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atari saboteur

User Reviews

Dungeon Crawler with some humor Commodore 64 cimerians (52)

Our Users Say

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Apple II Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Apple IITeleMatch (Oct, 1984)
Der Wechsel zwischen strategischen und Aktions-Spielphasen bei ständig neuen Überraschungen (Was erwartet einen hinter der nächsten Biegung? Wie kommt man durch die Wand? Wie wird man mit diesem Monster fertig?) lassen auch nach längerem Spielen keine Langeweile aufkommen.
75
True, some things you've met in other games aren't here. The players have no alignments, gold isn't difficult to find— it's almost everywhere— and there are none of those brain-busting riddles that seem to require deep knowledge of astrology, magnetohydrodynamics or some other arcane branch of learning to solve. But it has a few spells I haven't seen the like of before (including "Divine Guidance"), a "Spirit of Lancelot" who'll help you out when the going gets tough, a funny guidebook with lots of good advice for beginners, and a nearly complete map of the first level for the easily confused. If you're just starting out in role-playing, this is probably the best introduction around.
70
Commodore 64Computer Gamer (Jul, 1986)
Deeper In the dungeons you may chance upon an Oasis where you can rest and heal yourself as well as gamble a little on curious races between monsters. However all that lies ahead, but now I must gain some rest before venturing even deeper beneath the standing stones.
62
Commodore 64Zzap! (Aug, 1986)
One interesting feature of this game is the ability to act as your own dungeon master and to play with other characters/players. All in all, it's an old-fashioned hit-points-and-dire-wolves number, but it's quite nicely done and should keep us mindless treasure-hunters happy for a while.
40
Commodore 64Commodore User (Aug, 1986)
Neither pure adventure, true maze, nor real D&D, this is a rather disappointing game, especially bearing in mind its price.
 
Commodore 64Happy Computer (Mar, 1985)
Alles in allem kann man von diesem Spiel behaupten, daß es trotz des Versuchs, den Verkaufsrenner „Wizardry“ nachzuahmen, ein sehr gelungenes Fantasy-Spiel ist. Lob verdient das Disketten-Menü, mit dem man seine Spielfigur speichern und bei einem neuen Spiel wieder laden kann. Standing Stones ist besonders für die Leute interessant, die sich gerne mit Rollenspielen beschäftigen.


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