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User Reviews

Considered a legit sport in some countries. And for good reason! Windows Stijn Daneels (85)
Good but annoyingly overrated Windows Maw (884)
Those wizzards at Blizzard have done it again; Starcraft breaks all the bad habits that the real-time strategy genre had gotten into and looks good doing it too! Windows Wanderer48 (3)
Thou shall behold and bow down to #1 RTS of ALL TIME!! Windows Indra was here (20909)
Unique Windows dave b (3)
The world needs another Starcraft review... Windows gamefan87 (4)
An amazing game by all standards. Windows Tomer Gabel (4643)
The greatest RTS of all time. Windows Wizdon Alexi (3)
A good, solid, fast paced RTS game for beginners or pros. Windows Courtland Funke (54)
A good, but ultimately flawed, RTS game. Windows Ummagumma (79)

Our Users Say

Platform Votes Score
Macintosh 22 4.0
Windows 276 4.1
Combined User Score 298 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
WindowsComputer Gaming World (CGW) (Jul, 1998)
With all the pre-release publicity surrounding STARCRAFT, it would have been more than easy for Blizzard to tumble off that mountain of hype and fall flat on its face. With expectations at an unprecedented high, anything less than a great game would likely be seen an utter failure. After months of delays, the game is out and the verdict is in: STARCRAFT isn’t just great game: it’s the kind of game that grabs you by the brain stem and compels you to play it. This baby’s gonna stick around.
WindowsCyber Stratege (Jun, 1998)
Après un an d'attente Blizzard sort enfin le successeur spatial de Warcraft. Un western galactique saignant et sans pitié, déjà un classique de la stratégie en temps réel !
MacintoshHonestGamers (Jun 27, 2010)
This thrill does admittedly exist in the best online matches, the ones where you aren’t immediately crushed by people taunting you in a foreign language. But never online will that thrill be followed with the intense story of struggle that is attached to the campaign mode. Though everyone else may be running to the store later this year to pick up Starcraft 2 and jump online, I’ll be playing to see what becomes of three of science fiction’s greatest races and the conflict that continues to enthrall newcomers even today.
MacintoshMacNN (Jan 31, 1999)
StarCraft is the first real-time strategy game to offer so much replay value. The storyline is so well-developed that you will find yourself playing in anticipation of what will happen next, the variety between the different races is terrific, and hours can easily be lost to multiplayer games. StarCraft is a definite must-have for any RTS fan.
WindowsGamesFirst! (1999)
The bottom line with Starcraft is that it’s just plain fun, and you can’t fake that. No matter how much money you pour into a game, no matter how flashy the graphics are, no matter how innovative the interface or features, if the game isn’t fun, it’s not a good game. I don’t know how Blizzard does it, but every game they make is fun, and Starcraft is no exception. Here’s how good Starcraft is: I review a lot of games, and most of the time I get bored with even the very good ones by the time I finish reviewing them; usually I just want to get on to the next one. But I really hope nobody sends me anything to review for a while, just so I can spend more time with Starcraft.
MacintoshInside Mac Games (IMG) (Sep 20, 1999)
In the last five years Blizzard has had a cascade of top grossing award winning games, the second last of which was Starcraft. This game was a phenomenon in and of itself, selling upwards of 1.5 million copies worldwide (according to Blizzard’s press release), and took real-time strategy/resource management gaming to new heights. This blockbuster game has now made its way to the smiley-faced screens of the Mac, complete with a one-button interface.
WindowsGamers' Temple, The (Apr 08, 2002)
StarCraft is one of those rare games that is not overly complex, but provides a challenging and fun gaming experience. It never seems to get old or boring, and the free online service provides an always changing game experience. This game is one of the best in the genre and should be a part of all strategy gamer's libraries. You'll find yourself coming back to StarCraft again and again.
WindowsElectric Playground (May 05, 1998)
StarCraft has lived up to much of its promise in that it fits very nicely in the must-have category of games. Over the course of this year you are going to see 1001 different real-time strategy games vying for your dollar. Each of them will say that they are "the best" and "the next level of real-time combat". Most of them just won't have experience on their side to back up the hype. Blizzard does, and once again developers will be looking to StarCraft and Cavedog's Total Annihilation as the models by which all other games in the genre should be built. StarCraft may not be the next generation of the genre but it is easily the current pinnacle of how good it can be.
WindowsGameBlitz (1998)
To begin with I'll lay my cards on the table. The Warcraft series is arguably the finest in the history of gaming. So, with that noted, I'll go on to say that Starcraft - the latest incarnation - is the best game yet done. Forget all other real-time strategy titles - even Command and Conquer and Total Annihilation - Starcraft is light years ahead as it improves the series in every respect and throws in a ballsy touch of Aliens savagery as well.
WindowsIGN (Jun 02, 2000)
Finally, Starcraft is still a thriving multiplayer game. Consider the numerous third party maps, scenarios, and even campaigns that are available for download. Consider, too, the game's phenomenal sales. There are still people playing Starcraft all over the world. Just log onto Blizzard's and you'll find thousands of them.
WindowsPC Jeux (Apr, 1998)
Starcraft porte le jeu de stratégie en temps réel en 2D à un niveau inégalé : une référence.
WindowsSvenska PC Gamer (May, 1998)
Det är helt klart att det är värt att vänta på StarCraft. Spelet är bra inom alla områden, trots att det inte erbjuder några avancerade strategiska element. Blizzard har alltid legat steget före Westwood på senare tid, men snart kommer Command & Conquer 2: Tiberian Sun. Tills dess rekomenderas alla strategifans att rikta sina blickar mot StarCraft.
WindowsGame Captain (May 13, 1998)
Auch wenn Starcraft nicht die angekündigte "neue Echtzeit-Dimension" ist, gab es bislang kein anderes Spiel dieses Genres das so perfekt ausbalanciert war. Außerdem bietet es einige interessante Verbesserungen gegenüber seinen Vorgängern und ist somit jedem Echtzeit-Fan ans Herz zu legen.
WindowsGameplay (Benelux) (Apr 30, 1998)
Starcraft is een klasse product in alle opzichten. Wanneer je een liefhebber bent van het genre, mag je dit niet laten liggen.
WindowsPC Action (May 20, 1998)
Auch wenn es doch noch länger gedauert hat als angenommen, ist und bleibt StarCraft für mich das derzeit beste Echtzeit-Strategiespiel. Überragendes Missionsdesign, ausgewogene Rassen und die dichte Atmosphäre sorgen besonders für diesen Erfolg. Natürlich wünschte ich mir noch weitere Extras, unter anderem richtige Höhenunterschiede, eine höhere Auflösung sowie Sicht- und Schußlinien. Daß diese Features größtenteils komplett fehlen, trübt den Spielspaß jedoch kaum. Blizzard hat die essentiell wichtigen Punkte verwirklicht und somit ein klassisches Echtzeit-Strategiespiel erstellt, das keinen Vergleich mit moderneren Genrevertretern scheuen muß.
WindowsGameSpot (Apr 15, 1998)
Passing judgment on the most eagerly anticipated game of the last few years is no easy task; it's difficult to set aside prejudices that would sway one's opinion either way. Let's face it: Starcraft comes with a great deal of anticipatory baggage, and it would be easy to say that it's either a huge disappointment or the greatest thing since real-time strategy became a household phrase. Truth is, it's neither. Weighed on its own merits, Starcraft is an extremely well-crafted game, albeit one with a few notable problems. It doesn't stray far from the blueprint created by its predecessors (namely the Warcrafts and Command & Conquers), but it is, without a doubt, the best game to ever adhere to that formula.
WindowsOldies Rising (Oct 13, 2008)
Au final, les années d'attente qu'il a fallu endurer pour jouer à ce jeu furent un calvaire mais c'était pour le meilleur, Blizzard nous offrant un soft exceptionnel. Ils ont réussi à créer tout un univers de science-fiction cohérent et à renouveler les principes du RTS. Starcraft est l'un des meilleurs RTS auxquels j'ai pu jouer et je m'y replonge encore de temps en temps.
90 (Oct 08, 2013)
Si on fait les comptes, pour un Starcraft acheté vous avez le droit à trois campagnes solo, un mode multi-joueurs, un mode de combat contre l’ordinateur et un éditeur de carte. Pas mal pour une vieillerie. Et le plus beau dans tout ça, c’est que le jeu est estampillé Blizzard, et donc gage de qualité. Il ne manque plus qu’un café bien chaud et les nostalgiques vont pouvoir passer des nuits blanches devant leurs ordis.
90 (Feb 02, 2010)
Qu’on se le dise, Starcraft est un must. Ecrasant la concurrence et s’imposant comme un classique, le jeu de Blizzard met la barre très haut dans le genre STR. Ne souffrant d’aucun problème de gameplay et profitant de trois races parfaitement équilibrées, Starcraft prouvait aussi à sa sortie le savoir-faire de ses développeurs. Après Warcraft et Diablo, Blizzard pouvait désormais compter sur une nouvelle corde à son arc afin de montrer à la concurrence la direction à suivre.
MacintoshAll Game Guide (1999)
The many and varied options for this game, which include a scenario editor, internet play and all three mission sets for the races combine to keep you on the edge of your seat and interested. Players who enjoyed Warcraft and Command and Conquer will flip over Starcraft. And so will you, if you give it a try.
90 (1998)
Die einzige Sensation an Starcraft ist, daß sich endlich keine Erntemaschinen mehr blockieren. Reicht das aus, um ein Spiel an die Spitze des Genres zu setzen? Wohl kaum. Starcraft ist nicht so putzig wie Age of Empires, nicht so spektakulär wie Total Annihilation, hat weniger Optionen als Dark Reign - und gefällt mir trotzdem besser als diese. Warum? Das Spiel wirkt ausgegorener, runder und dürfte auf Dauer mehr motivieren als die Konkurrenz. Scheint ganz so, als hätte sich das Herumfriemeln an Details eben doch ausgezahlt. Daß die Gegner unterschiedliche Einheiten haben, ist an sich ein alter Hut, und drei statt zwei Rassen macht den Kohl nun auch nicht fett. Doch noch nirgends waren die Unterschiede so groß wie hier. Die Einheiten sind nicht nur optisch ganz unterschiedlich, sondern auch von der Funktion und den Fähigkeiten. Außerdem zieht Blizzard noch ein paar Register, um den Spieler bei der Stange zu halten.
WindowsGamePro (US) (Nov 24, 2000)
What makes a good game good? I suppose, in a way, this is what the reviews section is all about (along with what makes an awful game awful). But in the case of Blizzard's Starcraft-a very good, if outwardly rather conventional game-the question seems particularly apt. Why has a game that doesn't feature any significant advances or innovations kept me fastened to the computer for hours on end?
WindowsGameStar (Germany) (May, 1998)
StarCraft erfindet zwar technisch keine einzige Radkappe neu, reizt aber die etablierten Genre-Zutaten perfekt aus. Seit C&C 1 und Age of Empires hatte ich nicht mehr so viel Spaß mit einem Echtzeit-Spiel!
WindowsAll Game Guide (1998)
All in all, Starcraft is a crowning achievement in this cluttered genre. It truly revolutionizes and sets a new standard for real-time strategy games on the PC.
WindowsComputer Games Magazine (Apr 20, 1998)
Overall, Starcraft is an excellent game. The minor drawbacks outlined above keep it from being among the best currently available and yes, it's based on an overused idea. However, its well-developed plot, unique races, intuitive interface, and excellent campaign editor make it worth the price of admission, especially for those that liked Warcraft II. Blizzard took everything it learned from its years in this business to create a very well-rounded game, one that excels in execution, polish and overall playability.
MacintoshMac Gamer (1999)
StarCraft is a fun and addictive game that I have enjoyed playing immensely. It expands upon the framework of WarCraft by adding more variety in the races and missions, and it does it extremely well. There are different music tracks for each of the three races, which adds to the ambiance and mood. The graphics and special effects are detailed and realistic. However, I think that the size of the units and buildings is too small. Although the units are more in proportion to the buildings and ships then in WarCraft, they lose some detail. In WarCraft the troops were big and detailed enough so that their faces were visible, yet in StarCraft the only way to see the characters' faces is in the close-up window.
WindowsPC Games (Germany) (May 06, 1998)
Es gibt viele Sterne am Echtzeitstrategie-Himmel, aber nur wenige funkeln so hell wie StarCraft: Blizzard hat ein handwerklich solides, hochqualitatives Spiel kreiert. Leider fehlt es an technologischen und spielerischen Impulsen: 2D-Grafik dieser Qualität hatte der Vorgänger schon vor zwei Jahren, und eine StarCraft-Mission unterscheidet sich letzten Endes kaum von einem Level in WarCraft 2 oder Alarmstufe Rot – Gegner in Schach halten, Basis aufrüsten, Einheiten bauen, noch mehr Einheiten bauen, Gegner vernichten. Dank des enormen Unterhaltungswertes ist StarCraft sein Geld mehr als wert, allein schon wegen des erstklassigen Editors und der hollywoodreifen Inszenierung. Und auch mit dem konkurrenzlosen Mehrspieler-Modus samt Battle.Net ist Blizzard allen anderen um ein Lichtjährchen voraus. Wer sich seine Begeisterung für Spiele im WarCraft 2-Format bewahrt hat, sollte zugreifen.
WindowsPC Player (Germany) (May, 1998)
Starcraft wird nicht ganz seinem Hype gerecht, vereint aber nahezu alle denkbaren positiven Tugenden des Genres. Wer eine Art verbessertes "Warcraft 2 im Weltraum" erwartete, wird keinesfalls enttäuscht.
WindowsPower Play (May, 1998)
StarCraft hat es mir nicht leichtgemacht. Nach der langen Entwicklungszeit war meine Erwartungshaltung gerade bei einem Blizzard-Werk besonders hoch. Anfangs folgte die Ernüchterung. Missionsdesign und Handling erinnern nur allzu sehr an das gute alte Warcraft. Die Künstliche Intelligenz schaffte es, mich mehrmals zum Lachen zu bringen. Aber nach spätestens der sechsten Mission begann ich, in den Sog der Story und in das geniale Missiondeisgn zu versinken. Gerade die Upgrade-Optionen und die verschiedenen Charakteristika der einzelnen Rassen haben es mir angetan. Jede benötigt komplett eigene Strategien. Was andere nur versprechen ist Blizzard ohne Einschränkung gelungen. Die Rangliste im Battlenet motiviert immer wieder eine Runde zu spielen. Weder grafisch noch in der Funktionalität bietet StarCraft Neues und dennoch gehört es zu den besten Strategiespielen im Genre. Zur Zeit ist es mein Favorit und ich freue mich auf die kommenden Schlachten im BNet. Alle Leute greift zu!
WindowsPC Joker (May, 1998)
Das Fazit fällt damit relativ leicht. Denn zwar hat Blizzard das Genre hier keinesfalls neu erfunden, doch das abwechslungsreiche Spieldesign reizt es weitgehend aus. Starcraft ist ganz klar das bessere „Warcraft 2“ — und war der Kampf gegen die Orks neben „Command & Conquer 2“ nicht ein unbestrittener Höhepunkt in Sachen Echtzeitstrategie?
85 (Sep 13, 2001)
Deux ans qu’on l’attend. Deux ans à souffrir les nombreux retards de Blizzard, à voir défiler les images du jeu dans les magazines spécialisés. Mais nous tenons maintenant le messie du RTS entre nos mains, le seul capable de nous faire revivre les émotions procurées par un Warcraft 2, le seul, l’unique, Starcraft. Trêve de plaisanterie, redescendons sur notre belle terre ferme et mettons de côté la campagne de pub géante que Blizzard a orchestrée pour mettre en avant son petit dernier. Alors ? Est ce qu’on tient le Warcraft de l’espace entre nos mains ? Non, on tient bien mieux.
WindowsScore (May, 1998)
Starcraft rozhodně posouvá vývoj v realtime strategiích o notný kus kupředu svými znatelnými vylepšeními, zvláště v geniálním navržení jednotek zřejmě ještě dlouho nebude mít konkurenci. Rozhodně je na světe výborná hra, která si nezaslouží tak úplně nálepku "klon Duny 2".
WindowsAdrenaline Vault, The (AVault) (Apr 09, 1998)
I was pleasantly surprised to find that this title provided the amount of entertainment it did, and managed not to disappoint despite the incredible amount of hype that proceeded its arrival and somewhat unrealistic expectations that were placed on it. I think this game is definitely worth the money so long as you go in with the right frame of mind. This is not a TA-type of game where you will see lots of things you’ve never experienced before, although you probably will see some of that. More importantly, it is a well-designed and implemented concept that has a few shortcomings but a big upside. I’ll tell you this, if more “clones” were as much fun as Starcraft is, we wouldn’t complain about them nearly as much as we do. I say go buy Starcraft and experience the thrill of unleashing 100 Zerglings or a fleet of Terran battlecruisers on your enemies…I don’t think you’ll be disappointed.
WindowsHacker (Apr, 1998)
Uglavnom, zbrojimo li sve što nam Starcraft pruža, dobit ćemo zadovoljavajuću igru s kojom vam je zajamčena vrhunska zabava. No, ne dajte se prevariti: ovdje nema ništa revolucionarno, ovo je samo jedna kvalitetna igra koja će opravdati svaku potrošenu kunu. So, have fun if you like things like these...
MacintoshAppleLinks.Com (Oct 19, 1999)
The whole StarCraft experience, through the original and the Brood War Expansion set, is rich and visually entertaining. It's a strategy game that works like a sim game up close, and is engaging for both the alien bloodshed and the strategy required. Blizzard has proven conclusively with this and games like Diablo that they are a creative force to be reckoned with. In fact, had Blizzard had Mrs. Marble as their mythology teacher, I'm sure they would've received at least a B; or, in other icons...
WindowsChrist Centered Game Reviews (Oct 28, 2005)
Well, Starcraft is and was a global phenomenon. It was GotY when it came out, it has been nominated for Walk of Game 2005, and millions of people still play it to this day.
WindowsGame Revolution (Dec 05, 1998)
All in all, if you buy StarCraft, you're buying it for the multi-player. The single-player is just too short and disappointing. The multi-player is a great setup, and, if you buy StarCraft, you will enjoy countless hours of gaming goodness. Unfortunately, the game just doesn't live up to the lofty goals of its predecessors, and for that, it suffers.
WindowsEdge (May 21, 1998)
In multiplayer gaming, the months taken play-balancing the individual races seems well spent, they feel different. From superficial distinctions in the interface and music to the Protoss’ reliance on psychic energy and shields or the Zerg’s ability to burrow and spread underground, Starcraft is a true melting pot of extra terrestrials. Combine this with the dependable structure of Warcraft II and the result is an enjoyable game that, despite apparently ignoring the advances of the likes of Age of Empires and Total Annihilation, can still teach the pretenders a thing or two.
MacintoshMac Game Gate (1999)
StarCraft is not what it was made out to be, it lacks in almost all fields, and seems to be behind in features. I think it's time to admit that a "Brand" name company, can make a failure of a product, StarCraft being that failure!