User Reviews

An unexpected disappointment from Douglas Adams Windows LeChimp (321)
Mostly Hot Air Windows Ola Sverre Bauge (241)
Bad, Bad, Bad. Windows Davedog (92)
Where is the story? Windows Julian McKenzie (182)

Our Users Say

Platform Votes Score
Linux Awaiting 5 votes...
Macintosh Awaiting 5 votes...
Windows 22 2.9
Combined User Score 22 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
WindowsThe DOS Spirit (Dec 19, 2012)
Jeg kan ikke si stort mer enn at dette var et spill forut for sin tid. Det er synd at det ikke kommer flere innen denne spesielle sjangeren da Douglas Adams døde i 2001. Golden DOS Spirit tildeles både som fortjent og som en hyllest til en av vår tids beste humorister.
WindowsEntertainment Weekly (May 08, 1998)
How freeing it feels, on the other hand, to ''converse'' with a whole cast of deranged, sass-talking robots. So maybe they're not Leonardo DiCaprio — this Titanic seems equally destined to leave the competition in its wake.
MacintoshAppleLinks.Com (Jul 26, 1999)
I'm actually surprised by how much I like this game. After I'd been looking forward to it for so long, and having such high expectations because it was coming from Douglas, I honestly expected to be disappointed. But no. This game was well worth the wait, and can even be considered one of Douglas's best works. Despite all the eye and ear candy, it's the game's sense of humor that makes it stand out above other adventure games. Starship Titanic not only sets a new standard for computer gaming, but for the whole of computer entertainment as well.
WindowsPC Zone (Aug 13, 2001)
But mostly I've decided to award Starship Titanic a Classic rating because of one thing: simply that it's turned around to a moribund software industry and said: 'You want to just sit there and chase each other's tails? Fine. We're going to do things our way.' And the result is a piece of software that not only shatters several long-held illusions about what's possible in this genre, but innovates and is filled with everything that's right about adventure gaming. Other developers take note: this is the shape of things to come.
WindowsGame Revolution (Jun 05, 2004)
Difficulty nonwithstanding, I have truly enjoyed my time spent aboard the ship. The music is great - they must have speakers hidden behind the potted plants in every room. The sound is pleasant as well, particularly the voice-acting. The parrot sounds remarkably like Monty Pythoner Terry Jones, the bomb may or may not be yet another Python twit, and I swear that ringmaster Douglas Adams is speaking to me through the Succubus (you'll see...). I often find myself laughing out loud while pulling out the remains of my hair.
MacintoshMac Gamer (1999)
While it wasn't fair that Douglas Adams had to wait for his own game to run on his preferred operating system (MacOS) until now, the wait seems well worth it. Adventure games have basically taken a back seat to first-person and third-person shooters in the past year or so, but there is still room for a non-violent, family-friendly adventure game like Starship Titanic. Its three CD-ROMs guarantee a longevity not usually found in games of this type, and realistic responses to player's input add a nice personal touch to the game play. Sometimes, it is good to take a break from saving the world by blowing up everything on it. Starship Titanic is a great escape from the many shoot'em-up games available today. An adventure game can only be as good as the writer who develops the characters in and around a well-rounded script. In this case, with Douglas Adams as the writer, Starship Titanic is a winner in my book.
WindowsAdrenaline Vault, The (AVault) (May 14, 1998)
Curse Douglas Adams! Here I am, responsible for simultaneously previewing, reviewing, and playing several games, and all I can do is frolic with this tripped-out piece of adventure gaming lunacy called Starship Titanic. There is a stack of unfinished work on my desk, plus an even higher pile of games waiting to be perused, and my only thoughts are of needling a first class upgrade out of Marsinta Drewbish, the DeskBot. If you have ever picked up a copy of "Hitchhiker's Guide to the Galaxy" or a Dirk Gently novel and found yourself incapable of putting it down, steer clear of this game or put your life on hold. It is fun; it is challenging; it will have you in stitches; and it manages to bust the seams of adventure gaming convention wide open.
WindowsElectric Games (1998)
The game isn't overly long, but there's enough gameplay to keep you busy for awhile. The end sequence features a narrative by Douglas Adams himself, and contains one of the funniest lines I've heard in a game in a long time. Bottom Line: Excellent graphics, wonderful sound, and some of the best voice acting I've heard in a game in some time. The game has a great sense of humor, and features some of the most original characters seen in an adventure game. The interface is well thought-out, but some actions remain difficult to follow. Ten year old technology comes back to haunt us in the form of a text parser. If you're an Adams fan, or just want to play a good adventure game, this one's for you.
MacintoshMac Addict (Jul, 1999)
Starship Titanic serves as a great escape from the many shoot-'em-up games available today—sometimes it's good to take a break from games in which saving the world means blowing up everything in it. Any adventure title is only as good as the writer who has fleshed out the characters in a well-conceived story. Douglas Adams' Starship Titanic is a winner in our book.
WindowsGameGenie (1998)
Overall, Starship got my respect showing that companies are willing to make more than just graphical wonders. You will definitely enjoy the humor integrated into Starship Titanic. Plus the puzzles will keep you on your toes. I warn you this is a hard game to put down. So with that take a chance and enter the twisted world of Douglas Adams Starship Titanic.
WindowsPC Joker (May, 1998)
Als Fan des Adams‘schen Bücher-Universums war ich auf dieses Adventure besonders gespannt. Im großen und ganzen hat es meine Erwartungen auch erfüllt: Ford Prefekt, Arthur Dent und Zaphord Bebblebrox mögen im Klassiker „Per Anhalter durch die Galaxis“ noch witziger gewesen sein, doch zu lachen gibt es auch auf der Titanic viel. Okay, Steuerung, Rätsel und Spielverlauf gerieten stellenweise etwas zäh, doch das ist kein Untergang. Verdächtig nur die späte Veröffentlichung - ob man den Stapellauf nur deshalb so oft verschoben hat, um sich an den Erfolg des Films anhängen zu können?
WindowsGameSpot (Apr 21, 1998)
All in all, Starship Titanic is an enjoyable tribute to an older era of adventure gaming. It feels a bit empty at times, but Douglas Adams fans and text-adventurers will undoubtedly be able to look past its shortcomings.
WindowsAll Game Guide (1998)
Starship Titanic is an intelligent game that forces the player to think laterally. It can be very a challenging, but it's always user-friendly, visually impressive, and very, very funny.
WindowsPC Action (Apr 15, 1998)
Wahrscheinlich muß man schon begeistert als Anhalter in der Galaxis unterwegs gewesen sein, um Starship Titanic uneingeschränkt zu lieben. Der "normale" Adventure-Spieler wird sicherlich das Interface umständlich finden, bei dem man ständig zwischen mehreren Ebenen hin- und herschalten muß. Auch in grafischer Hinsicht bietet Starship Titanic wenig Revolutionäres. Es ist Douglas Adams’ überströmende Phantasie, die diesem Programm eine ganz besondere Note verleiht.
WindowsPC Player (Germany) (May, 1998)
Daß der ehrenwerte Mr. Adams der allgewaltige Programmverantwortliche ist, merke ich spätestens bei der Unterhaltung mit den mechanischen Dienern. Die weitschweifigen Kommentare, die diese von sich geben, kämen einen normalen Entwickler niemals in den Sinn. Leider bringen sie wenig spielerische Substanz.
While I enjoyed the humorous and surreal vision of Douglas Adams, the story wasn't really compelling, and by the end of the game it was just too much and all I wanted was to get off the ship.
65 (1998)
Die Grafik gefällt mir, die Sprachausgabe ist sehr witzig, ich hasse den Papagei (das soll ein Lob sein!) und die Persönlichkeiten der Bots sind überaus gelungen. So. Das war die Haben-Seite.Die Rätsel sind jedoch teilweise unfair (warum kann man das Muster auf den Stühlen im Musikraum so schlecht erkennen? Pure Schikane. Siehe auch bei Spielbarkeit). Und von der mangelnden Handlung wollen wir an dieser Stelle nicht weiter sprechen, zumal sie noch nicht einmal ordentlich ausgebaut wird: man bekommt zwar durch die E-Mails der drei Erbauer des Schiffes einiges mit, so richtig Licht ins Dunkel bringt allerdings erst das Buch. Welches allerdings eine Geschichte erzählt, die nicht mit der des Spiels in Einklang zu bringen ist.Die übertriebene Herumrennerei in Tateinheit mit der dürftigen Handlung brechen dem Spiel das Genick. Zwischen den einzelnen Witzen vergeht viel zuviel Zeit, um den Spieler noch bei der Stange zu halten.
WindowsPower Play (May, 1998)
Douglas Adams mag für genial-skurrile Prosa verantwortlich sein, aber Prosa ist Prosa und Schnaps ist Schnaps! Und ein Spiel ist eben ein Spiel — die etwas umständliche (und nicht eben schnelle) Steuerung, die gepflegt staubfreie Langeweile in den desinfiziert glänzenden Gigantomarmor-Hallen und die irgendwie allgegenwärtige Sinnlosigkeit des Seins werden von Adams‘ Scherzen allein nicht aufgewogen, so abgefahren sie auch sein mögen. Starship Titanic ist weniger ein Spiel als ein exotisches (Un-) Sittengemälde voller schriller Farben und bizarrer Pinselstriche. Leider geht aber der Nonsense-Gesamtzusammenhang verloren; das hämmernde Stakkato der Gags funktioniert bloß im Buch,. hier hingegen läuft man halt so in den Heiligen Hallen herum. Aber Witzig ist‘s dann doch immer wieder, weshalb zu vermuten steht, daß vielen Freunden von Seltsamkeiten diese Titanic gerade recht kommt.
WindowsComputer Games Magazine (May 05, 1998)
Diehard Adams fans will want to play this game, regardless of its problems, because it is certainly imbued with his presence. Others may want to buy it for the cool 3D glasses. There is just not enough Douglas Adams. Gone are his descriptions, his storytelling, the entirety of his spin on the universe. Present are spurts of his comic genius in a beautiful but somewhat cumbersome experience. Dirk Gently into the night, Mr. Adams, and visit us again soon with a natural language processor that cuts the chicken's mustard.
WindowsQuandary (May, 1998)
There is a book called Douglas Adams's Starship Titanic that was written by Monty Python's Terry Jones and published around six months ago. You don't need to read the book to play the game, but it does help to fill in much of the background which is hardly fleshed-out at all here. I'm pointing this out, not as a criticism, but only to set the matter straight. Starship Titanic is more about puzzles and conversation than telling a story.
WindowsComputer Gaming World (CGW) (Sep, 1998)
But for all the effort, the game’s just not very funny. Where STARSHIP TITANIC excels is in beautiful visuals, and those are a dime a dozen in adventure games these days. The puzzles are a little better than average, but just a little. It’s unlikely that anyone will enjoy STARSHIP TITANIC half as much as Legend’s uglier, but much funnier, CALLAHAN’S CROSSTIME SALOON. It’s a shame, because Douglas Adams is such an enormous talent (not to mention a passionate and knowledgeable gamer), but it seems highly likely that this TITANIC’S success will resemble that of its nautical, rather than that of its cinematic, namesake.
WindowsGamekult (Mar 23, 2001)
Les fans des jeux d'aventure trouveront sans doute Starship Titanic amusant. Les autres ne pardonneront pas les tares habituelles au genre, à savoir une linéarité éprouvante et un rythme affreusement mou. Comme le jeu n'est de surcroît pas dénué de défauts, comme le principe des mots-clefs qui rend toute sa dimension textuelle inintéressante ou ses temps de chargement incessants, il est impossible de le conseiller à qui que ce soit d'autre. Pour les mordus d'aventure en état manque uniquement.
WindowsIGN (Aug 31, 1998)
What makes all this truly disappointing is the game's pedigree: Starship Titanic is the brainchild of Douglas Adams, whose book A Hitchhiker's Guide to the Galaxy has all the qualities -- interesting characters, wacky situations, and humor that manages to be simultaneously bizarre and subtle -- that could have saved this game from sinking into obscurity. As it stands, though, about the only gamers who'll get their money's worth out of Starship Titanic are devoted Douglas Adams fans -- and even then only the most patient need apply.
WindowsCincinnati Enquirer (1999)
Starship Titanic should be commended for trying to bring back a game style that has long since been forgotten. It sounds like a good idea, combining today's high-tech graphics with yesterday's text-based gaming. Too bad that they mix about as well as cruise liners and icebergs.
MacintoshAftonbladet (Aug 03, 1999)
Visst, det är grafiskt snyggt. Men spelaren är hela tiden låst att gå till fasta positioner och det är förvirrande svårt att hitta. Det finns heller inte mycket att klicka på, och spelet går mycket långsamt framåt. Men atmosfären är den rätta, så Adams alla fans och de med bara lite extra tålamod kan nog ha rätt kul.
WindowsAdventure Gamers (May 20, 2002)
Starship Titanic makes for some nice screen shots and features some beautiful animation, but that's where the positives end. Considering it received quite a bit of attention from gaming publications, it's really a shame that it's such a disappointment. If adventure gaming is ever going to make a real comeback we don't need quirky Myst clones at the forefront—especially ones that take two years to make.
WindowsPC Games (Germany) (May 06, 1998)
Man merkt dem Adventure an, daß der Adams-typische Humor den Designern wichtiger war als plausible Puzzles – oft genug nimmt das Spiel sich sogar selbst auf die Schippe! Deutliche Schwachpunkte: Die trockenen englischen Gags kommen bei Festländern nur zögerlich oder gar nicht an. Außerdem nervt der ständige Wechsel zwischen den drei CD-ROMs. Mehr als ein müdes Lächeln entlockte uns dieses Adventure leider nicht.
WindowsGameStar (Germany) (May, 1998)
Motivationslos klicke ich mich durch entvölkerte Gänge und besichtige das nett gerenderte Interieur. In einer Wandnische entdecke ich drei Hebel - ein weiteres langweiliges Kombinations-Puzzle. Starship Titanic ist monoton und ohne Besonderheiten. Einzig der Chat-Parser konnte mich eine Weile bei Laune halten, wurde aber schnell langweilig, da sich die Antworten bald wiederholen.
MacintoshJust Adventure (Sep 05, 2003)
By the time I was finished with Starship Titanic, I was worn out, fed up and decidedly unamused.
WindowsJust Adventure (Sep 05, 2003)
I was extremely eager to get my hands on Starship Titanic. I’d read terrific reviews; I’m a Douglas Adams fan – I thought, how could I lose?
MacintoshTap-Repeatedly/Four Fat Chicks (Jun, 2002)
Unlike Mae West, when this is bad, it is not better. Is there someone that you really want to get even with for some slight? Give him this game. And make sure you keep the strategy guide. That way it'll work better than a computer virus.
WindowsTap-Repeatedly/Four Fat Chicks (Jun 25, 2002)
Why, why, why? I can't even imagine what these people were thinking. It looks like an adventure game, it certainly has puzzles, places to explore, a plot, prerendered graphics, etc., but something was done with these elements here to make the completion of this game an equitable experience to having to get multiple doses of oral surgery.