. They would cause the in-game music to be sped up and enemies to start dancing.
Contributed to by indiandude (36)