DescriptionMike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.
Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance
As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.
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|Zzap!||Commodore 64||Nov, 1985||79 out of 100||79|
|Crash!||ZX Spectrum||Jan, 1985||77 out of 100||77|
|ASM (Aktueller Software Markt)||Sinclair QL||Jun, 1986||7.25 out of 10||72|
|Commodore Format||Commodore 64||Mar, 1994||70 out of 100||70|
|Sinclair User||ZX Spectrum||Feb, 1985||7 out of 10||70|
|Tilt||Amstrad CPC||Jul, 1985||67|
|Commodore User||Commodore 16, Plus/4||Feb, 1986||15 out of 25||60|
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TriviaEven before being released as a budget title, Steve Davis Snooker managed to sell 180,000 copies, which proves how much the English like snooker.
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