Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari mania


Captain Kirk and the USS Enterprise are representatives of the United Federation of Planets. Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers.

Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.

The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crew members) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill", The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.


Star Trek: 25th Anniversary DOS Ok, now I rescued you two, now what?
Star Trek: 25th Anniversary DOS Stuck down in a pit.
Star Trek: 25th Anniversary DOS Title screen
Star Trek: 25th Anniversary Amiga Federation is giving you orders.

Promo Images

Star Trek: 25th Anniversary Magazine Advertisement
Star Trek: 25th Anniversary Screenshot
Star Trek: 25th Anniversary Screenshot
Star Trek: 25th Anniversary Screenshot

Alternate Titles

  • "Star Trek: 25th Anniversary (Enhanced CD-ROM)" -- CD-ROM release (with full speech) title

Part of the Following Groups

User Reviews

Trekkies and non-Trekkies alike, everyone needs to play this game :-) DOS Steelysama (106)
One of the first games I bought, and one of the best! DOS STU2 (72)
One of the best adventure games ever! DOS James Kirk (168)
This is a humorous game based on the original series Star Trek, involving some space combat, and many complex away missions. DOS Thomas Davidson (2)
One of the best Star Trek games! DOS Kevbo32 (53)

Critic Reviews

Pelit DOS Jan, 1992 95 out of 100 95
ACE (Advanced Computer Entertainment) DOS Apr, 1992 940 out of 1000 94
ASM (Aktueller Software Markt) Amiga Feb, 1994 11 out of 12 92
Play Time DOS Apr, 1992 90 out of 100 90
Génération 4 DOS Oct, 1994 86 out of 100 86
PC Games (Germany) DOS Apr, 1994 83 out of 100 83
PC Games (Germany) DOS Oct, 1992 83 out of 100 83
Power Play DOS Apr, 1992 79 out of 100 79
Amiga Games Amiga Feb, 1994 76 out of 100 76
The Good Old Days (Staff Reviews only) DOS Apr 15, 2012 4 out of 6 67


Topic # Posts Last Post
Gameplay Help 2 DJP Mom (11375)
Feb 20, 2009


1001 Video Games

The PC version of Star Trek: 25th Anniversary appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Copy protection

The game used a star map as a copy protection scheme. Without the manual, you could not navigate to the next mission.

Install time

The game was rather infamous in its day for having the most excrutiatingly long install process imaginable, despite being on only five 5.25" hd disks (resp. eight of type 3.5" dd). Average install times ran around 90 minutes. In addition, the sequel, Star Trek: Judgment Rites, had a very long install time also, at least 90 minutes, because as well as copying the data from several floppies, it had to decompress the data on the hard drive up to three times. The data files were compressed multiple times using ARJ and Sonarc was used for audio files (on top of ARJ compression). All this was very slow on PCs back then.


The manual had a rather silly error in their epileptics warning message: Avoid playing when tired. Play for no more than one hour at a time. Sit well away from the screen, preferably no closer than ten feet.


Interplay faithfully reproduced several music themes from the TV show. The game is configurable to play with several sound cards and even supported General Midi.


The game was rereleased in a "talkie" CD-ROM after they became the norm. Interplay went the extra mile and reassembled the entire original crew for the production.


With the possible exception of Ensign Kije, all of the so-called "redshirts" in this game are named after members of the development team. By episode, they are as follows:In the final episode, "Vengeance", if you look at the accompanying Security Officer while on the bridge of the U.S.S. Republic, the message will read: "Ensign Kije, who wishes that Lieutenant Stackpole had drawn this assignment." Michael A. Stackpole is, of course, one of the writers.

Information also contributed by 6⅞ of Nine, EddyB43, Scott Monster, and WizardX

Related Web Sites

Contributed to by Martin Smith (78698), IJan (1990), MAT (230299) and 88 49 (65)