Star Fighter

aka: Starfighter 3000
Moby ID: 26049

[ All ] [ 3DO ] [ Acorn 32-bit ] [ DOS ] [ Macintosh add ] [ PlayStation add ] [ SEGA Saturn add ]

3DO screenshots

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Title screen
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Intro cinema. The pilot enters his simulation pod.
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Main menu.
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Level select
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Each world gets a short briefing.
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Flying around with the greatest of ease.
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Level map. Leaving one edge warps you to the opposite.
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Terrain changes to damaged textures when shot.
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Hitting the afterburners.
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Flying past our command ship.
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The only alternate view is a drop camera.
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Hills are torn up by battle.

Acorn 32-bit screenshots

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Introduction screen
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Title screen
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Main menu
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Game start

DOS screenshots

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Mode selection
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Just starting...
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Tactical map
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The booster comes in handy when there's large distances to be travelled
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The Green dots make up for the lousy drawing distance
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Docking is a matter of calculating the path of the mothership and then boost into the entrance
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It's possible to terraform, levelling a hill to the ground
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The same hill, a few shots later
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'Scuse me, while I kiss the ground
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Powerups are obtainable from combining the shapes left by exploding buildings
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Attacking turrets. The red dot is an enemy fighter patrolling the area
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10 rockets added to the inventory
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The cockpit view is perfect for long-range strafing
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It's possible to attack a turret by destroying the ground beneath it
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Climb high enough, and you can see the stars.
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Title
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