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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (14 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gameplay (Benelux) (Jun 02, 1997)
Het is wel jammer dat het geheel er soms wat gedateerd uitziet. Niet dat ik me eraan geërgerd heb, maar we zijn ondertuseen toch al iets beter gewoon. Wat mij betreft heeft men dit ruimschoots goed gemaakt met de sfeer. ST:GENS blijft echter een zeer goed spel. Als je een stevige computer bezit, zet dan koers naar het Microprose systeem met warp factor 9!
PC Games (Germany) (May, 1997)
Star Trek: Generations überzeugt durch einen vorbildlichen Spannungsaufbau und liebevoll designte Missionen. Der ständige Wettlauf gegen die Zeit treibt einen teilweise wirklich den Schweiß auf die Stirn und sorgt für eine beklemmende Atmospähre.
Even with its graphical and interface flaws, Star Trek: Generations is the most engrossing Trek adventure yet created for the PC. The fact that so many different elements are brought together in this one title means that every gamer should find some aspect of it that they will enjoy. The storyline in the game is similar to that in the film, but it is not identical, so the player who has also seen the film will feel as though they are playing a “sequel” to it. Those who are not already fans of Star Trek may find this a bit overwhelming, because some of the puzzle elements rely heavily on concepts that have been developed throughout the various television series. In general, this is a five-star movie experience, with some downgrading based upon the actual implementation. For those who already enjoy Star Trek, they will find that this game brings them closer to the “Big Chair” than they have ever been before.
Power Play (May, 1997)
Wäre die Technik nicht dermassen erschreckend veraltet und wurden die Gegner etwas weniger hirnlos herumzappeln, musste sich sogar mein Liebling "Final Unity" warm anziehen.
PC Joker (Jun, 1997)
Für einen alten Trekkie wie mich ist das Spiel natürlich ein Muß - schon wegen der höchst atmosphärischen Videosequenzen. Anders dürfte es freilich für Nicht-Fans der Vorlage aussehen, die über das etwas verquaste Gameplay den Kopf schütteln mögen: Die richtige Vorgehensweise ist oftmals kaum zu erahnen, insbesondere die stellare Kartographie ist eine Wissenschaft für sich. Zudem durfte ein Brei aus 3D-Action, Strategie und Adventure mit einer komplexen Story als Streusel obendrauf nicht nach jedermanns Geschmack sein. Ich hätte statt der vielen Zutaten jedenfalls lieber ein reines Adventure oder ein hundertprozentiges Actiongame genommen.
Edge (May, 1997)
While the 'Star Trek: Generations' movie wasn't exactly a huge success, MicroProse's Star Trek: Generations game is entirely different. Like A Final Unity, Generations is another extension of the NG universe, but now the strange new worlds and civilizations can be explored in atmospheric, Doom-like 3D; you can take control of Riker, Worf and even Kirk, beaming aboard disabled warships, exploring deserted alien cities and infiltrating Klingon strongholds.
GameSpot (May 28, 1997)
s 'save while you play' options have been around at least since Doom, one can only guess that the designers willfully chose to leave it out, perhaps viewing repetition as a means of extending the gameplay. Or perhaps they took a cue from Generations the movie, which contains a rather lengthy crash scene that is played once and then later repeated (and even that was a little tedious!). Either way, they made a serious mistake, one that greatly detracts from the overall experience of the game, keeping Generations in line with its predecessors when it should have risen above them.
All in all, Star Trek Generations is a decent game, especially for Trek fans. The game allows you the chance to take the role of all the main cast members (though only one at a time and you can't choose away team members) and is involvingly interesting science fiction fare. The mix of action and adventure works well overall, though it is, without a doubt, aimed more at action players than adventure gamers.
Game Revolution (Jun 05, 2004)
For all you Trekkies out there, I'd consider throwing down some money for this game. I think it was a fairly good adventure for Star Trek fans, and I must also comment that while the game had a very close tie to the movie's plot, it didn't stick to the movie so closely that if you've seen it, you've played it. Generations does have plenty of original subplots that are unseen in the movie. However, I have a feeling that a less dedicated Trek fan, wouldn't be as enthusiastic about it. This game is definitely not the game to buy if you've never been interested in Star Trek, or have no familiarization with Star Trek at all.
Electric Playground (Jul 17, 1997)
In the end, this is really a mediocre title which only true Trekkies should seriously consider purchasing. It's just too little, too late.
Pelit (May, 1997)
Star Trek: Generations on ehdottomasti surkein tähän asti julkaistu Star Trek -peli. Peli on tehty niin amatöörimäisesti, että ei voi kuin ihmetellä. Trek-peleissä on aina ollut pieni rahastuksen maku, mutta tästä yksilöstä se suorastaan löyhkää jo kauas. Pysy kaukana tästä hirvityksestä.
Had the designers provided more game than frustration, GENERATIONS could have been a winner. As it is, it fails to provide an engaging Star Trek experience and it should fail to get your gaming dollars.
Star Trek: Generations ist ein Spiel, das nur bei absoluten Hardcore-Trekkies für Begeisterung sorgen dürfte, auch da hauptsächlich als Sammlerobjekt ("damit's halt im Regal steht"). Der Rest spart sich Konfigurationsärger und Speicherfrust.
A bad game based on a bad movie, Generations is a miss. Visually and audibly lackluster, this game fails to turn heads. Compounded with poor technology and mediocre design in the away missions, Generations passes boredom to become tedious. Apparently, the wells of creativity for the Microprose Star Trek license went dry after "A Final Unity," leaving gamers with a "Bored Trek."
Ich fand den fünften Film im Kino witzig, die PC-Umsetzung lausig. Star Trek - Generations setzt noch eins drauf: Es zeigt, wie man aus einer schlechten Filmvorlage ein noch schlechteres Spiel machen kann. Vor dem totalen Absturz retten nur die Videosequenzen, die Originalsprecher und -geräusche. Da hat mir selbst Star Trek - Borg um Längen mehr Laune gemacht
Game-Over! (Sep 14, 1997)
Generations is a strange dichotomy of a game. The not-in-game interface (menus etc.) are done really well. The window dressing is nice - the video is really good, with new FMV clips almost seamlessly fitting in with actual footage from the film. And yes, it's got Stellar Cartography. But the actual game bits are terrible. Sometimes, some missions, you begin to think it's OK... then it all goes wrong. How it got through playtesting is anyone's guess. And yet it seems indeed they do know what it's like, but either are blinded by the love of their own product, or are relying on the license for sales - because the game is summed up by, indeed, itself. Data on one of his missions (complete with new emotion chip, if you remember from the film), falls off something necessitating yet again a walk all the way round again, across obstacles etc., and then comes out with the line "I believe I am experiencing... frustration". Oh yes. Oh yes, indeed.