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X-Wing Vs. TIE Fighter is the third game in the X-Wing series of Star Wars space combat simulators from. The game contains a suite of multiplayer modes supporting up to 4 players over the Internet and up to 8 players on a LAN.

The game also features a completely re-written game engine and introduces stronger AI, more sophisticated scripting, enhanced graphics, and a CD audio soundtrack. The multiplayer component requires an in-depth scoring method to balance player skill and craft configuration/armament.

The plot is deliberately vague as the focus of the game is on multiplayer (both free-for-all and team-oriented, including co-op vs. NPCs). Rather, the missions are somewhat generic and reflect typical combat scenarios such as attacks, raids, escorts, base defense, meeting engagements, etc.

Gameplay remains true to the series signature style of dogfighting in space. The Star Wars universe portrays such combat in a way that is obviously inspired by World War II air and naval combat, and as with all games in the series, the simulator places a premium on situational awareness and demanding flight controls.

Contributed by Tomer Gabel (4643) on Aug 25, 1999. [revised by : David Wessman (31)].

XvT brought unparalleled peer-to-peer multiplayer technology to an already awesome flight combat experience. Many fans of the series were disappointed that the core game did not include the expected story-driven campaign and cinematics, though no one faulted the actual gameplay. The Balance of Power campaign disk added two 15 mission campaigns, complete with the best cinematics the series had offered to date. Sadly, LEC failed to market this expansion very well, and many fans never even heard about it.

Contributed by David Wessman (5) on Apr 20, 2001.