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Spyro the dragon is back yet again with his trusted dragonfly Sparx. After the end of the last game, Spyro and his friends Hunter, Bianca, Bentley, the Professor and Shiela, had a great time at the Year of the Dragon festival at Dragon Shores. But something goes horribly wrong.!!


Spyro: Enter the Dragonfly GameCube Title Screen

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User Reviews

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Critic Reviews

64 Power / big.N / N Games GameCube Nov, 2002 78 out of 100 78
PGNx Media PlayStation 2 Jan 18, 2003 7.6 out of 10 76
Daily Game GameCube 2002 5.5 out of 10 55
GamePro (US) GameCube Jan 06, 2003 2.5 out of 5 50
Gamers' Temple, The GameCube 2002 50 out of 100 50
GameSpot GameCube Nov 15, 2002 3.2 out of 10 32
Officiel Nintendo Magazine GameCube Feb, 2003 3 out of 10 30
Super Play (Sweden) PlayStation 2 Dec, 2002 3 out of 10 30 PlayStation 2 Apr 03, 2008 3 out of 10 30
GameSpot PlayStation 2 Nov 15, 2002 2.8 out of 10 28


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Cancelled versions

A PC and Xbox version were to be released but were ultimately cancelled.

Rushed Development

The game was rushed due to the enthusiasm of the development team. Dan Chapman, a former developer at Check Six Studios, has explained that Universal Interactive originally licensed the studio to develop two Spyro titles (which the studio chose to develop at the same time), causing the game to be only 15% complete when they reached their deadline. Universal Interactive refused to give the team an extension and released the game in this state, with the team being forced to rework the Ripto miniboss into the final boss of the game.

Unused Content

The game was originally intended to have a third type of breath that Spyro could breathe, music notes. They would cause the in-game music to be sped up and enemies to start dancing.
Contributed to by indiandude (36)