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The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.

Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.

From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).

Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.

Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.

While the SNES and Genesis versions are essentially the same game, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.


Star Trek: The Next Generation - Future's Past SNES Talking to a doctor during the first mission
Star Trek: The Next Generation - Future's Past SNES Assembling an away team
Star Trek: The Next Generation - Future's Past SNES Beaming down to a planet
Star Trek: The Next Generation - Future's Past Genesis Allocating resources to repair the ship after combat

Promo Images

Star Trek: The Next Generation - Future's Past Magazine Advertisement Electronic Gaming Monthly (Sendai Publishing, United States), Issue 59 (June 1994)
Star Trek: The Next Generation - Future's Past Magazine Advertisement GamePro (International Data Group, United States), Issue 58 (May 1994)

Alternate Titles

  • "新スタートレック 大いなる遺産IFDの謎を追え" -- Japanese SNES spelling
  • "Star Trek: The Next Generation - Echoes from the Past" -- Genesis title
  • "Shin Star Trek: Ooi naru Isan IFD no Nazo o Oe" -- Japanese SNES title

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User Reviews

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Critic Reviews

GamePro (US) SNES Apr, 1994 4.5 out of 5 90
GamePro (US) Genesis Jul, 1994 4.5 out of 5 90
Play Time SNES Jun, 1994 83 out of 100 83
Game Players Genesis Jul, 1994 81 out of 100 81
Video Games & Computer Entertainment Genesis Aug, 1994 8 out of 10 80
Mega Fun SNES Feb, 1995 71 out of 100 71
Electronic Gaming Monthly (EGM) Genesis Jun, 1994 25 out of 40 62 Genesis Nov 30, 2006 6 out of 10 60
Just Games Retro SNES May 09, 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Sega Power Genesis Jul, 1994 52 out of 100 52


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Contributed to by Mobygamesisreanimated (11177)
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