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As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.

The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.

The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.


Starquake Atari ST Hmm, a dead end...
Starquake Tatung Einstein Some electrical coil thing
Starquake ZX Spectrum One of Cheops Pyramids. You can use it to exchange unwanted items on required part of core.
Starquake Amstrad CPC Title screen

Promo Images

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User Reviews

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Critic Reviews

Sinclair User ZX Spectrum Nov, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100 (UK) ZX Spectrum Oct 19, 2007 10 out of 10 100
Zzap! Commodore 64 Jun, 1986 93 out of 100 93
Amtix! Amstrad CPC Jul, 1986 91 out of 100 91
Commodore User Commodore 64 Jun, 1986 9 out of 10 90
Sinclair User ZX Spectrum May, 1988 8 out of 10 80
Atari ST User Atari ST Oct, 1988 8 out of 10 80
Computer Gamer Amstrad CPC Jul, 1986 15 out of 20 75
The Games Machine (UK) Atari ST Jun, 1988 73 out of 100 73
ST Action Atari ST Jul, 1988 69 out of 100 69


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PC disk

The PC release was actually a "flippy" disk: The PC version was on the front side, and the Commodore 64 version was on the reverse side.

References to the game

An advertising poster for the game can be seen in the background in the sitcom The IT Crowd, which is set in the IT department of a big business.

Starquake II

Original developer Stephen Crow worked for a short time on a sequel, but never finished it. As in 2014 Mark R. Jones sorted his disk archive, he rediscovered some of his work for Ocean, including the work on Starquake II for the Atari ST. These early game versions dated in 1992, with code by Paul Hughes and the graphics by Mark R. Jones. Three different versions were found, with title screen, intro, some partly playable, but the game itself was never brought into a finished product. The preserved versions can be found on Atarimania.

Information also contributed by Martin Smith

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Contributed to by Trypticon (11041), Trixter (9110), Sciere (728622), Kabushi (256862), Martin Smith (75551) and Servo (57362)