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User Reviews

Good Sci Fi Adventure DOS zorkman (206)
First Expert game from Infocom DOS Tony Van (2855)

Our Users Say

Platform Votes Score
Amiga 7 2.8
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 7 3.0
DOS 22 3.6
Macintosh Awaiting 5 votes...
PC Booter 8 3.5
Tatung Einstein Awaiting 5 votes...
TRS-80 Awaiting 5 votes...
Combined User Score 44 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Somewhere near the asteroid Ceres, Infocom's first all-text science fiction adventure makes the jump to hyperspace: computer game becomes computer fiction. Somewhat easier to solve than Zork, not as technically innovative as Deadline, Starcross still presents enough puzzle-solving challenge to keep the practiced adventurer intrigued, but its greatest strength is its well-structured novelistic plot.
Commodore 64Zzap! (Nov, 1985)
This really is the best example of a superlative science fiction game for the C64.
Commodore 64Zzap! (Aug, 1988)
This is a toughie. One of the first Infocom adventures I delved into, it remains one of my all-time favourites.
MacintoshAll Game Guide (1998)
If you ever want a game that requires more thinking than computer memory, and if graphics aren't all that important to you, give Starcross a try.
AmigaAmiga Format (Nov, 1992)
[Compilation re-release] Starcross is a game with a similar feel to Planetfall. except for one thing: it is much, much more difficult. It's easy to start with, but gets more and more involved as the plot unfolds.
DOSSPAG (May 15, 1994)
Its parser lacks some of the nicer features incorporated later. The writing was very well done. It presented the alien artifacts without making them too bizarre or cryptic. The plot allowed for plenty of exploration, yet kept things moving towards the final goal. The game's main weakness is its NPC's.