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|Combined User Score||14||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumEurogamer.net (UK) (Oct 19, 2007)
Starquake is huge and the cleverness of the puzzles gives you a sense of achievement as you progress. Intuitive controls, fantastic music and sound and its sheer fun make it one of the best Spectrum games ever. Despite this though, Starquake does have one rather dubious honour. The cassette inlay contains the worst made up word in games history - 'Gosharooties'
Commodore 64Computer and Video Games (CVG) (Jun, 1986)
The game is extremely addictive — it had me glued to the '64 for hours. A must for Commodore owners.
ZX SpectrumSinclair User (Nov, 1985)
RIGHT. There's this planet popping out of a black hole somewhere and, as you might be in similar circumstances, it's unstable. Rotten to the core, in fact. So Blob, the Bio-Logically, Operated Being - groan - is sent out to repair the core before it blows up.
ZX SpectrumCrash! (Nov, 1985)
Starquake from Bubble Bus sees the return of Steve Crow, programmer of the much acclaimed Wizard's Lair. Starquake revolves around a small Bio-Logically operated being named Blob, who's been landed with the menial task of saving the universe from a savage destruction. An unstable and potentially dangerous planet is emerging from a black hole somewhere among the backwaters of the galaxy. The planet is so unstable that it'll blow into a million fragments if its Planetary Core isn't fixed. If the planet does go kaboom then the whole universe will go up too in a massive chain reaction: a Starquake. Blob has the job of rebuilding the planet's core, thereby preventing disaster. You pick up the quest, controlling Blob, after his ship has crashlanded upon the planet in question.
Commodore 64Zzap! (Jun, 1986)
This is an exceptionally jolly arcade adventure which stars a character with character -- BLOB. There are plenty of locations and the scenery is very pretty, colourful and varied. The alien thingies that float about the place are small but detailed and nicely animated, if you take the trouble to look at them. All the little features in the game are really brilliant -- elevators, teletransporters, traps and BLOB's methods of transport -- and all make the game fun to play. There are two marvellous arcade adventures out this month, so unless you can afford both you'll nave to make up your own mind about which one to buy.
Amstrad CPCAmtix! (Jul, 1986)
Stephen Crow deserves the hit, and you deserve to treat yourself.
ZX SpectrumCrash! (Sep, 1988)
Produced by Bubble Bus and written by Steve Crow, programmer of Wizard's Lair, Starquake turned out to be very similar to its predecessor in terms of graphics and sound. The addictive gameplay, however, has a flavour all of it's own.
BBC MicroComputer and Video Games (CVG) (Jul, 1987)
The graphics are pretty good, nifty with smooth animation. The maze design reminds me of Repton, with gravity. The sound is lively, too. Now if you'll excuse me, I have a planet to rebuild...
Atari STAtari ST User (Oct, 1988)
All in all, Starquake is a superb arcade adventure, which looks like catapulting Mandarin to an enviable position among 16 bit software houses. My only reservation is that it is still in essence a conversion of an 8 bit game. But it is by no means alone in that, and is certainly a very good conversion, with several enhancements over the original.
Amstrad CPCAmstrad Action (Jul, 1986)
A big one for exploration freaks, and the gameplay's pretty strong too. There are plenty of interesting features to experiment with, and some tough obstacles to get past. It's nothing very exciting to look at, but a big task and lots of nice touches more than make up for this.
ZX SpectrumSinclair User (May, 1988)
This re-release of a Bubble Bus oldie is well-deserved. Starquake is one of the most enjoyable and well-designed collect-the-objects-and-zap-the-nasties titles.
Amstrad CPCComputer Gamer (Jul, 1986)
A very good game with a lot of challenge in it I had forgotten how much that I'd enjoyed the original, and this game is very enjoyable to play. If this type of game is your cup of tea then this is one of the better ones.
DOSThe Games Machine (UK) (Jun, 1988)
The PC is the most impressive version of the two, making the best use of the machine's capabilities. The essentially pink and white colour scheme is attractive and BLOB moves around the screen speedily and smoothly - more so than on the ST in fact.
Atari STThe Games Machine (UK) (Jun, 1988)
A straightforward conversion with gameplay unaffected, the only changes concern graphics and sound FX. The graphics are in fact reasonable, making professional, if hardly astounding, use of the ST.
Atari STST Action (Jul, 1988)
Starquake will not win any prizes for originality and outstanding graphics, but its game-play is mildly amusing and challenging. Collecting objects is certainly not a new preoccupation in arcade games, but it has been employed to great effect in Starquake. It seems that no matter how spectacular the graphics created on the ST, love them or hate them, multi-level arcade games of this ilk will always have a place in the software market.
ZX SpectrumYour Spectrum (Dec, 1985)
Great galactic gargleblasters, an unstable planet has just emerged from a black hole and the galaxy is gonna go Boom unless you stop it! As BLOB (Bio-Logically Operated Being) you're the man for the job, the man in the know, so off you go. Starquake is a mega-massive arcade adventure in the Sabre Wulf / Nodes of Yesod mould. All you have to do is save the galaxy from total destruction - so c'mon, by now that should be a complete doddle.