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User Reviews

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Our Users Say

Platform Votes Score
GameCube 8 4.0
PlayStation 2 Awaiting 5 votes...
Xbox 5 2.6
Combined User Score 13 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
XboxGame Chronicles (Jun 12, 2003)
This is the ultimate version of Clone Wars you can play. Thankfully, the power of the Xbox has eliminated all of the serious problems and gameplay issues with the title and the Xbox Live is just icing on the cake. I suspect that this game was being used by Lucasarts as a "testing grounds" for their upcoming Xbox titles and if this is any indication of what's to come it's going to be a great year for Star Wars games.
GameCubeGame Chronicles (Feb 11, 2003)
The Clone Wars is an excellent game for Star Wars fans or anyone looking for an intense combat shooter. The selection of vehicles, structured missions objectives, and rewarding bonus system will make this a favorite for anyone who plays it.
XboxGame Informer Magazine (Jun, 2003)
The Xbox version is the fastest ship in the Clone Wars fleet. Not only have the graphics been enhanced to include self-shadowing, bump-mapping, and a steady framerate, the multiplayer component now features online play that supports up to eight players per map. The diversification in gameplay styles, which switches between a hovertank, dropship, speeder, and more, creates a fairly enthralling single-player package, but the Xbox Live material makes it look meek in comparison and steals the show. The online festivities include amazingly addictive base-versus-base battles, and all-out human versus CPU wars. Even if you’ve already played the GameCube or PlayStation 2 incarnations, this late bloomer is worth investing in.
GameCubeGameZone (Nov 04, 2002)
For the first time in my life, I was completely engrossed in a Star Wars game. The action is non-stop, which means that the fun never fades. Most of the movie's coolest vehicles are controllable at one time or another, including the awesome Republic Gunship! I admit, the third-person missions aren't as exciting (mainly due to the clunky control scheme and the weak objectives, which include tasks as basic as using the Force to take back your lightsaber). But they're very brief and require little skill to beat them, so you'll be back to the fun part of the game before you know it. When you pick up a copy of the Episode II DVD next week, be sure to bring enough cash to buy Star Wars: The Clone Wars.
PlayStation 2GameZone (Dec 22, 2002)
Star Wars. When you hear those two words what comes to your mind? Hearing those words, people think of the magnificent movies, soundtrack, and books. This is one of the single most lucrative franchises in history. Honestly, can you think of a series that has survived this long, and still has such a strong cult following? Since the latest movie hit the theaters there has been a new string of Star Wars related items. The newest entry is a game called Star Wars: The Clone Wars, and takes place shortly after the events of the latest movie. Does this game hold the huge product value of the movie, or will it be a flop?
GameCubeGame Over Online (Dec 18, 2002)
Clone Wars is supported by a decent graphics engine. There may not be hundreds of vehicles on the screen at once but there's a fair bit of action going on and to be honest, I was looking for framerate hiccups. To my surprise, there weren't many noticeable ones at all. The little infantry troops running around really add to the game's immersion, even if they're nothing more than cannon fodder.
GameCubeConsoles Plus (Dec, 2002)
Ce Star Wars se démarque des autres adaptations par son côté bourrin. Il est très amusant et jouable, mais souffre d'un manque d'innovations.
GameCubeNetjak (Dec 09, 2002)
All in all, while Star Wars: The Clone Wars may not be the best Star Wars game ever made, it’s also far from being among the worst. Rent first, and may the Force be with you.
PlayStation 2Consoles Plus (Mar, 2003)
Clone Wars est très fidèle à l'esprit de Star Wars et bénéficie d'une réalisation correcte. Mais son principe est trop répétitif et l'ensemble manque de pêche.
XboxXBox Solution (XBS) (Oct 28, 2003)
You’ll be finished with the single player campaign in a few short days, make it a week or two if you decide to pound out all the difficulty levels as well, but Xbox Live will keep you going for months to come with downloadable maps and an endless supply of ‘wet behind the ears’ gamers to smack down on Xbox Live.
GameCubeGamerDad (Jul 16, 2004)
But don't let some poor technical marks make the final judgment. Graphic hiccups and Jedi segments aside, The Clone Wars is still great fun and makes for one of the better Star Wars video gaming efforts out there. It's very much a "pick up and play" arcade style of game, requiring very little thought as to any strategy required – simply point in the right direction and shoot. Combined with a series of extra material to be unlocked (game trailers, a documentary, in-game codes, etc), and an unappreciated but robust multi-player mode, Star Wars: The Clone Wars stands as a proud bearer of the Star Wars namesake. Kudos, Pandemic, and thanks Lucasarts, for giving these guys some playtime in the sandbox.
GameCubeGamePro (US) (Oct 30, 2002)
Star Wars: The Clone Wars doesn’t reinvent the genre of driving combat, but its variety of vehicles and levels makes this a solid gaming value. This game delivers a little of everything in creating a forceful video gaming experience.
PlayStation 2Game Over Online (Jun 16, 2003)
No matter what you thought about Attack of the Clones, George Lucas and his CG crew put some of their best work into the last forty-five minutes of the movie. The epic ground battle between Republican and Separatist troops was nothing short of breathtaking. While other Star Wars titles based on Attack of the Clones dance around this final segment, Star Wars: The Clone Wars is the only one that deals with the ground battle head on. Developed by Pandemic Studios, it's a vehicular combat game that is as successful a Star Wars game as it is an action game.
PlayStation 2GameSpy (Jan 05, 2003)
"Make love, not war." This is not a strategy that'll serve you well when Jedi and Sith forces get a wild hair up their rump and head off to battle. Nor is it really a viable approach when wheeled battle droids are careening down out of the hills spewing missiles at you. Realistically, your only option is to fight it out. If you label this type of gung-ho gameplay a positive, then this direct port of the GameCube turn-and-burn thrill ride your game -- and a respectable one at that!
78 (Feb 10, 2003)
Ein kurzweiliger Spaß, der aber dennoch seinen Reiz hat, da man sich auch noch im Mehrspielermodus austoben kann. Auf dem Bildschirm ist immer die Hölle los. Überall Explosionen, Laserfeuergewitter und kleine Männeken, die über die leider etwas verwaschene Oberfläche stolpern. Doku! Deine letzte Stunde hat geschlagen!
GameCubeSliced Gaming (GameBiz) (Jan 17, 2003)
This was really a missed opportunity. The action on screen comes thick and fast and with a bit more spit and polish this could have been a quality title. The graphics are so-so and there was no need for the 3rd person levels. The cut-scenes are an embarrassment and if done correctly, could have added to the experience of the game. I cringed every time Yoda or Obi-Wan said something! But the game itself was a lot of fun that will appeal to hardcore Star Wars fans, while everyone else with any interest should definitely rent it.
GameCubeGameSpy (Oct 28, 2002)
Star Wars games certainly are a mixed lot. For every Starfighter, there's a Demolition, and for every Galactic Battlegrounds a Force Commander. When LucasArts gets it right, the results can be stupefying. When the publisher gets it wrong, well … let's just say you'd rather be sponge-bathing Jabba. Thus, it is with great cheer that we can report The Clone Wars to be a welcome addition to the franchise. However, such endorsements must be taken with a grain of salt -- as a purely turn n' burn experience, this title won't have everybody's lightsaber thrumming. But assuming you like fast, furious combat with a hint of strategy thrown in, it might make a padawan out of you yet.
PlayStation 2Game Informer Magazine (Feb, 2003)
Throughout the course of the game, players will pilot a fighter tank, Republic gunship, speeder bike, maru, and assault walker. This diversification in gameplay styles prevents the action from becoming stagnant, but also produces mixed results on the gameplay front. It becomes apparent rather quickly which elements received the most attention during development. The gunship and tank handle exceptionally well, while the speeder bike and brief segments on-foot are so poorly contrived that they appear to have eluded playtesting entirely. The majority of gameplay is actually quite good, but these slivers of misery that are interspersed throughout the levels create frustration and disgust. The PS2 incarnation actually suffers a little more than the GameCube version. The framerate chugs more frequently and the visuals lack a number of the flashy effects. It’s decent, but there’s better Star Wars action to be had.
XboxIGN (Apr 22, 2003)
Clone Wars has the ultimate upgrade to differentiate it from its PS2 and GameCube predecessors, but not even Xbox Live can make a decent game great. Weaving your way through the single player and multiplayer campaigns to arrive at the Conquest mode will deliver that freshness and enjoyable experience you want out of any new Xbox game. Being a one-trick pony through Xbox Live works for MechAssault, but this first Xbox Live Star Wars game doesn't have the same impact as that first party launch title.
GameCubeIGN (Oct 22, 2002)
George Lucas only has one more movie to crank out before his epic pair of trilogies is complete. But in the meantime, gamers and fans of the films can, of course, look forward to countless related videogame renditions of the Star Wars universe. These LucasArts titles typically fall into one of two categories (or occasionally both): recreating the action of the films themselves, or venturing into uncharted, side-story waters that attempt to fill in the holes around the plots of the movies.
PlayStation 2IGN (Dec 13, 2002)
Sometimes your game doesn't have to be perfect to be fun. Hampered by a serious framerate issue, collision detection problems, and various other tidbits, Star Wars: The Clone Wars still manages to shine through as a solid science fiction blaster. Sure it's better on GameCube, but who cares? It's still a game that'll be appreciated on a higher level by fans of the movie franchise (like myself) and casual fans as well. Technically flawed but spiritually powerful, Clone Wars is worth a look.
GameCube64 Power / big.N / N Games (Dec, 2002)
(PAL version)
Die PAL-Fassung weist keine auffälligen Mängel auf. Gelegentliche Ruckler trüben auch hier nach wie vor den Spielspaß etwas. Bildschirmtexte sowie Sprachausgabe sind auf Deutsch.
GameCube64 Power / big.N / N Games (Nov, 2002)
Dass es mit der Intelligenz der blechernen Armeen nicht weit her ist, wissen wir ja spätestens seit Episode 1, doch ist es sonderlich befriedigend, die KI-losen Massen zu Klump zu schießen. Ein wenig mehr Spielwitz hätte Star Wars: The Clone Wars auf jeden Fall gut getan. Alle Missionen finden übrigens auf oder knapp über der Planetenoberfläche statt. Weltraummissionen gibt es keine. Etwas besser sieht es im Multiplayer-Modus aus. Im Splitscreen für bis zu vier Spieler kommt sogar eine Prise Taktik ins Spiel. Auf Seiten der Republik oder der Separatisten kämpfst du um wichtige Außenposten, die du dann strategisch mit Ki-gesteuerten Einheiten verteidigen kannst. Allzu viel Spieltiefe solltest du aber auch hier nicht erwarten. Grafisch ist der Titel recht überzeugend.
GameCubeOfficiel Nintendo Magazine (Dec, 2002)
Malgré une durée de vie limitée en solo et une réalisation moyenne, The Clone Wars est un jeu prenant et amusant à plusieurs.
GameCubeGameSpot (Oct 30, 2002)
The Clone Wars offers four multiplayer modes that can be played with up to four players in a split-screen view. Unfortunately, there's no option to play through the campaign cooperatively, which is a bit odd, considering you're often fighting alongside computer-controlled allies anyway. The existing multiplayer modes can be fun, though. Duel is basically a deathmatch mode, allowing players to pit the game's various vehicles--and their skills--against each other. Control zone is sort of a king-of-the-hill mode in which players gradually earn points by occupying a designated area and fending off any would-be usurpers.
XboxGameZone (May 19, 2003)
The Clone Wars has definitely begun and the action is even more intense online, but the game lacks a few things that this keep it from being an instant classic. Still, fans of the much loved Star Wars franchise will find plenty of things to love about a game that tries hard to be faithful to the intense action seen in Episode Two. For the most part, it does a good job but it’s not enough to really be anything more than light diversion until Star Wars: Knights of the Old Republic or Star Wars: Galaxies comes out.
XboxGameSpot (Apr 24, 2003)
Convincing is a good word for The Clone Wars, which ultimately succeeds at making you feel like you're on the front lines of a big Star Wars ground battle. Despite some strategic elements, it really is a pure action game at heart, filled with plenty of targets to shoot at, plenty of power-ups to collect, and a good variety of tough missions to accomplish. The online multiplayer mode does a fine job of extending the game's mileage, making The Clone Wars suitable at least for a rental by the casual Star Wars fan, but worth keeping for those who really enjoyed Episode II.
PlayStation 2Game Chronicles (Jun 12, 2003)
This is my 15th Star Wars game review in the past five years that I have been writing game reviews. Frankly, I'm running out of ideas for witty opening paragraphs, and closing my reviews with “May the Force Be With You” is even starting to feel trite. Normally, this far into a franchise (assuming any franchise has ever made it this far) the games have become boring and my enthusiasm has dwindled to a small flicker. Thankfully, with source material as rich and inspiring as George Lucas’ Star Wars Universe, LucasArts has managed to re-energize the franchise using material from the latest movie, Episode II: (don’t make me say it) Attack of the Clones.
PlayStation 2GameSpot (Dec 09, 2002)
It's a good, solid Star Wars game that should appeal to anyone who'd care to relive Episode II's large-scale action scenes.
GameCubeNintendoWorldReport (Dec 31, 2002)
At its core, Star Wars: The Clone Wars is a fun and frantic action game that lacks polish. If you’re a Star Wars fan and/or enjoy blowing stuff up, it’s well worth your attention. The multiplayer offerings are also meaty and complementary to the single-player missions, though I don’t recommend The Clone Wars for its multiplayer alone. Those looking for more depth or demanding the best graphics and level design should stick to Rogue Leader and its kin.
70 (Nov 25, 2002)
However, the obvious weaknesses found in this lack of freedom, and ill-conceived mission design still don't detract from the wonderful setting and comparatively rich plotting that identifies this as a Star Wars game. When all is said and done, fans may well still enjoy The Clone Wars, despite it being a slight disappointment.
70 (Jun 04, 2003)
Même si cette version Xbox ne souffre pas directement de la concurrence avec l'excellent Rogue Leader sur GameCube, le fossé qui sépare ces deux titres en termes de sensations de jeu n'en est pas moins évident et seuls ceux qui n'auront pas eu la chance de découvrir le soft de Factor 5 auront une chance de se laisser séduire quelques minutes par le contenu peu original de The Clone Wars. Le manque de surprise dans la mise en scène s'accorde avec la médiocrité du gameplay pour conférer au titre un potentiel ludique très faible et à l'intérêt franchement limité. Reste cela dit les parties en ligne qui pourront intéresser quelques joueurs...
GameCubeVideo Game Talk (Aug 29, 2004)
While The Clone Wars delivers in gameplay and has that intangible Star Wars feel going for it, its short length really makes it best suited as a rental, unless the price is right. Rent it.
XboxNext Level Gaming (May 10, 2003)
I would recommend this game for any Star Wars fan that does not have the patience for a flight/race simulator or a single first person shooter. This is a mixed bag, a little of everything for the want-be-Jedi’s appetite. But it might be worth a rental just to see if you like the Xbox Live portion better than me. It just wasn't there for me.
65 (Dec 12, 2002)
Difficile d'oublier les séquelles laissées par Rogue Leader et de se laisser enthousiasmer par le contenu peu original de The Clone Wars. Le manque de surprise dans la mise en scène s'accorde avec la médiocrité du gameplay pour conférer au titre un potentiel ludique très faible et à l'intérêt franchement limité.
PlayStation (Feb 04, 2003)
Même si cette version PS2 ne souffre pas directement de la concurrence avec l'excellent Rogue Leader, le fossé qui sépare ces deux titres en termes de sensations de jeu n'en est pas moins évident et seuls ceux qui n'auront pas eu la chance de découvrir le soft de Factor 5 auront une chance de se laisser séduire quelques minutes par le contenu peu original de The Clone Wars. Le manque de surprise dans la mise en scène s'accorde avec la médiocrité du gameplay pour conférer au titre un potentiel ludique très faible et à l'intérêt franchement limité.
60 (UK) (Nov 25, 2002)
It's not all bad, and anybody who loved Episode II as much as we did will want to see it through to the end - which takes about 15 hours on the normal or harder difficulty levels. The addition of multiplayer (with various levels to unlock by completing bonus objectives) is also quite handy, and the soundtrack (ripped straight from John Williams' best of) is as rousing and invigorating as ever. It's just a shame that for all the initial graphical beauty, complexity and diversity of The Clone Wars, it really boils down to a simple, flawed, over-stretched game design. One for the fans.
XboxVideo Game Talk (Jul 19, 2003)
At the very least, "The Clone Wars" would seem to be an essential rental for XBox Live subscribers, assuming they have better luck finding opponents than I did. At a lower price point, I'd have recommended it as a purchase, but the game's flaws make it difficult to suggest plunking down fifty bucks sight-unseen. I still recommend "Star Wars: The Clone Wars", primarily to subscribers to Microsoft's online service, though I'd either wait for a substantial price drop or swinging by the video store for a rental first. A borderline recommendation.
PlayStation 2Factornews (Mar 06, 2003)
Cette version PS2 de The Clone Wars pèche au niveau de l'animation. Signalons que la version NGC propose de meilleurs graphismes et une bien meilleure fluidité. Très décevant sur le contenu des phases a pied, il reste tout de même très fun grâce au reste. Il conviendra cependant beaucoup mieux à des joueurs qui recherchent de l'action pure et simple qu'aux fins stratèges en mal de tactique belliqueuse.
XboxGamePro (US) (May 02, 2003)
Once again, however, the multiplayer modes will make you completely forget about all this. There are the usual deathmatch and king-of-the-hill modes, of course, but the real highlight here is still Conquest, which plays out like a miniature RTS on steroids. Everything runs smoothly online, too, even with eight players lightsabering each other at once.
XboxGameSpy (Apr 25, 2003)
The Clone Wars isn't quite up to the spectacular standards of LucasArts' Rogue Leader and Starfighter shoot-'em-up franchises, but it supplies plenty of Star Wars-themed shooting action, and the Live support considerably boosts the replay value, more than making up for the brevity of the one-player campaign.
PlayStation 2GamePro (US) (Jan 08, 2003)
Set after Episode II, The Clone Wars' single-player campaign encompasses 16 missions across six different worlds. Each mission plants you in the middle of a large landscape and charges you with the usual action-game tasks fending off enemy attacks, escorting a supply transport, and so on. This fairly boring business is made a little more exciting by the vehicles your Jedi hops in and out of, from tanks and gunships to the more familiar (and Jedi-like) speederbike.
GameCubeThe Video Game Critic (May 18, 2005)
If you're a fan of Attack of the Clones, you'll recognize all the imaginative new vehicles and villains from that film. Sadly, the multi-player modes are lame, and my friends lamented about how they couldn't all be on the same team. Clones Wars has its moments, but it's definitely not a top-notch Star Wars title.
GameCubeDeaf Gamers (2002)
Star Wars: The Clone Wars is yet another Star Wars game that simply does not live up to expectations. The poor provision for deaf gamers ruins what was an OK game at best. The single player campaign was far too short. If you don't have Rogue Leader yet you would be better advised choosing it over this, but check out our review and you'll find that although it's a better game it still doesn't cater for deaf gamers.
GameCubeSuper Play (Sweden) (Dec, 2002)
Jag är inte så vidare förtjust i Star Wars: The Clone Wars, men har trots detta ganska svårt att peka exakt på vad det är jag tycker illa om. Det är inte smärtande fult, har ett skapligt ljud och kontrolle nfungerar för det mesta. Däremot känns det genomgående rätt medelmåttigt, och saknar framför allt själ. Köp hellre Star Wars Rogue Leader: Rogue Squadron II om du har en Gamecube. Alternativt Star Wars: Jedi Starfighter om det är Sonys maskin du spelar på.