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More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features.

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.


Starglider II PC-98 Getting started
Starglider II ZX Spectrum This is the beam projectors base, one of the parts to be destroyed. The next part of the messages says 'Constructed on Broadway'
Starglider II ZX Spectrum Ahead is a two legged robot.
The centre-right display on the console shows the ships position in relation to the surface grid.
Starglider II Atari ST Title screen

Promo Images

Starglider II Magazine Advertisement
Starglider II Other

Alternate Titles

  • "Starglider 2" -- European title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

The Games Machine (UK) Atari ST Oct, 1988 97 out of 100 97
Amiga Computing Amiga Sep, 1988 96 out of 100 96
ST Format Atari ST Sep, 1993 95 out of 100 95
Amiga User International Amiga Oct, 1988 92 out of 100 92
The One Amiga Oct, 1988 89 out of 100 89
Crash! ZX Spectrum Sep, 1989 87 out of 100 87
Commodore User Amiga Sep, 1988 7 out of 10 70
Antic's Amiga Plus Amiga Apr, 1989 Unscored Unscored
Computer Gaming World (CGW) Amiga Dec, 1988 Unscored Unscored
Amiga World Amiga Apr, 1989 Unscored Unscored


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As with Carrier Command, some versions of the game - definitely the ZX Spectrum and the Atari ST version - came with a cassette tape containing Dave Lowe's full instrumental theme, performed in the studio. The Amiga and ST versions had short sampled extracts of Lowe's music, but only 1mb machines. The 128k ZX Spectrum version had a completely original AY theme song.


As with the original, the game's manual was well-written and filled with puns; your ship was equipped with a Forslook device, and to win the game you had to use the Forslook (groan). Also: space whales.

Paint with Rolf

The game includes a "Paint with Rolf" option (presumably a reference to Rolf Harris). This allowed the player to paint the screen with the game's polygonal objects, and was inspired by Jez San's love of the classic arcade game I, Robot.


  • Computer and Video Games
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Game of the Year (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Graphics (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Soundtrack (reader's vote)
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

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