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User Reviews

A painstaking experience Amiga Lukasz Gorski (13)
Fun little arcade game. DOS Longwalker (768)
The Force arrives on the PC DOS Roedie (5244)
Pure mindless fun.. even tho it doesn't feel like StarWars at all DOS Lukasz Gorski (13)

Our Users Say

Platform Votes Score
Amiga 10 3.8
Amstrad CPC 7 3.8
Arcade 8 3.8
Atari 2600 12 3.4
Atari 5200 8 3.1
Atari 8-bit 7 4.4
Atari ST 6 4.0
BBC Micro Awaiting 5 votes...
ColecoVision 6 3.8
Commodore 64 7 3.9
DOS 10 4.0
Electron Awaiting 5 votes...
GameCube Awaiting 5 votes...
Macintosh 5 3.6
ZX Spectrum 10 4.0
Combined User Score 96 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari 2600Woodgrain Wonderland (Apr 02, 2018)
Obviously, the 2600’s eight-direction, one-button controls are not as fluid as the arcade game’s more robust setup, but considering what Parker Brothers accomplished here that seems like such a petty complaint that it borders on the ungrateful. You must play Star Wars: The Arcade Game.
AmigaGénération 4 (Jun, 1988)
This Amiga version is even more fantastic than the ST version: the graphics are the same, the game is also fast, but it is perhaps easier to handle and sounds are better. Do not miss this great software as it is one of the most successful arcade conversions.
Commodore 64Info (Sep, 1984)
[Parker Bros. version] Intruding into your spaceship's rectangular view screen are four laser cannons— two from each side. The cannons don't move. Shots are aimed by moving a sight around the screen. Targets include other spaceships which look like green bow ties and clouds of glowing gases. Two more screens. In other video games, the figures move up the screen when the joystik is pushed forward, and move down when you pull back. This game reverses the up-down convention creating a coordination problem. (pointing the top of the joystick at the screen seems to help).
90 (UK) (Oct 25, 2007)
Star Wars has transcended almost all boundaries to become an icon of not just film, but culture in general. So many cinematic licenses have turned out to be absolutely abysmal; yet the programmers at Atari managed to capture the essence of George Lucas' film--its appeal and imagination--and meld the components into a memorable Empire-bashing escapade.
ArcadeAll Game Guide (1998)
In all, Star Wars is a textbook example of how to translate a movie into an exciting gaming experience.
Atari STComputer and Video Games (CVG) (Feb, 1988)
Star Wars, the computer game, will be a hit with fans of the Film, the coin-op, and fast action arcades, in other words, everybody.
AmigaElectric Playground (Feb 28, 1997)
Broderbund restored my faith in arcade conversions. The Amiga port was fast, smooth, and contained all of the sampled text of the original plus all of the cinematic music. With a good stereo, you can once again imagine yourself in the dark of space protected only by the glass of your X-Wing's cockpit and perhaps a small droid in the rear. Sure, X-Wing gives you the full range of missions to make you feel like a pilot in the Rebel Alliance, but only Star Wars: The Arcade Game puts me in the flight helmet of Luke Skywalker himself.
ArcadeThe Atari Times (May 21, 2002)
There are also lots of hidden cheats in the game. For example, if you hit Darth Vader's ship more than 30 times you will get 27 extra shields and in some rare cases 255 extra shields. On the death star you can achieve bonus points by not shooting until you are at the very end. All in all, Star Wars certainly rocks. It's no surprise that this game was a hit in the arcades and I think that the tunnel sequence is still great although you can play a modern version of it on the Gamecube.
ZX SpectrumCrash! (Jan, 1988)
A long-awaited official conversion that's very playable but improves little on Starstrike and others of the genre; still two reviewers Smashed it.
Atari 2600Defunct Games (Apr 23, 2014)
Despite that, I can't help but be amazed with what Parker Brothers managed to do with Star Wars: The Arcade Game on the Atari 2600. It managed to be more faithful to the incredible original than anyone should've expected from the then-six-year-old hardware. The Force is definitely strong with this one.
AmigaAmiga User International (Apr, 1988)
A few more sampled voices do well to enhance the atmosphere, as do also the powerful sound effects. The graphics are simple, but at least they are fast, as they should be on the Amiga. Star Wars is great for a quick game, but once you've played through it few times, I am not sure that its appeal will last tremendously long. Nevertheless if you are a fan of the original, coin-op or movie, you will love this and the frighteningly fast excitement it provides. At last, Domark have come up with a game that you will have more fun playing than chucking in the bin.
The graphics are simple, but at least they are fast, as fast as they should be on the Amiga. Star wars is great for a quick game, but once you've played through it few times, I am not sure its appeal will last tremendously long.
ZX SpectrumYour Sinclair (Feb, 1988)
Go get a copy, and may the force be with you - unless you prefer Weetaflakes!
BBC MicroThe Micro User (Mar, 1988)
Once you've mastered the keyboard controls you will soon begin to enjoy this very acceptable version of the arcade original.
Amstrad CPCComputer and Video Games (CVG) (Dec, 1990)
A good conversion with lots of blasting but so-so sound. Tends to get a bit repetitive after a few plays, unfortunately.
Atari STYour Computer (Feb, 1988)
Although there is nothing technically amazing about Star Wars it has very fast and smooth wireframe graphics and very exciting game play. So sit back, turn down the lights, grasp your mouse firmly and roll back the years. Cover me red five, I'm going in.
AmigaThe Games Machine (UK) (Apr, 1988)
Long-term interest could wane because of the simple format, but until then it is as it should be, considering the machine's capabilities: a brilliant arcade conversion packed with furious blasting action.
ZX SpectrumYour Sinclair (Dec, 1990)
[Budget re-release] Another reason to get 'peeved off' is that it's pretty simple to complete the thing, so you can easily find yourself looping round the levels quite a few times. But not until you've had your three quid's worth out of it. (That is unless you prefer to spend your £2.99 on a cuddly Ewok instead.)
Commodore 64Your Commodore (Nov, 1990)
The commie 64 version is a bit too slow for my liking. This doesn't mean that it's any easier, or that the graphics are any worse (they are nigh-on identical) but the speed of the game reflects badly on the playability, and it has a very high yawn factor.
Atari STHappy Computer (Jan, 1988)
Den Programmierern ist eine saubere und schnelle Umsetzung gelungen, die sich nur geringfügig vom Automaten unterscheidet. Lediglich die Soundeffekte sind nicht originalgetreu. Davon abgesehen bekommt man eine schnelle, fast perfekte und lohnende Automatenumsetzung, die lange Spaß macht.
Atari 2600The Video Game Critic (May 05, 2005)
Casual gamers may not be impressed, but Star Wars aficionados will certainly appreciate this ambitious cartridge.
AmigaYour Amiga (Jun, 1988)
Star Wars is a game that will probably sell Amigas. I am aware of at least one person who has decided to turn his back on a lifetime of MS-DOS on the IBM PC and move over to the Amiga just to play this game - if that isn't a recommendation, then I don't know what is.
Atari 2600Retro4Ever (Jun 19, 2012)
Overall, the Atari 2600 does its best to remain as accurate as possible compared to the arcade version. The graphical limitations cannot match the vector graphics of the arcade version, but it is an adequate port. Also, with being among one of the first film-licensed games created, it set a precedence that wouldn’t be met again very often in that console’s lifespan. In order to pick this up, you’re looking at spending about $20 in the secondhand market. It’s a great addition to any Atari collection, and is worth the purchase if you’re looking for a harder to find game. Plus, you get to blow up the Death Star, and that’s worth $20 right there.
DOSPower Play (Nov, 1989)
Leider ist die Steuerung per Tastatur ziemlich schwammig. Besitzer einer Maus oder eines Joysticks haben es da etwas einfacher. Wer noch ein packendes Actionspiel für müde Bürostunden sucht, sollte sich Star Wars auf alle Fälle mal anschauen, es lohnt sich.
AmigaAmiga Computing (Jun, 1988)
Star Wars is entertaining enough, and quite exciting in the trench sequence, but it does become rather repetitive before long. For 10 minutes of adrenaline pumping action it's worth rolling back the years giving Darth Vader a run for his money.
AmigaCommodore User (Apr, 1988)
Star Wars is an accurate conversion in most respects, the speech is there, but rather than being digitised from the arcade versionn it sounds as though it was listed straight from the film with the incidental music still hovering in the background... The graphics are as smooth as might be expected but not always fast.
Commodore 64Personal Computer Games (Aug, 1984)
The official version of the hit arcade game Star Wars is now available on the Commodore 64. This version is not a patch on the original, but bearing in mind its obvious limitations it does prove quite enjoyable to play.
Atari STASM (Aktueller Software Markt) (Dec, 1987)
Zum guten Schluß: STAR WARS (ST) entpuppte sich als ein flottes Ballerspielchen, das besonders durch seine einfache Spielweise, Begleitkommentare und extrem hohe Schnelligkeit zu überzeugen wußte. Das Game läuft „rund“, ist eine Bereicherung für den Shoot ‘em up-Sammelband. Der „Original-Sound“ aus „Der Krieg der Sterne“ kommt gut rüber. „Hitverdächtig“ ist es im ganzen aber nun doch nicht. Dafür ist es von der Spielidee her zu durchsichtig, zu simpel. Der „inoffizielle“ Vorgänger von REALTIME SOFTWARE 3D Starstrike konnte mich da schon eher überzeugen. Dennoch: STAR WARS wird sicher seine Freunde finden; genau so, wie es sicherlich auch Kritiker geben wird.
Atari 2600The Atari Times (Feb 18, 2014)
Despite it's shortcomings, Star Wars: The Arcade Game is a pretty decent effort on the 2600. Seriously, did you think it was going to match the arcade version? Of course not. It's still a fun game if you give it a chance. And since it was my only way of playing the game at home (before emulation) it almost made me feel like I had brought the arcade cabinet to my house.
Commodore 64Your Commodore (Mar, 1988)
For me, Domark often fall short of the mark but if you want sweaty action you might like to give this a try.
Commodore 64Computer and Video Games (CVG) (Sep, 1984)
Parker Brothers have made a brave attempt to bring all the excitement of the arcade classic to the small screen.
MacintoshTilt (Apr, 1990)
Malgré un manque certain de variété, Star Wars est un programme très accrocheur auquel on revient sans cesse. La réalisation efficace (animations très réalistes et excellentes voix digitalisées) n'est certainement pas étrangère à ce plaisir.
Atari STPower Play (Dec, 1987)
Ich sah den Film sechsmal im Kino, an den Wänden meiner Wohnung hangen einige Star-Wars-Poster, und die Star-Wars-Automaten in meiner Umgebung sind schon mit vielen Markstücken von mir gefüttert worden. Und mit all dieser Erfahrung muß ich sagen: die ST-Version ist eine beinahe perfekte Umsetzung. Die Vektor-Grafik ist schnell, die Titelmusik für den ST recht gut, die digitalisierte Sprache aus dem Film („Use the Force, Luke.“) schafft viel Atmosphäre. Zugegeben, Star Wars ist nicht das Intelligenteste aller Computer-Spiele. Aber es macht mir auf dem ST einfach einen Heidenspaß.
Commodore 64Zzap! (Jan, 1988)
Star Wars has all the coin-op's features, but is let down by slow speed.
ColecoVisionAll Game Guide (1998)
Star Wars: The Arcade Game is not as fun or as intense as Star Wars: The Empire Strikes Back for the Atari 2600, but it is certainly a worthwhile purchase. It looks great, it's challenging and it does a good job of simulating outer space battles from the legendary Star Wars film.
Atari 5200Digital Press - Classic Video Games (Dec 10, 2003)
All these bad points may sound like I don’t like the game. Nothing could be farther from the truth. I DO like it. I like it a lot and will play it over almost all other 5200 games. But, the points mentioned above do definitely distract from the game and should, as I have done be noted. Some of these problems may be due to the limited power of the 5200. I honestly don’t know. Either way, it doesn’t make much of a difference, because a distraction is a distraction, no matter it be from system limitations or bad programming. I would, however, definitely suggest picking up this title and giving it a LOT of plays. Just don’t expect a perfect arcade translation! May the yada, yada, yada, yada, yada. (like you don’t know the saying)!
PC-Besitzer werden nicht gerade mit guten Actionspielen verwöhnt. Zu den erfreulichen Ausreißern darf sich die Umsetzung des Film- und Automatenerfolges »Star Wars« zählen. Zwar ist die Grafik bescheiden, aber das schmälert das Ballervergnügen kaum. Auf XTs ist das Programm tadellos schnell. Zur guten Steuerung sollten Sie unbedingt eine Maus verwenden. Zwar gibt es nur drei unterschiedliche Spielstufen, dafür fesselt einen die schnelle Action ganz schön lange an den Monitor. Ein schönes Programm, wenn Sie auf intellektuelle Herausforderungen verzichten und einfach mal gepflegt drauflosballern wollen.
ColecoVisionThe Video Game Critic (May 18, 2005)
The climactic trench stage is well done, but frankly not much better looking than the Atari 2600 version. Oh well, at least you can hear the Star Wars theme and R2 beeping in the background. Upon blowing up the Death Star, you just see a quick flash and a lame message announcing, "The Death Star is destroyed". The game's main issue is the control; the cursor is slippery and difficult to aim with precision. Visually however, this game is a dead ringer for the arcade, and probably the best home version I've played.
Commodore 64Computer and Video Games (CVG) (Dec, 1990)
Oh dearie me - snail city. Even ardent fans should avoid temptation with this - even at budget price.
Sofern man einen XT mit mindestens 8 MHz Taktfrequenz besitzt, gibt‘s bei diesem Spielablauf eigentlich keine Probleme, denn dann ist die Animationsgeschwindigkeit annehmbar, um gutes Ballerfeeling aufkommen zu lassen. Schlappere PC‘s sollten sich STAR WARS hingegen nicht antun, denn die dann enstehende, qälend langsame Berechnung der Vektoren macht gezieltes Schießen mit der Maus (tatsächlich!) unmöglich. Da DOMARK ebenfalls darauf verzichtete, eine der edlen Soundkarten des PC zu bedienen, verzichtete man auf gräßliche Sounds vollständig und beschränkte sich auf einige Effekte. Alles in allem also eine annehmbare Umsetzung ohne große Fehler - sieht man einmal bei dem erhöhten Schwierigkeitsgrad vom Treffen des Ventilatorschachts ab. Aber das ist nun echt egal...
Commodore 64Commodore User (Dec, 1987)
Star Wars is an excellent game in the arcades but not I'm afraid on the 64. Not really the fault of the programmers though. Vector graphics have never worked as well on the Commodore as they have on other bigger machines. They just don't carry quite the same bright clout.
Nice soundtrack snippets and goodish graphics make this the most attractive version of the game, but it woefully underuses the ST's power. With solid 3D games like Carrier Command in the offing, wire-frame on the ST is starting to look decidedly tame.
The C64 isn't a great 3D machine by any means so the slow, jagged wire-frame graphics - especially on the tower sequences - were only to be expected. The sloppy collision detection is harder to excuse, seriously hampering playability.
Again the obvious comparison is with Star Strike and again Domark's baby loses out. Though better defined, its graphics look slow and colourless compared to Real Time's gaudy, oh-so-playable oldie. My, hasn't the game industry come on in leaps and bounds.
With Real Time's ancient 3D Star Strike for competition, the Speccy version will have to do a bit better than this. The absence of sound effects on 48K machines is ludicrous, and the gameplay at best the equal of the three year old Star Strike.
DOSNew Computer Express (Dec 08, 1988)
Star Wars was a great arcade game 5 years ago, but it cuts no ice in late 1988. Repetitive gameplay, sluggish control response and average vector graphics contribute to a rather forgettable release on the PC.
Commodore 64Tilt (Feb, 1988)
Graphisme et animation ternes et sans prétention. Seul nous est offert en plus ici la célèbre musique d'introduction du film et quelques bruitages par ailleurs fort simples. Rien de très original en fin de compte !
Atari 2600Electric Playground (Mar 12, 1997)
During the years when the Atari 2600 reigned, games were ported from the arcade that were just a bit much to be expecting from the Atari's limited hardware. Parker Brothers shouldn't have bothered making Star Wars: The Arcade Game for the 2600. The speed, clarity, and flow of the original vector game was just impossible to properly reproduce on the home systems of the time.
ColecoVisionElectric Playground (Mar 12, 1997)
I have to submit my vote for the ColecoVision version of Star Wars: The Arcade Game as the worst Star Wars related videogame I've ever played.
AmigaAmiga World (Aug, 1989)
Star Wars is an excellent port of the arcade favorite. It's fun and I like it.
Atari 5200The Video Game Critic (May 13, 2005)
Even worse is the second stage, where you shoot towers on the surface of the Death Star. Like the first stage, many perfectly good shots simply fail to register. Making matters worse, this stage tends to run far too long. The one decent stage is the climactic trench scene, which requires little in the way of precision to dodge barriers and oncoming missiles. After blasting the vent, brace yourself for the sight of the Death Star getting blown into - hold onto your hat -- six pieces! It looks like a broken egg, and it's pathetic. Yoda must be rolling over in his grave.