Published by Developed by Released Platforms |
Genre Perspective Gameplay Interface Sport |
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Description
SSX is a game in the SSX series of snowboarding titles. A few of the characters from past titles as well as some new ones have teamed up to descend the 9 deadliest mountains. Unfortunately, one of the team members decides he wants all the glory for himself and breaks from the group to make a solo attempt.Gameplay is similar to other games in the series. You play as a snowboarder navigating your way down a mountain as you strive for fast times and high trick scores. As you perform tricks you acquire points which build up your "Tricky" meter. You can use your Tricky points as boost to increase your speed or you let the meter fill up completely to enter Tricky mode. In Tricky mode, you score more points when performing tricks. In addition to extra points you also have unlimited boost as long as you remain in Tricky Mode.
In addition to the standard Race and Trick modes, a new challenge type introduced is Survival mode. In general, the objective of survival mode is to reach the bottom of the run without dying or in some tracks finish multiple runs of the track without dying. There are 9 types of survival modes including; trees, rocks, white out, avalanche, low oxygen, darkness, ice, cold and gravity. These 9 survival mode types are fairly similar and rely on either visibility or health to create a challenge.
The gear is similar to past titles in that more expensive gear offers greater bonuses to stats such as speed, boost or tricks. What makes the gear different from other titles is that some gear more or less necessary for completing Survival mode tracks. Headlamp for Darkness, Goggles for Whiteout, Thermal Pack for Cold, Armor for Avalanche/Trees/Rocks, Oxygen tank for Low Oxygen, Ice Axes for Ice and Wing suit for Gravity.
The three game modes are World Tour, Explore and Global Events. World Tour is a campaign mode that follows the story of team SSX tackling the 9 deadly descents. Explore is basically a "free roam" or "play now" mode where the player can go to any run and play provided they unlocked it world tour or spent in game credits to unlock it. Explore is also a place to compete against your friends scores or times. Global Events are live asynchronous online competitions where users post scores and are ranked against everyone else competing on the same track. Instead of directly competing with live players in a head to head race they instead compete against replays of other player runs. When a player completes a run their path and actions are recorded as "Ghosts". When a player starts a new run up to 3 Ghosts are loaded into the track with them. The player can then gauge their performance by how well they are doing against those Ghosts.
Screenshots
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Promo Images
Trailer
Alternate Titles
- "SSX: Deadly Descents" -- Working title
Part of the Following Groups
- Japanese Xbox 360 games with full English support
- Middleware: Scaleform GFx SDK
- PlayStation 3 Essentials Range releases
- SSX series
User Reviews
Simply the best snowboarding game on today's market. | Xbox 360 | Preston Plourd (4) |
Critic Reviews
Hasta los Juegos | Xbox 360 | Mar 15, 2012 | 9 out of 10 | 90 |
GameCity | PlayStation 3 | Mar 14, 2012 | 4.3 out of 5 | 86 |
Videogameszone | Xbox 360 | Feb 28, 2012 | 86 out of 100 | 86 |
Jeuxvideo.com | PlayStation 3 | Feb 28, 2012 | 17 out of 20 | 85 |
XGN | PlayStation 3 | Mar 01, 2012 | 8 out of 10 | 80 |
XboxAchievements | Xbox 360 | Feb 28, 2012 | 79 out of 100 | 79 |
Game Informer Magazine | PlayStation 3 | Feb 28, 2012 | 7.75 out of 10 | 78 |
neXGam | Xbox 360 | 2012 | 7.8 out of 10 | 78 |
Spieletester.de / Spieletester.com | PlayStation 3 | Mar 22, 2012 | 7.5 out of 10 | 75 |
The Video Game Critic | Xbox 360 | Apr 18, 2012 | C- | 42 |
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Trivia
Awards
- 4Players
- 2012 – Best Sports Game of the Year
- GameStar (Germany) / GamePro (Germany)
- 2012 - #5 Best Sports Game of the Year (Readers' Vote)
Related Web Sites
- Wikipedia: SSX (Article in the open encyclopedia about the game.)
Contributed to by Ryan Ackert (11) and Plok (98533)
Xbox 360 Credits (695 people)
677 developers, 18 thanks
Lead Software Engineer:
Software Engineers:
Lead Software Engineers:
Software Engineers:
Chris Byskal, Jean‑Philippe Flouret, Adam King, Fraser Lott, Dominique Parker, Ryan Ridout, Christopher Tan, Jennifer Tillett, John Wheeler
Senior Software ENgineer:Lead Software Engineer:
Software Engineers:
Michael Despault, James Ding, Vicki Ferguson, David Hiscock, Daniel Sewell, Sandy Shen (Qing), Chris Thorne, Kevin Thorne
Lead Software Engineer: