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On its course to the Alpha Quadrant, the U.S.S. Voyager is attacked by an unknown ship and is transported to a graveyard of ships with a giant space station in the middle. The player is Ensign Alex Munro (male or female, according to the player's choice), second in command of the newly formed Hazard Team, an elite force of Voyager security personnel. It's up to the player and your team to find out why the Voyager was brought here and to find a way to escape. To do so, they will have to complete several missions on different ships and space stations.

Star Trek: Voyager - Elite Force is a first-person shooter that uses the Quake III engine. The different types of missions range from pure combat to stealth missions. The enemies include many well-known Star Trek races like the Borg or the Klingons, but also other alien races and creatures invented specifically for this game. All the weapons have a futuristic design, ranging from the low-damage hand phaser to stasis weapons and grenade launchers. The weapons either gradually recharge ammunition automatically, or require ammunition that can be collected from other weapons or terminals.

Though the player directly controls only Munroe, up to three teammates usually accompany him (or her) during the missions and fight the enemies, controlled by the AI. Scripted events and cutscenes often involve actions committed by these teammates. When not on a mission, Munroe can explore the space ship, talking to characters directly or overhearing their conversations with each other. A few decisions can be made by the player during the course of the game, which may influence the subsequent events.

A multiplayer mode called "Holomatch" is also available.


Star Trek: Voyager - Elite Force Windows Looking for my opponents.
Star Trek: Voyager - Elite Force Windows Title screen (intro)
Star Trek: Voyager - Elite Force Windows Starting a new game.
Star Trek: Voyager - Elite Force Windows Plasma filters explode to open new areas.

Promo Images

Star Trek: Voyager - Elite Force Screenshot
Star Trek: Voyager - Elite Force Concept Art
Star Trek: Voyager - Elite Force Concept Art
Star Trek: Voyager - Elite Force Concept Art


Alternate Titles

  • "STEF" -- Common abbreviation

Part of the Following Groups

User Reviews

The Security Red-shirts that don't die and actually kick your ass! Windows Zovni (10627)
Dork Forces (Just kidding, this game is good.) Windows Terrence Bosky (5458)
Best Star Trek shooter ever, though a wee bit short Windows Kasey Chang (4608)
Very Good Game. Windows Scott Monster (1009)
A short, but very satisfying FPS... Windows Drew Dorton (73)
A fantastic if short 3D Shooter Windows Chris Martin (1204)
Any Star Trek fan has to buy this. Windows Jester236 (39)
Good but needs to be longer Windows ewan anderson (4)
Lock, stock and two smocking phaser rifles Windows paul cairey (359)

Critic Reviews

GamePro (US) Windows Nov 24, 2000 5 Stars5 Stars5 Stars5 Stars5 Stars 100
PC Gamer Windows 2000 93 out of 100 93
Gamesmania.de Windows 2000 91 out of 100 91
Gamezilla Windows Oct 25, 2000 91 out of 100 91
IGN Macintosh Jun 07, 2002 9 out of 10 90
Fragland.net Windows Sep 18, 2002 88 out of 100 88
AppleLinks.Com Macintosh May 21, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Eurogamer.net (UK) Windows Oct 14, 2000 8 out of 10 80
MacNN Macintosh Dec 14, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Jeuxvideo.com Windows Sep 14, 2000 16 out of 20 80


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  • When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. All other TV cast members contributed their own voice to their cyber-counterparts. Jeri's voice was added in the latest official V1.2 patch.
  • Devon Raymond, the woman who does the voice for Alexandria Munroe, also appears in the Voyager TV series finale as a cadet.


In the Gamasutra Postmortem for Elite Force, the developers note the challenges behind tweaking the PC-controlled Elite Force members' AI. Initially, the Elite Force was too good, killing most of the enemies and leaving little for the player to do. Then they made the team less effective, but this resulted in the enemies killing them off unless the player protected them. The solution was to have the Elite Force be less effective, but have the enemies target the player more than the rest of the team.


While most of the hazard team characters were invented specifically for the game, Chell the paranoid bolian is actually a minor character from the Voyager TV show who appears in the episodes "Repression" and "Learning Curve". He's also played by the same guy who does his voice in the game.

Cut content

As told by project lead Brian Pelletier, originally if you left Foster to be assimilated by the Borg, he would appear in the end to help you fight the Forge Boss (in fact, the Borg were supposed to help you anyway) however this final team-up was scrapped from the game at the last moment because of time constraints and AI problems, so Foster had to go.


The game actually installs two icons to your desktop: one for the single-player campaign, and a separate icon for the multi-player Holomatch.


Because of Paramount licensing requirements, The game was developed so none of the TV characters would be killed. Raven opted to create the Elite Force in compliance of the requirement.

Friendly fire

If you fire on a fellow officer, you'll quickly find yourself being targeted by numerous other personnel. If you actually survive the attack for 30 seconds, you are shown to be in the brig, being lectured by a cast member. The cast members actually follow a list, so if you quicksave before you kill a shipmate, you can hear all the crew members lecture you about your criminal actions.


  • During the "R & R" mission, after visiting the mess hall, you can visit your quarters. Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content... No, you can't really read it.
  • Some members of the Elite Force are named after employees of Raven. For example, Rick Biessman is named after Eric Biessman, who did Holomatch Level Design for the game. Other examples include Odell, Foster and Munro.
  • The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate.


Whether you play as a man or a woman, you end up being flirted with by a female character. This is almost certainly an oversight by the programmers, and is ironic as the Star Trek lineage has usually shied away from having overtly homosexual characters. The series' original creator Gene Roddenberry was reportedly in favor of the idea, note that the various Star Trek series have often been ahead of their time in having a multiracial cast. Other members of the staff (especially Executive Producer Rick Berman) had ruled against diverse orientations.


  • Computer Gaming World
    • April 2001 (Issue #201) – Best Opening Scene of the Year
  • GameSpy
    • 2000 – Action Game of the Year
    • 2000 – Special Award for Best Use of a Franchise
  • PC Player (Germany)
    • Issue 01/2001 - Best Action Game in 2000
    • Issue 01/2001 - Best Star Trek Game in 2000
Information also contributed by Alan Chan, Dr. Elementary, Istari, Kasey Chang, Martin Smith; Scott Monster, Terrence Bosky and Zovni

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Contributed to by Kartanym (12706), Kabushi (257695) and Terok Nor (32499)
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