Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Published by
Developed by
Not an American user?


Stardust is an Asteroids clone but it introduces a lot of gameplay modifications. There are 30 standard levels splitted into 5 worlds. Levels can be completed in any order however, you must fight an end-of-level guardian once you have finished the sixth level of a world. In each level there are standard disintegrating rocks to destroy. Their colour defines their endurance: greys are the easiest to be destroyed while yellows are the hardest. In most of the levels there are also other enemies but there are happens to be also some alliance forces providing us with new types of weapons or missiles.

In total there are six types of weapons available: 3-way, bouncer, plasma, flamer, burster and missiles (maximum 3). Weapons can be collected by destroying alliance forces' ships. Each of these can be powered up to different levels. Fortunately you can power up one weapon while using another. Extra lives, shield enhancements and smart bombs are also on offer.

Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.


Stardust Amiga Hall of Fame
Stardust Atari ST World 2 boss fight.
Stardust DOS Title
Stardust Atari ST Spaceship exploded.

Promo Images

There are no promo images for this game

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

ST Format Atari ST Mar, 1995 94 out of 100 94
The One Amiga Amiga Dec, 1993 91 out of 100 91
Pelit Amiga Aug, 1993 90 out of 100 90
Amiga Format Amiga Jan, 1994 88 out of 100 88
Amiga Dream Amiga Dec, 1993 85 out of 100 85
CU Amiga Amiga Dec, 1993 81 out of 100 81
Amiga Joker Amiga Jan, 1994 80 out of 100 80
Score Amiga May, 1994 75 out of 100 75
High Score Amiga Feb, 1994 3 out of 5 60
PC Joker DOS Apr, 1995 48 out of 100 48


There are currently no topics for this game.


Demo versions

An early demo version of the game offered things that did not make it into the final version. For starters there were new types of coins that appeared after destruction of the rocks: C and M. The latter was a substitute for the supply ship that in the final game delivers the missile weapons. There was also a huge difference in a tunnel level section. Its shape was triangular and as such, it can not be seen in the final version of the game. During the flight there are also "shield" coins that can be collected. It hints at the idea that the creators of the game were planning to refill the shield's energy that can be depleted by collisions. Unfortunately nothing like this is possible in the final game.
Contributed to by B.L. Stryker (22525) and Martin Smith (70637)